Prison Architect

Prison Architect

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Murgh CombiPack for PA 15
   
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20.102 MB
Aug 4, 2018 @ 9:26am
Jan 13, 2019 @ 8:13pm
70 Change Notes ( view )

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Murgh CombiPack for PA 15

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack! It contains a huge spritesheet (with added bonus objects) to have 70+ mods as compact as possible stored in memory. It also has room icons for compatibility with the Greater Reform mod.


NOTE: This version is compatible with Prison Architect Update 17 (multiplayer-4f)

If you are using an older version of the game, then use this version of the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1419248989


COMBINATION PACK OF MY MODS:
Advanced Roads
Border Changer
Anti Tunnel Toilets
Branch Library
Cemetery 2.0
Chinook
Clearer Needs Icons (with Evacuation / Barber)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage 2.0
Manufactury 3.0
Many Materials
Metro Stations
Modern UI 2.0
Prison Fire Brigade
Prisoner Forestry
Prison Lottery
Real-time Basketball 2.0
Recycling 3.0
Road Sensors (Compact Edition)
Sauna
Servers and more (you might need Chief for Execution)
Small Road Gate
Solar Power (you can override it with Default Power Station mod)
Staff Food Profit
Street Lights
Tesla-Matic 2.0
Vending Machines
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
16 More Floor Textures
add bars wall/jail panels
A lot of new skins! Only Normal skins
BarberMod 3.0
Better Clock
Better Contraband 2.0
Better Pipes
Better CCTVs
Blast Door
CCTV Camera Arrows (changed to LED)
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Developer (dev) Utility Mod for Prisoner/Gang/Objects
Electric Radiator
Materials+
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
No Desk Security Room
Neo's Grassy Fence Mod
No Size Requirements for Rooms
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Stock Sprite Fix
The Snitch Sorter
Total Chaos
Turkish Drains
Workers On-Call
Zone Designator


Disable any of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various bug fixes and code optimizations.


INCLUDING BONUS OBJECTS:
Various lights, indoor outdoor and hidden
Cigarette Machine (undefined object in game files)
Church objects
Crematorium
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with paving stone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


DEMO:
True prison island without roads:
http://steamcommunity.com/sharedfiles/filedetails/?id=1464961279

NEW:
- Modded Staff members with needs and jobs!
- Added Headquarters, where your Chief, Accountant, Lawyer, Foreman and Psychologists work
- Changed Chief, Accountant, Lawyer, Foreman and Psychologists into modded staff members who can do jobs
- Changed research, all research is now done by Warden

- Fire Brigade: when there is a fire within range of one of the WaterTanks, just call for the Prison Fire Brigade emergencies and they will take care of it.

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.

- Every room with a Table requirement can now also have a Small Table and still be fully functional.

- Kitchen can have Sink or Small Sink. The Small Sink doesn't need water.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need. Barbers will perform hair cuts in the Barber Shop, carry hair strands to the Wig Production and produce wigs as well.

- Blast Door: updated the sprite. Remember to place electricity and servo first before putting this door in place.

- Money laundry: better money sprites, added grants.
- Manufactury: Tailors making jeans, Plantation Workers helping at the Plantation.
- Ping-Pong: added correct markers, will satisfy both Prisoner and Staff needs for Recreation.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

- Sauna Bench has become a small sauna bench.

Cold Storage Room:
- This room can store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Shop:
- No more table required to work around a bug where shopgoods are brought to shop and storage in a loop.

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- Legendary and Lieutenants can be go to SuperMax
- Drugs/Alcohol addicted can go to MinSec

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTE:

If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then some items might show up incorrectly. If this is the case then try to reorder your modslist or disable the interfering mod.


DOES NOT SUPPORT SLOW DELIVERY MUTATOR!
Too many things depend on teleportation.


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (2)
0
Jan 29, 2021 @ 9:56am
COMPATIBILITY
murgh
0
Mar 6, 2019 @ 10:19am
Troubleshooting
murgh
352 Comments
murgh  [author] Sep 27, 2020 @ 10:10pm 
Just browse my workshop.
goober Sep 27, 2020 @ 9:56pm 
has it been updated?
murgh  [author] Jun 28, 2019 @ 8:43am 
Note:

Due to the new game update, this mod has become slightly incompatible, resulting in some mismatching sprites. I will update the CombiPack as soon as possible and upload a new version, while this version stays online for those who want to play with the last IV release of the game.
Alistriwen Jun 28, 2019 @ 4:57am 
Since the recent patch most of my sprites are messed up. This is the only mod I use. Do you know what causes the issue and whether you can fix it or should I just disable the mod and play vanilla?
murgh  [author] Jun 3, 2019 @ 8:37am 
Leonineus Jun 2, 2019 @ 5:25pm 
How does the Workers on Call implementation in the mod work? I can't make sense of how it's supposed to work compared to the original or how I'm supposed to wire the number and pager panels together.
murgh  [author] May 24, 2019 @ 9:37am 
Just load the demo map to see it in action: https://steamcommunity.com/sharedfiles/filedetails/?id=1464959063
murgh  [author] May 24, 2019 @ 9:33am 
@noble: you need to zone a roll call room from the rooms menu, you probably overlooked it.

@reall: the staffmeals get delivered by a chinook to a helipad, right? Nothing is supposed to be fetched manually from a chinook delivery room (and anything in there should usually have 'no route', this message will reset once the cargo has been delivered to a helipad from which staff will grab the meals/any deliveries).
Jester May 23, 2019 @ 8:39pm 
i was having an issue with the Program Roll call i dont know what room to use it just says no room available but i have a yard already. Help!
realIK17 May 15, 2019 @ 11:01pm 
My workmen suddenly cannot move staff meals. It says "no route blocked". I use chinook delivery room. The cook will come fetch ingredients but staff meals just sit there at the delivery room.