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Though the extra affinity radius seems like a nice boost, it's not really needed since the base radius of 50 meters is already enough.
- When you quick charge lures. Get the Trinity to bring you two more and tell him to go away and and collect the remaining, now whoever was quick charging willl have 3 lures. The reason for this is after Terry is defeated you'll have 1 lure left charged, and instead of trying to charge 8 lures, you are only charging 3. When you move onto Terry you can give the lure back to the Trin so the Eidolon won't TP away. After capping Terry you should have most of the lures charged already.
- The most common reason why Eidolons TP is because when you break limbs you break them in the order of Left/Right side first.
To prevent this once you break a limb, more onto the adjescent one instead.