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Step two: do the 1,479,623,987th Imperial Guard playthrough
They suffer in t1 vs races with strong melee and the ability to gapclose. They're on the defensive against all imperial factions as well as the orks.
T2-2.5 is very strong for them, however, with Devilfishes providing firepower and mobility (aka resilience against gapclose/melee), stealth suits providing reasonable high calibre damage with the weapon and exo, fire warriors gaining a significant increase in firepower, and barracudas coming online.