Tabletop Simulator

Tabletop Simulator

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Neon Dawn
Number of Players: 1, 2, 3, 4, 4+
File Size
0.487 MB
Aug 2 @ 12:59pm
Aug 11 @ 11:22am
3 Change Notes ( view )

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Neon Dawn

Adventures in the post-nuclear limelight

Neon Dawn is a character building, open-world, post-apocalyptic adventure board game for 1-5 players. It is set in the waste, a post-nuclear land steeped in radiation and brimming with danger, adventure, and treasure to be found. The Great War happened long enough ago that no one alive remembers what the world used to be like. Those that still cling to life work hard to simply survive, overcoming challenges within the waste every day.

Sounds bleak and dreary, but you have no issues with your current situation. You're naturally suited to this lifestyle and have already begun to make a name for yourself. However, local celebrity status is just the beginning. Your goal is to become the most famous wasteland adventurer, ensuring your name will forever be enshrined in wasteland legend!

Neon Dawn is an adventure game with a modular map, 400 adventure encounters, and fully customizable celebrity adventurers! Players can explore the world (adding additional map tiles to the map), salvage materials, build reputation with settlements, trade, craft special items, kill raiders and slavers, build buildings (to customize settlements) and complete missions.

Neon Dawn was designed to be easy to learn, yet still provide deep game play and a thematic story experience. Due to the variance in the cards, map tiles and dice rolls, each play through of Neon Dawn will provide a unique story experience specifically for the players at the table. No two stories will be alike! (Well, at least it's really, really, really, really unlikely.)


Design: David Caldwell
Artwork: Enggar Adirasa
TTS Port: Jakob Zielke
Publisher: Caldwell Games

Play Time: ≈ 1 hour per player per 5 rounds
Player count: 1 - 5 players
Genre: Adventure


Enter your email at to notified when the Kickstarter campaign begins for the physical board game, as well as be entered for a chance to win a preview copy of Neon Dawn once the Kickstarter campaign has successfully funded. (Preview copy, as in you get it right away and have it before almost everyone else ;) )

Thank you for giving Neon Dawn a try! I sincerely hope you have a great time playing! Feedback is always welcome, and I'd love to hear what you think! :)

This is the official workshop mod for Neon Dawn and was made possible by a cooperation with Caldwell Games. 2018 All rights reserved. This is the pre-Kickstarter mod and may still be subject to changes.
Popular Discussions View All (1)
Oct 30 @ 8:34pm
Current Rule Tweaks In Testing
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Truck Sideiron Oct 25 @ 8:18am 
Yeah, that's what I've heard. I'm trying out your new rules, I'll report back with any thoughts. Good luck in it all, regardless I'll be playing for a bit and I'll try to get a TTS group together to play a 5 player game.
Trik  [author] Oct 15 @ 2:28pm 
@Truck Sideiron Thank you for the support! I made some mistakes with the KS launch, and decided it was best to cancel this first launch and give it a second try using the experience I've picked up this first time. I have also reached out to the community over at BGG for advice and feedback on the campaign.

The relaunch will be MUCH better, and I am certain we will make Neon Dawn happen! :)

If you'd like to be notified of the relaunch progress and date, once it has been set, you can sign up for the Caldwell Games mailing list at

Everyone on the mailing list is automatically entered for chance to win a Neon Dawn Preview Copy (ready to play right now!) once the relaunch has successfully funded! :)
Truck Sideiron Oct 14 @ 6:41pm 
So far this is great. Played a couple two player games and am stoked about the game. Really enjoy the art, theme, and the mechanics. I'll be backing the kickstarter soon. And I'll definately be trying to get some of my groups playing it on TTS asap
Trik  [author] Oct 12 @ 9:36pm 
Neon Dawn Kickstarter campaign is now live!

Check it out at
HomoSwegerMaster Oct 2 @ 11:41pm 
This does sound interesting.
Trik  [author] Oct 1 @ 7:10am 
So... Neon Dawn is 95% complete, but I have no issue making refinements and rule tweaks (that are tested and consistently increase player enjoyment) all the way up to when I send the final print files to the factory. That said, I've been testing some tweaks that so far show a lot of promise in streamlining the pace, reducing the total amount of rolling, and I think will cut off maybe 10-15 minutes per player.

Anyone interested in the tweaks currently in testing? :)
Panzergeist Sep 28 @ 8:33pm 
Want to say I really enjoy the game and will absolutely back this on KS. I hope its a massive hit, because I want to see Stretch Goals!
darleth Sep 27 @ 1:26am 
Looks amazing....
Trik  [author] Sep 20 @ 11:13am 
I have released a daily blog called The Adventurer's Log. Each log entry follows "The Adventurer" Quick Start Build through a game of Neon Dawn in story fashion. The actual game mechanics of each entry are explained after the story, so you can learn to play as well as follow along with our hero's ascension to legend!

The first entry can be found at

I hope you enjoy the adventure! :)
Trik  [author] Sep 14 @ 7:40pm 
@TastyBacon Thanks for the feedback! I have had similar thoughts about overarching story, but too late in the process to figure out a way to work it in that felt right. Neon Dawn was intentionally designed to always provide a unique adventure and overarching stories tend to put the story on rails. That said, this is the first game that I have designed, and assuming everything goes the right way, I have ideas for more building upon what I've learned the first time through. Evolving story in a streamlined and intuitive format (with minimal messing with stuff during play) is definitely a puzzle that I have been giving spare CPU cycles to! :)