Gang Beasts

Gang Beasts

Yeterli oy yok
EN: Gang Beasts ALL about him (Abandoned)
Darkwarro tarafından
If you first started this game, here you can read ALL about it that I myself know (and I know a lot about it, well, not all the same 550 hours +/- (at the time of starting work on this manual was about as much))
A WARNING! This guide was written with the help of Google translator, if you saw a mistake somewhere, please write in comments (the level of my knowledge of English -1,2 / 10)
It is abandoned because of my lack of knowledge of the English language, and in the future, perhaps, I will return this guide to life.
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Main Menu
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◉ Only by going into the game you will see a few buttons (let's call them so) ◉
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Local
The first "Local" (if you do not understand) is a local game. Clicking on it you will appear with your Persian and a small number of buttons on top of which the value is written just below.

Mode - modes, there are only 4 of them (about them a bit later)
Wins - wins, (at least 1, maximum 8 (and earlier there were lives and then it was cooler (okay, not now about that))) if one of the players gains the number of wins you set up at the beginning, that player won! And it is sprinkled with a sweetie ...
Stage - choose the card on which you are going to start the fight (or something else that you are going to do ..) if you are too lazy to choose, or if you just want to go over all the cards, choose - Random, then random cards will be selected after each round. (NOT MATCH! These are different things) There are 19 maps (but also about them later)

As, I said earlier, about the character, it can also be changed, here's how:
By pressing the "left" and "right" walking keys, you change the costume of your character;
By pressing the left-handed and right-handed keys, you change the color of your character;
By pressing the "jump" button you raise your hands than show your willingness to fight.

All set up? Then, boldly press the Start key, wait until the countdown has passed and ..
Let the meat begin :)
Online
Second "Online", a game with random players. By pressing this button ("Online") the game does not start immediately, you have buttons again, but only two: "Start" and "Mode".
Before the start of the game, you can change the Persian costume, color to it (as in "Online" it is meaningless, as the color is chosen randomly), and the mode.

You can also play with your friends by going to the lobby (stupidly clicking "Online") and inviting him to play through Steam (I hope you know how). If you want to play ONLY with him (or with someone else (maximum 8 players)) press the button configured for the "raise hands" movement, you will have the same buttons as in "Local" (which is already written above)
Costumes
Third "Costumes", this button is created if none of the standard costumes are not suited to you.
Here you can create your own suit, you need to press the left and right keys to find the "Edit" button (if you do this for the first time, you can skip the walking keys)

By pressing this key, you start creating your own, a new character (what details mean what is written in the picture below)

And, some customization items can change the color (NOT CHARACTER!), For this you need to point on the arrow of the object to which you want to change the color and press the key configured for "jump". (ATTENTION: Not every customization item can be changed color, and some can be changed more than once)

Also, if you are too lazy to create, or you just want to play with the character, press the "Random" key, so you can choose a random set of cosmetic items for your character. If you need to delete the character you have for this purpose there is a button "Delete" that would finally get rid of it you will need to confirm it again (I hope you know how to confirm, if not, then in the "Settings" section everything is written)
Created the Persian? Press the "Apply" button, go to the menu, go into the game ("Online" or "Local"), choose your only baked character, and what further you yourself know ..
Settings
The fourth "Settings"

Let's start from the top of the "Audio", or more clearly "sound settings".

Master - the main menu and pause song;
Music - a song of cards (if you did not know, then in each card there is a minimum of 2 songs);
Interface - sounds of keystrokes;
Character - sounds of your character: laughter / its cutting / strikes and everything else that is associated with it;
SFX - how much will your micro be heard
Ambience - the sounds of the surrounding stirrup (type than you are near to the fire, the better it will be heard).
Chat On/Off - whether you want to hear the players and communicate with them, or not.
Incoming Volume - setting how much other players will be heard
Broadcast - I myself know what it is but I put it according to the standard (I wrote that in this manual there will be everything that I myself know)

Next comes "Graphics" (I think there's nothing to explain, but still the translation of each setting)

Quality - the general adjustment of a drawing (type all at once is adjusted)
Texture Quality - the quality of textures (blurriness of textures, if it costs "Hight" then no blurriness if the screen is maximally suitable for yours)
Anisotropic Filter - anisotropic filter (I do not know what it is, sirs: c)
Anti-Aliasing - blur of other textures (TXAA - maximal)
V-sync - is an inconspicuous setting.
Shadows - Shadows
Ambient Occlusion - this setting is compatible with "Screen Spase Reflection".
Screen Spase Reflection - to be honest, I did not understand what it was, but when I set it to maximum, ALL of the pieces that were responsible for the texture made this garbage so I did not have the resolution of 1280x720, but 1920x1080, and that's the only thing I noticed when setting this up , without this I saw pixels, with it there.
Grain - is an inconspicuous setting.
Depth of Field - almost no noticeable setting, makes the fog more beautiful.
Bloom is an inconspicuous setting.
Chromatic Aberration - imperceptible setting..
Vignette - is an inconspicuous setting..

Taks.. "Input" in this tab, you can configure the control on your keyboard or gamepad (on the gamepad it's better as there are no these saggy sticky keys), which means each word, below this screen there is a subscription for which each button answers.

Move (horizontal) - go up and down.
Move (vertical) - go left and right.
Jump - if you press your character to jump / if you hold it still, your character will sit / if you hold it while walking, your character will run.
HeadButt - if you press, your character will hit your head / if you squeeze your character, it will fall on the qubit.
Kick - if you press, your character will kick with a foot / if you pinch your character lie on your back.
Lift - if clamped, your character will raise his hands.
Left Punch - if you press, your character will hit with your left hand / if you clamp, your hand will grip with your left hand.
Right Punch - if you press, your character will hit with his right hand / if you pinch, your character will grab with his right hand.
Show names - if in "Local", will show the names of the colors of each player / if in "Online", will show all nicknames of players on the server, nicknames above the player's character's head.
PTT - is a microphone.
Prev. Camera - the previous camera (or, more simply speaking, turning the camera (BUT! If you are playing alone on one computer, the camera does not turn!)).
Next. Camera - the next camera (or, more simply speaking, turning the camera (BUT! If you are playing alone on one computer, the camera does not turn!)).
Next Spectator - the next player (only in "Online" and only after death).
Previous Spectator - the previous player (only in "Online" and only after death).

Map inputs - Configure ALL immediately in order (from top to bottom)
Reset - erase your settings and put the standard.


Next, "Language", changing the language of the game (I advise you to put "UK English", because in my guide everything in this language (offensive truth ..))

"Restore Defaults" put on the standard ALL game settings ("Audio", "Graphics", "Input" and "Language")
Credits
The fifth one is "Credits", thanks to the developers for the people who supported them and helped them create "Gang Beasts".
In short, this type of subtitles.
Quit
The sixth "Quit" is an exit (yes, I had to write it, DO NOT CONDEMN ME!)
The battle and various "movements"
In fact, this is the most important thing in the game.
And one more thing, remembering all these methods is not just a stitching on the keys, but a whole art .. (no) because to be able to learn it and memorize your actions, I already remember every move from (almost) each situation.
Okay, drove.

Battle
But how to fight? you ask, and I'll say (*whisper* only to no one, ts-s-s ..).
Okay, everyone, jokes aside, that would normally fight van, you need to press ALL the punch keys very fast: "left hand", "right hand", "legs" and "head" (ATTENTION, push rather than clamp). YES! Exactly.
Also, since this is a battle, it is impossible to avoid cutting down, so when you are cut out, VERY FAST STR... PRESS THE KEY JUMP until your character comes to a halt

Raising and Throwing Your Enemies
To raise your opponent, you have to hold down the "left hand" and "right hand" keys, when you grabbed your opponent, press the button configured for the "raise hands" movement.
To throw it on the ground just release all the previously mentioned keys;
To throw it into the distance you have to go to the side in which you are going to throw it (while not releasing the keys of your hands) and when you are already near the edge (or the point from where you are going to throw it) release all the keys of your hands, you can abruptly leave that the opponent had less chance for something to catch on, as for the player characters like to cling the most, it is also best to throw the enemy when it is cut down.
And, it is also best to take the cut down enemy for a back or stomach, BUT in no case by the hand (and, head or foot), and then you have a great chance to throw the opponent so that he can not be saved already.
(examples of how best to take)

Rolling and jumping into the distance (ATTENTION! Rolls not to the girls (͡ ° ͜ʖ ͡ °))
You have to clamp the walk key to the side where you go to make a tackle and the jump key (in order to run) and then hold down the button configured for the "legs" (you should keep these buttons clamped until your character is will stop slipping on the back) in order to make a tackle.
To jump into the distance, you must again clamp the walking key into which you want to make this jump and the "jump" key, and then hold down the key set to "head", and so your character will jump beyond the usual jump. (La himself was confused ..)
(roll and jump into the distance, screens are made at the moment of rolling and jumping into the distance)

Climbing the walls
Probably all of you have already seen how someone climbs on the edge of the map, in the hope that no one will get it and it will win so .. NO! From such as I do not escape ... (not well, yet how else would I be able to write this guide)
In order to climb on the walls you need to do everything in turn (I show on the Roof map, as on many other maps it is less convenient for showing you):
First we approach the wall;

We jump on it and cling to it with both hands;

We press the "jump" key to pull up (do not release the key until the end of the procedure));

We release one hand and immediately catch it;

Then with the other hand the same action;

Then the first;

And so we repeat until we climb to the very edge;

When we have already climbed, press the walking key to the side you are climbing (in the case of the screenshot, I pressed the "walking" button), we still hold the keys of the hands clamped and very quickly we jab the jump key and so our character will jump to the top.

Another thing, if you scramble and your character shakes his hand, it means that he has not yet found for what he will cling, in order that he would grab hold of something faster, hold the walking key towards the wall (in cases on the screenshots I clamped the button of walking " forward")

Also, the guys, many very privately saw how someone hung very long on the wall and said that it's cheat, guys, remember, this can not be, every character has a stamina (from bots/players) and it's not infinite when for example, a player hit, then he starts to climb the wall, he will fall faster, because he was hit, if the player was not touched before he climbed, he can hang there for a very long time (I hope you understand).
Modes
As I said back in the "Local" section in the game there are 4 modes, all the information about them in this section.

Melee - the most standard mode, it's only 1 on 1 on 1 on 1 on .... In short, every man for himself. Maximum of players in one server with this mode is 8 players.
In this mode, 16 cards are available.

Gang - is, so to speak, the wall to the wall, the blue against the red, the dibils against the other dibils! . On a server with this mode, a maximum of 8 players can play for 4 players in each team.
By the way, a small story (if you are not interested just scroll down and find the word "Waves" in bold type as here): I do not remember when, but when there was version 0.5.0 (or 0.6.0) I accidentally burned about adding this mode in future versions. How? And so, I just as usual went to play online, I go, as usual I already see my blue ears, they were determined to win, the countdown went by .. 3 ... 2 ... 1 ... BATTLE! I beat the first person who falls on my arm, throwing him to the death under the wheels of an unstable train (as you understood the action card "Subway"), then another, next, then myself, vylazhu, I continue to rub muzzles, and only when I stayed I also did not understand immediately, thought the bug, immediately got rid of it that would not groan for the whole podezd killed the latter, and writes (type) "I and that person won," the question immediately arises in my head, "Why?" "Why, we? I (almost) I myself all got up ...". the next round started, the card, "Condola", I immediately tear one cord, another person rope second, there are two more and they have a grave, I also interfere with their mediocre bodies to go to the cable on which their life depended, went to the rope, began pi. ... tear it, and they all fell, I somehow miraculously jumped to the second ... "Condol" -e and I immediately dropped, and that blue chel then killed the chela who killed me (I hope you have there the brains did not boil ? no? then continue), he won, (he, too, the blue people) and again wrote that "I and he won." And, so it was many more times with different players, and that's how we burned about adding this mode and ... It was added! Yes! I even felt myself extrasensory, lan, we continue about the topic of regimes ...
In this mode, 17 cards are available.

Waves - waves, or battle against bots (I hope so much clearer) the bots are very heavy, believe me, in version 0.3.4 they were very light, and there were a lot of waves (10) and with each wave there were more by 1, but in this But the version of the waves is only 4, but they are very much changed, and the bots are strengthened, for example, in this version they are able to throw out players (but we also know how :)), the types of bots are also there.. (there below a bit look)
Small (the most nasty, daring and clumsy, the only bots that can easily drop you from one side of the map to another (for that they are bold)

Medium (the characteristics are the same as for the player, for this there is nothing to tell about them)

Big (they are mini-bosses, by the way about the characteristics, 1-3 hands and you are lying, I think you understand)

Sometimes these bots are stupid and stuck stupidly looking at you, they are activated when you approach them, or hit them, how they get stuck is not clear, since even such a handle as I can not get so stuck (though, maybe they pretend the type says: dude, help, you approach them and they are those with the right to the liver, well, you understand) an example from below.

And I almost forgot, in this mode ALL players are red, also can play up to 4 players and only 4 cards are available: Subway, Grind, Roof, Incinerator.

FootBall - the mode released in version 1.0.0, as you already guessed, (if not then ..) this is football, in this mode, a maximum of 8 players can participate at the same time, as well as 4 per team, the same teams as in "Gang"mode (if you do not understand), blue and red commands. To the left are the red players and the gate, to the right are the blue players and the gate, the ball is in the middle (as in ordinary football, only smaller players).
Also, this mode can adjust the duration of the match: from 2 minutes. to 10.
If you get the same number of goals, there will be a so-called "Golden goal", it will be decisive.
The map for this mode was created separately, its name: Alley, a screenshot in the "Cards" section.
Cards
The most interesting, maps, their name and screenshots.

Billboard ("billboard")
Features: the shield itself breaks, the floor also breaks, behind this shield is completely identical.

Blimp ("airship")
Features: a dirigible can be re-arranged, for which he pozhet is twisted.

Buoy ("Buoy")
Features: if the character is not cut down, he can swim because of which there is a chance of salvation.

Chute (this is something like a factory, but I call this card "sausages")
Features: on top of you will fall nipples, different sizes, from below the floor opens, the fence can be broken.

Containers ("containers")
Features: you can tear ropes.

Elevators ("elevators")
Features: you can tear ropes. the glass is broken, the fences inside the elevators break, on the top of the elevator there is a hatch that opens (if it opens then you can close it also :)), if you wait for a random amount of time, the elevators will very quickly accelerate, and then completely break down.

Girders ("building")
Features: the bricks on the floor fail, the bricks near the walls from the bottom to the left are as movable as the boards from the bottom to the right and from the top to the right.

Condola (it's called "condole")
Features: ALL ropes that are on the map tear (only the higher the rope, the harder it is to tear), the board is mobile, the doors can be broken, the boards on the sides can also be broken.

Grind ("meat grinder" (hike from here sausages appear))
Features: the fence can be broken (only in different places the strength of the fences is different), the doors can be opened (but this is very hard)

Incinerator ("incinerator" (the biggest name of all ..))
Features: the fence breaks, the doors from the bottom open and can be broken, the windows in the building can be knocked out, the windows in the doors can also be knocked out, the doors from the top can be opened (but this is only possible with cheats), the gate from below can also be opened (but very hard to do it), from the bottom left and right, there are paths along which the garbage goes to the fire (garbage is the barrels and boxes).
Bugs of the map: online there are boxes on the NETWORK, as if there are boxes, but they are invisible, try to play online on this card online and sometimes you accidentally catch on that invisible box.

Ring ("ring")
Features: ropes move and can not be torn
Oddities: what a feature this card is less optimized than the same Incinerator, although there is nothing interesting in it.

Roof ("the roof" (my favorite map in versions 1.0.0 - 1.0.4))
Features: billboards top-to-the-right break, the glass can be knocked out around them, the letters on the left as well break, the antennas can also be broken, the doors can be opened, the camera (Tipo) watching those doors also breaks, the ladder can be thrown off (or pulled with cheats in "Local")

Subway ("subway" (my favorite map in version 0.3.4))
Features: on the left there are 2 vending machines with soda and garbage, these objects are completely mobile, the doors on the left open (but very hard), the gate on the right is also opened (but very hard), all the fences on the map are broken.

Towers ("tower")
Features: all the fences break, if you become on the lowest plate, then all the other plates are higher and the stairs that join them will collapse, and eventually they will completely break down and fall off themselves.
Oddities: online for some reason, when these plates fall off, the players have their texture, but they themselves fall, which makes it look like a mirage, it can be seen, but you can not touch it. (I hope it pokissy .. when pokissyat update obesu about this)

Trucks (the translator says that this card is called "road", but I call it "machine")
Features: drivers really sit behind the wheel of the cars (which surprised me very much .. in this version), all the doors to the containers that are brought by these cars can be broken (but for some reason I noticed this only in "Local"), they break down, sometimes cars run under the billboards and they appear absolutely RANDOM (an example on the screen below, if you do not understand, then the cars come up to these shields and on the left it is closed, and on the right there is not, because of which the lower bar of this shield can jump over)

Train ("train")
Features: after a short period of time, 2 rear containers will be unhooked, after a while the stones will fall on this train, but before that you will meet a sign with the dictum "DANGER" (if you still have not noticed, these actions take place at the mountain), even further there will be a mountain of stones on the rails and our train will crash into it after falling out of the road after finishing the match on this map, the boards are moving (but they are not removed as they hold 2 rear and 2 front containers, but if there is one player on both sides, this it will be possible to arrange), it is on the train that they break down sideboards, each match the colors of the containers are different (an example on the screenshots below).

Vents ("fan")
Features: sometimes this fan turns because of it, it either attracts / or repels (type you can fly), during the flight do not fly to the left / right as there are 2 more fans that kill, on the map there are two bridges that COMPLETELY break (on It does not need to walk on them when the main fan attracts, or fall when repelled, there is a chance to break it), there are also strange doors on the left and right, too (but much easier than all the previous ones).
(I apologize for the white left half of the map, it's simple for me to have a weak computer because of what when I do the maximum settings for a quality screen I have such a problem, forgive again ..)

Whell ("Ferris wheel")
Features: if you wait then the wheel itself will accelerate and it will turn very quickly, the boards from the bottom break, in the water the character does not immediately sink because of what he has a chance to squat if you swim to the beam and have time to get out until your character drowns, the wheel itself can be FULLY break (except for the supports on which it holds)
Oddities: there is no such card in "Online" (probably because here almost all the objects are broken, because of what it is still in the finalization)

LightHouse ("lighthouse")
Features: fences break, slabs break at the edges, the glass breaks out, stick (or what it is, write if you know) on the very top bends.
This card was released in version 1.0.4 on the day of the holy valentine.

Alley ("alley")
Features: this card is created only for the "FootBall" mode, so there are no features here.
Achievements
Surprisingly, they are here, but about all the achievements in order (achievements are ranked by the percentage of performance on Steam):

1. Welcome to Beef City;
Performed: in the main game menu;
Create your character in "Customes".

2. Safety Warning;
Fulfilled: on the map "Grind";
You need to go behind the doors on the map.

3. Sea Legs;
Ongoing: on the map "Buoy";
You need to fall into the water and get off it on the buoy.

4. Short Wave;
Performed: in "Waves" mode on any card;
You need to kill all the bots on the first wave (or become killed by the bots which you were supposed to kill, but they will kill you because you did not kill them, because ... so, STOP! Not there wrapped, let's go further).

5. Self Storage;
Ongoing: on the map "Containers";
It is necessary to climb inside any container on the map.

6. In Transit;
Running: on the map "Trains";
It is necessary to climb inside any container which is driven by a car.

7. Roast Beef;
Running: on the map "Insinerator";
We need to go down as far as possible to the fire, and then get out.

8. Big Head;
Fulfilled: on any map;
It is necessary to cut down the enemy by making a break in the distance.

9. Bucket List;
Fulfilled: on the map "Girders";
It is necessary to fall into the pipe on the right side of this map.

10. Keep on Trucking;
Ongoing: on the map "Trains"
It is necessary to lie down on the front of the car and drive so under several shields (it worked for me after 2 shields, but for a friend after 6, so lie there until you get an achievement)

11. Drop Kick;
Fulfilled: on any map;
It is necessary to cut down the enemy by making a tackle.

12. Ground Floor;
Running: on the map "Elevators";
It is necessary to cut 2 ropes to one elevator so that it would fall, without dying after the logging.

13. Special Delivery;
Ongoing: on the map "Containers";
It is necessary to cut 4 ropes to one container so that it would fall, without dying after the cut-off.

14. Buoy 'o buoy;
Ongoing: on the map "Buoy";
You need to climb to the top of the buoy and become on it.

15. Sit Down;
Running: on the map "Ring";
It is necessary that you character fell on a chair (any).

16. Shutout;
Performed: in the "FootBall" mode;
It is necessary to defeat the enemy while not allowing him to score NO one goal to you.

17. Long Haul;
Running: on the map "Trains";
You need to jump through 3 open shields.

18. Hang Tough;
Ongoing: on the map "Condola";
It is necessary to cut 4 ropes of one condole so that it would fall, without dying (you can cut two upper ropes again without dying (as not expected))

19. Step Down;
Ongoing: on the map "Towers"
It is necessary to become on the lowest plate that everything would collapse, at the same time it is necessary to live until everything finally falls off (the achievement is really very difficult and I will honestly say that I have been doing it myself for more than half an hour).
Completion..
1. Guys, I will not have you like all to ask the type: "Since I tried to evaluate, add to favorites, etc ..", this is completely your right, do what you want.
2. If you find a mistake, please write in the comments, as this guide was written using Google Translator and my level of knowledge of English = 1,2/10.
3. If anyone has any questions, write to the comments, I'll try to help.
4. All the information was written to version 1.0.4 (but already 1.0.5) and if a new version is released, a new tab will appear with the name "Obnov 1.1.0", after a few days this tab will disappear and infa in the manual itself will be replaced by an updated one.
5. Some will ask: "Why did I create this manual?". And I will say so, I just got tired of going into "Online", there at least 2-6 players can only climb, beat with one hand (and some even do not know how), so "Gang Beasts" really was "Gang Beasts-om".

With me all, love mother, wash your hands with soap, thank you!
6 Yorum
marvin beak 29 Eyl 2021 @ 22:52 
thahtafs
Darkwarro  [yaratıcı] 20 Mar 2020 @ 12:08 
Yung Peen, yos.
Michelangelo "Milky" Udderston 20 Mar 2020 @ 7:58 
In waves, the easiest way to take out the big bosses is by using dropkicks and flying headbutts. These moves are harder to land than punches, but do much more damage, and would be easy to land on such a big beef boss.
VezTheDies 8 Şub 2020 @ 11:35 
i could not do it
Darkwarro  [yaratıcı] 8 Şub 2020 @ 11:05 
ImNotThinknoodles, Hit in the air (jumps and punches)
VezTheDies 8 Şub 2020 @ 9:03 
about the bots, how do you knockout the boss, is it like hitting them in the head