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Also, it's worth mentioning that you can go to Animations > Animation Information > Boundary Settings and lower the Height that acts as the Y base to help position the battlers correctly.
The resolution settings for this game can be pretty stupid.
...When the RealBattle window displays, though the UI elements are perfectly positioned on the centreline and at their top/bottom positions respectively, I noticed that that battler sprites are rendering in positions as though they were still in a 640 * 480 window (basically they are in the upper left of the realbattle area, instead of centrally like the UI).
You know of any way to fix this, as well as any way to modify the battler sprite size that the engine processes? I'm working a project with 100% custom graphic assets and would like to include higher def battlers that occupy more screen space.
Feel free to drop me an add and a message! To be honest, I'm sure I'm not the only one with the desire to modify the battler size and placements ingame
I guess the easiest alternative (for now) is to disable the mouse input completely and use the SoftwareFullscreen or disable the fullscreen key.
I have a question, I don't know if it's a general problem or my PC.
When using this script (or the official resolution one) with HardwareFullScreen=0 on game.ini when I go to full screen the game screen doesn't resize, it stays the same size but moves to the top left like here: http://prntscr.com/kpjrmr
If I use HardwareFullScreen=1, the game resizes perfectly to my full screen but the mouse stops working (it works in Windows mode only, stops on Fullscreen). Does the same happen to you orhave any idea what could be causing it? Thanks!