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On the older module we used to play on we used to just physically rearrange the pieces to get turn order working, but yeah sinfce yours had more "set" areas for Xxcha etc it was more difficult. The new snap points should help!
I actually found the turn order randomizer shortly after I posted, but haven't tried it out yet.
There are, however, a couple problems we found:
1) Card names have to go, especially for Strategy cards -- if one is peeking at a card (a very natural function in this game), others can see the name of it by mousing over. This was discovered accidentally by my players. I don't think these card names really bestow any benefit, so they should just be gotten rid of
Similar problems exist with other cards -- the traitor deck, for instance -- you can see "Recommended for X players" when you mouse over it, even without peeking.
2) The faction turn order is in a fixed order. This is not the proper way for the game to be setup. Example: in this setup, Jol-Nar will always be immediately after Letnev. In real game, 1st player is determined, but the factions relative positions to each other are not fixed, and this matters.
Thanks again for sharing your work!