Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I checked out the new moonstair alpha recently and even more code is moved about as well. I couldn't even find "Factions" and that kinda blew my mind. The game also spits back errors for absolutely ANY error at all in the player.log, which is helpful but also daunting when looking at 1,000 errors for mods that technically "run" but just have old syntax or whatever.
I can only imagine the headache it is to build on a game like qud with it's weekly updates and re-configurations. But again, the creativity you have in this one is a banger.
And hopefully the author does come back at 1.0, which is sooner than later now.
Curious, what is the authors stance on forking or using the mod to create new stuff? As long as credit is given? I would like to use and expand upon the plants bibelot offered.