Left 4 Dead 2

Left 4 Dead 2

67 ratings
SPARTAN SANTIAGO (H5) ZOEY
   
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Survivors: Survivors, Zoey
File Size
Posted
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15.787 MB
Aug 14, 2018 @ 5:22pm
Aug 15, 2018 @ 6:31pm
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SPARTAN SANTIAGO (H5) ZOEY

Description
SPARTAN SANTIAGO from JFK Studios' Halo Machinima: FIRETEAM WOLF replaces the survivor ZOEY.
10 Comments
Bread Mar 18 @ 8:17pm 
El santi bro
MonkeyRebel117  [author] Oct 4, 2020 @ 2:33pm 
@SniperLifeGhost
The pelvis is rotated in the turntable render making it look like one cheek is bigger than the other.
Ghost Oct 4, 2020 @ 4:48am 
Uhm.. did no one notce her right butt cheek is smaller than the left one?
carlosdoofer Dec 27, 2018 @ 3:45pm 
have the kelly mod 87 of halo 5 or the blue team of the same game if you can if there is no pronlem
Fufflebuff Aug 28, 2018 @ 4:23am 
Okay, I validated my files and I think it did the trick! I didn't crash when attacked by a witch or a hunter this time. Thank you!
Fufflebuff Aug 28, 2018 @ 2:56am 
No, I'll do that right away.
MonkeyRebel117  [author] Aug 27, 2018 @ 5:28pm 
@Cappuccino <3
Have you tried VALIDATING your L4D2 files?
Fufflebuff Aug 27, 2018 @ 4:38pm 
Is there anything I can do about it, should I disable some other mods and see if that helps?
MonkeyRebel117  [author] Aug 27, 2018 @ 4:34pm 
@Cappuccino <3
This model and the Rochelle one both use Bill animations, I believe that there is a limit on indexs or something.
Fufflebuff Aug 27, 2018 @ 4:26pm 
I think this model makes my game crash when Zoey is pounced by a hunter or attacked by a witch, the version that replaces Rochelle has no such issues from what I can tell. I have rather a lot of mods installed at the moment and I'm wondering if there's some kind of a memory limit for textures and polygons that plagues the original left 4 dead campaigns and survivor models? I only use texture replacers for the special infected and no particle mods that alter the blood, I was told those things could cause crashes aswell.

Does this model use Bill's animations by any chance? Because if so, it might be worth mentioning that I'm using a fix for Bill's animations and I'm wondering if they are shared with this model automatically since those fixes affect Bill's animation package which supposedly makes them fully compatible with mesh replacers.

Sorry about the wall of text.