The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Adventurer's Guild Player House
   
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Category: Houses, Merchants
File Size
Posted
Updated
1.462 MB
May 24, 2013 @ 10:41pm
Jun 11, 2013 @ 11:24pm
3 Change Notes ( view )

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The Adventurer's Guild Player House

Description
Updated June 11, 2013 *** After several attempts to get the quest to work, I have scrapped it all together. Thanks for the patience of those who waited for the quest to start, your pain has now ended. If you have already found the house, the only thing you will notice is that the locks and keys are gone.

If you are new to this mod or haven't found the house yet, your trip to finding the house starts in the Bannered Mare in Whiterun. There is a note pinned to a post over by the bar. Read it and it will send you on your way to finding the island where the player house and Adventurer's Guild is located. ***

This is my first mod uploaded to the Workshop! It is the first of a series centered around a secretive guild in the Elder Scrolls universe... The Adventurer's Guild... or TAG. There is a tome in the house that will explain some of the TAG history.

This is a player house that includes multiple safe, non-respawning storage locations, lots of mannequins and full crafting areas. It also contains the full range of Master trainers in all of the trainable arts, all of the stones, and all shrines. There are also 4 merchants in house, including one who will fence stolen goods. Buried in the mountain is a mine with all of the minable ores. There is a hidden lair for the guild master, a bathroom (in case you are running any of the realism mods), and the remains of an ancient power source hidden on the island. In short, I wanted to make a single location where I could sell off loot, train my character, and store all of my items without having to run all over the map. There are no adjustments to perk trees or rapid learning cheats or other adjustments to game play. Just everything you need in one comfortable space suitable for a hardy adventurer.

The island is located North East of Solitude and North West of Dawnstar, out in the middle of the sea. Look for the Dragonfly Cove Island Docks on your world map.

As time goes on I will build other TAG guild houses and possibly some quests and dungeons.

None of the Skyrim expansions are needed, just the base game. On a rare occasion, some of the mannequins will hop down off of their stands. But exiting to the exterior and coming back in will get them back in place.

There are two racks just for potion storage in the house. To utilize them, you will need to load 'Modders Resource - Potion Racks' by Ghaunadaur over on Nexus http://skyrim.nexusmods.com/mods/26729/?. If you don't want to do that, then you can just store your potions in any of the available storage chests, cabinets, and wardrobes in the house.

Let me know if there are any issues or suggestions. As a new modder, I'm always receptive to input!
43 Comments
ThaDrifter Jul 24, 2018 @ 4:33pm 
@DudleyAz No problem! You did a great job with it! It's quickly become a must have for me as someone who likes creating my own guild, so it pairs nicely with the guild starter mod. :D
DudleyAz  [author] Jul 22, 2018 @ 8:25am 
Thx Drifter. I haven't touched it in ages.. glad it still holds some value!
ThaDrifter Jul 9, 2018 @ 11:27pm 
Just recently stumbled upon this gem while looking for places that could sort of serve as a guild hall/headquarters and this was WAY more than I could ask for! I love how secluded it feels. This is very well made!
JoziJaxx Aug 10, 2016 @ 12:57am 
I've checked the bannered mare like more than 100 times and still cant find the post please help!
IpuntTurtlezz Jan 31, 2015 @ 7:50pm 
How do i recruit people and stuff?
Tanya Degurechaff Jan 30, 2015 @ 10:54pm 
please make it so we have to build verything ourselves, i hope this turns into a real guild :D with voiceovers, this has huge potential
DudleyAz  [author] May 16, 2014 @ 10:46pm 
I added a pic in the desription to show you where in the Bannered Mare the starting note is pinned to the column. Hope that helps!
GolineCore Apr 22, 2014 @ 10:02am 
i cant find the note
WolfCat Nov 4, 2013 @ 7:04pm 
It really needs quests. Sorry, I'm going to unsubscribe. Great idea you had. Too bad you couldn't get the quests to go along.
Ben Oct 6, 2013 @ 12:57pm 
Bloody brilliant mod, but needs quests for this new guild!