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2.996 MB
Aug 22, 2018 @ 2:44pm
Jul 23, 2021 @ 4:18am
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ttr's hydro

Description
This mod will add some additional buildings in Water area:

- added tier 2 and 3 wells with tanks (same water harvest specs, construction materials are sum of both buildings plus one iron plate).
- added hydro-gravity battery (aka Pumped-storage hydroelectricity) - will be early in tech, bulky building that will consume power to "pump water" on top tank (T1 is very inefficient, and "use same pump" as well, while T2 is bit better (think as it's using alternator from small wind generator)
- plan to add next tiers tiers in future (faster speed and capacity but with much less power effitiency and higher costs)
9 Comments
Sir Luis Aug 26, 2018 @ 9:42am 
new update oo yeah!
ttr  [author] Aug 26, 2018 @ 7:05am 
oi__io moved them to separate mesh and tanks now look good. Thanks for help
oi__io Aug 24, 2018 @ 4:22pm 
I see. My suggestion is to move the meshes to where they're suppose to be in relation to each other in Blender. You don't even need to create a new collision file. Then save each mesh separately so that you're going to get two mesh files.

Then in FCS simply add both parts along with their vanilla texture. Right now the tank is using the texture from the well and that's why it looks like that. I just find it easier to make it into separate parts so that you don't have to mod the textures as well.

If you need help with Blender let me know. I don't mind taking a look at your .blend files :D
ttr  [author] Aug 24, 2018 @ 4:08pm 
Those are two Vanila mehs. And my experience w/ Blender was about 2h in total for both mods :P
And what I did is to hoin two meshes in blender, as in FCS I could not define position and rotation of parts (so tank was inside well).
other oiption is to copy tank into separate mesh and move it on a side and then use FCS. Will try this latter ans see how it goes.
oi__io Aug 24, 2018 @ 8:04am 
This is very cool. I have similar idea but for storage chest. Most of the chest right now is wasting a lot of vertical space since they're so small and it look so ridiculous having them lined up on the floor if you put it in a building with tall ceiling.

I have a question: The texture on the tank in the picture looks a bit odd. Is that intentional? If you use parts from vanilla, you can use their default texture too. Just need to save it separately in Blender and put it back together in FCS in two parts. :D
bk3000 Aug 24, 2018 @ 12:29am 
Nice idea.
Ness Aug 23, 2018 @ 11:37am 
Thx for the reply
ttr  [author] Aug 23, 2018 @ 10:53am 
Output - combined values of well and tank so in total it's 110. Input (rate of ghatering) is the same as vanilla wells
Ness Aug 23, 2018 @ 7:31am 
so it has more input capacity?