Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then in FCS simply add both parts along with their vanilla texture. Right now the tank is using the texture from the well and that's why it looks like that. I just find it easier to make it into separate parts so that you don't have to mod the textures as well.
If you need help with Blender let me know. I don't mind taking a look at your .blend files :D
And what I did is to hoin two meshes in blender, as in FCS I could not define position and rotation of parts (so tank was inside well).
other oiption is to copy tank into separate mesh and move it on a side and then use FCS. Will try this latter ans see how it goes.
I have a question: The texture on the tank in the picture looks a bit odd. Is that intentional? If you use parts from vanilla, you can use their default texture too. Just need to save it separately in Blender and put it back together in FCS in two parts. :D