The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Destruction gameplay tweaks
   
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Category: Gameplay, Magic
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Mar 5, 2012 @ 9:45am
Mar 6, 2012 @ 7:34am
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Destruction gameplay tweaks

Description
The original version of my gameplay tweaks for Destruction. This version has 20% chance to stagger from the 'Impact' perk - if you think that is too low, then check my other mod for the 35% version :)

This is my take on balancing out Destruction gameplay. It is inspired by the many other mods out there with the same purpose, but I felt it wasn't quite there. It is also my very first mod to any game ever.

First of all, it does what many other mods do - increases the damage of Destruction spells by 1% for every 1 skill level.

The second thing it does is making dual cast a bit more rewarding. It tweaks the standard values 280% magicka cost and 220% damage to be 290% for both. This way dual casting is simply a more powerful spell, without being punished for doing it by increasing the magicka cost dramatically more than the damage.

To even things out now that you have quite a bit more firepower, I reduced the Impact perk to be a 20% chance to stagger the target instead of 100%. I found this perk to be the most imbalanced perk of all - it kinda made Destruction "weak yet overpowered". By that I mean that compared to other playstyles you dealt very little damage, but you could completely lock down an oponent, so that didn't really matter. That's not a very fun or rewarding way to play though.

If you have any suggestions, please do write them in the comments. The goal of this mod is to make the gameplay fun and rewarding, and I'll gladly change the values if people feel like they are too much or too low (although only to a certain degree).

UPDATE 1:
Uh, seems like I uploaded a version of the mod which had a higher multiplier than I intended it to. That has been fixed.

UPDATE 2:
There was an issue where the mod would also increase the magic effects on items, such as enchants or unique items. That has now been fixed.
28 Comments
Nordsmark  [author] Mar 13, 2012 @ 11:20pm 
And I meant to make a new paragraph after the thing with the record page. I'm kinda tired though, so it slipt.
Nordsmark  [author] Mar 13, 2012 @ 11:18pm 
Hah, yeah, I guess you could say that at times it's trial and error. And don't worry about postcount, it's nice that people are interested and want to comment.

About the record page; no, I'm not aware of how to fix that. I could make a third version of the mod and upload it with 65% - it's just opening my mod in Creation Kit and changing a single value. I'm thinking of reworking all the values though, something like 230-240% dual cast, 0.5% damage increase per Destruction skill (instead of 1%), and them bumping the stagger up to 40%. If you'd prefer the current values with higher stagger I can of course also upload that, takes next to no effort from my side :)
The Guv'na Mar 13, 2012 @ 6:02pm 
I know ive posted way more than i should have already lol BUT...Do you know a way to fix the record page? example: You blast a bandit who sees you but is telling you to back off. You get an assault on your record. Sounds miniscal i know, but it drives me crazy.
The Guv'na Mar 13, 2012 @ 5:58pm 
Ok right on. Trial and error for master difficulty. Im going to play on challenging see how i do. If it gets too easy hell i may try this out. I'd love too see that 35 turn to 65 % :)
Nordsmark  [author] Mar 12, 2012 @ 4:25pm 
Nah, it's actually just I found and cropped, my character got the archamge robes and the 100% magicka regen mask. Also, my PC won't be able to record Skyrim at any good framerate, so I'm not going to record any thing, sorry to disappoint you :)

I can tell you as much as I usually play very carefully, lots of dodging and such. I barely use anything but Destruction spells either. I die quite a lot, as some enemies can oneshot me with arrows - which just makes it that much sweeter when I succeed. Mages are also kinda tricky, needs a lot of line of sight abusing and at times healing. It is quite tough, but I like it that way.
The Guv'na Mar 12, 2012 @ 12:22pm 
btw is that a pic of your mage in the photo? he looks the part of a pure mage.
The Guv'na Mar 12, 2012 @ 12:19pm 
Dang. Master difficulty kicks my a**. I see what your saying. If you have only played skyrim on master then maybe your mod adds even more of a challenge. I'd love to see some gameplay of your mod on master. I use armor buff spells/conjure a atronarch/illusion if a human/ then destruction to finish. I sometimes get chewed up by mages with this strategy on master. Like i said i'd love to see your mage in action. Might learn a thing or two.
Nordsmark  [author] Mar 12, 2012 @ 11:46am 
Also, I haven't played Skyrim for some time now, but last I played I started to feel my mod actually was a bit much. I've thought of reducing the dual cast multipliers and the scaling from Destruction skill levels, and upping stagger to something like 30-40%. If anyone is interested, then let me know.
Nordsmark  [author] Mar 12, 2012 @ 11:44am 
Just for the record, I've never played this game on any difficulty other than master.
I agree that against other mages, a reliable stagger is neat, especially versus those damn wards. Problem is, against anything else it's unbalanced beyond believe, and I don't want to rule out an entire mechanic (dual casting) just to avoid locking other NPC's completely down. It's not like you'll never stagger them either with my mod, hell I even released another version with 35% for people who thought it was too low, as written in my description.

The purpose of the mod is to make combat as a mage more risky (not relying on complete lockdown), but also more rewarding (through higher damage output). I realize not everyone agrees this is the way to balance mages out - and I agree with that to some extent, but for now this is my best bet. I think to be completely balanced it would require a total overhaul of the gameplay, especially of the AI and how spells like wards work.
The Guv'na Mar 12, 2012 @ 9:48am 
what i mean is...on master difficulty without the mages special ability"stagger". it could ruin gameplay in my opinion. You are paying dearly for that stagger with a huge drain in magicka already. Also lets talk about using stagger against rival mages for a second. You brought up the word "unbalanced". How sweet it is to stagger a mage with ice spikes and lighting bolts to counter their "unbalanced" bull**** ward spells. They can and WILL cast this when you point magic spells at them, Negateing your spell completely. A wiazard needs a reliable way to deal with these aholes if he doesnt want to bring in his frost atronarchs.