SRPG Studio

SRPG Studio

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RESOURCES: plugin
File Size
Posted
Updated
3.343 KB
Aug 28, 2018 @ 6:55pm
Sep 2, 2018 @ 6:57pm
3 Change Notes ( view )

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Custom Screen Resolution

Description
This script will allow you to resize the screen resolution freely, but it will also change the resolution of real battle animation

Changelog:
v1.1 - Added (Real Battle) Bottom UI Y config.
9 Comments
MonopolyRubix Feb 6 @ 7:44pm 
Thanks for making this. Is it free to use in commercial releases?
JustFox Sep 28, 2023 @ 9:56am 
For some reason, this plugin works only if i change its name.
PorkChip Sep 20, 2023 @ 1:37am 
Thank you for making this, it looks so much better than the default.

Also, it's worth mentioning that you can go to Animations > Animation Information > Boundary Settings and lower the Height that acts as the Y base to help position the battlers correctly.
Damper Nov 3, 2022 @ 7:31pm 
Anyone can explain me how to change the resolution? I put the plug-in in the right folder, and then nothing happens in my editor. I would like to use it on my project, thnx 4 ur time
Afer Sep 4, 2021 @ 4:08pm 
Thank you very much, you almost saved this game making tool. :HEAVY_MACHINE_GUN::lunar2019crylaughingpig:

The resolution settings for this game can be pretty stupid. :steamfacepalm:
Hex Demonhunter VT | FanoiaEN Jan 3, 2019 @ 6:09pm 
'Eyo. I managed to achieve the same effect by backing up and then tampering with the RealBattle script - but I'm no coder and your plugin is 1000000% simpler and easier to look over. However...

...When the RealBattle window displays, though the UI elements are perfectly positioned on the centreline and at their top/bottom positions respectively, I noticed that that battler sprites are rendering in positions as though they were still in a 640 * 480 window (basically they are in the upper left of the realbattle area, instead of centrally like the UI).

You know of any way to fix this, as well as any way to modify the battler sprite size that the engine processes? I'm working a project with 100% custom graphic assets and would like to include higher def battlers that occupy more screen space.

Feel free to drop me an add and a message! To be honest, I'm sure I'm not the only one with the desire to modify the battler size and placements ingame
Xelion Sep 2, 2018 @ 5:07pm 
Yeah, I disabled the mouse for now but it was a pretty cool feature. Stil, I prefer a 16:9 resolution lower than 720p, it just makes everything too small.
Tanzender Löwe  [author] Sep 1, 2018 @ 7:53pm 
This is a good question, I've been trying to fix this issue but I can't seem to find anything in the scripts that's related to the problem so far, but I'm guessing it's because the Initialize script call kinda mess the system or root.
I guess the easiest alternative (for now) is to disable the mouse input completely and use the SoftwareFullscreen or disable the fullscreen key.
Xelion Sep 1, 2018 @ 2:47pm 
Thanks, this is better than the official one where the battle screen didn't resize.
I have a question, I don't know if it's a general problem or my PC.
When using this script (or the official resolution one) with HardwareFullScreen=0 on game.ini when I go to full screen the game screen doesn't resize, it stays the same size but moves to the top left like here: http://prntscr.com/kpjrmr
If I use HardwareFullScreen=1, the game resizes perfectly to my full screen but the mouse stops working (it works in Windows mode only, stops on Fullscreen). Does the same happen to you orhave any idea what could be causing it? Thanks!