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Reanimating Skeletons
   
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1.376 MB
1 aug, 2018 @ 13:58
6 maj, 2021 @ 14:24
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Reanimating Skeletons

Beskrivning
The corpses of the Undead try to reanimate. They will, however, loose some of their equipment.
Of course all feedback is welcome.

How it works:

Crits will leave corpses, Blight won't

Regular Skeletons reanimate into the Reanimated Skeleton, which is basically a Bone Rabble.

The Reanimated Skeletons also leave corpses, unless they are killed by a crit (or Blight, of course)

The Bone Captain will reanimate into a Bone Defender, the resulting Bone Defender into a regular Reanimated Skeleton

Corpses need a turn to reanimate and will have to wait until it gets a turn next round to reanimate.


To do:
Wait for feedback


Compatibility:
This mod changes the skeleton_[unit].info.darkest files. Skin mods for Skeletons and mods that add new Undead should be fully compatible (new Undead won't reanimate though), but feel free to tell me if you experience any issues.


"Reanimating Skeletons" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
26 kommentarer
Psionic Trap  [skapare] 1 maj, 2020 @ 18:43 
@LoneDigger yea I'm planning on changing that, just gotta get motivated
LoneDigger 1 maj, 2020 @ 17:55 
I like it a lot. My only problem was that fights still keeps going even with only corpses in it (2 or more)
wedhro 5 dec, 2019 @ 10:59 
It makes fights with some of the weakest mobs in game more interesting and unique, but it can be frustrating (not an issue for me).
Psionic Trap  [skapare] 5 aug, 2018 @ 18:01 
@Insufferable Smartypants They always reanimate if you let them. You're supposed to take out their corpses before they get a chance to come back.
Insufferable Smartypants 5 aug, 2018 @ 17:25 
Do they always re-animate or is there a certain percentage chance to reanimate? It seems to me that having to always kill skeletons multiple times would start to get old fast if it was 100%.
Psionic Trap  [skapare] 3 aug, 2018 @ 13:42 
@LyDek Well, the reanimated skeleton is pretty weak and takes quite some time to actually reanimate, and crits are a lot more reliable since CoM so I'm not so sure about it, but I'm rebalancing some stuff right now, so I might consider it once I'm done
LyDek 3 aug, 2018 @ 13:31 
I think you should make the crit not leave a corpse like normal, that makes them special (you can make strategies by boosting the crit chance to hope that the skeleton will not be able to respawn)
Psionic Trap  [skapare] 3 aug, 2018 @ 12:27 
@Schleicherfreund Yes it will

@estusor I'm not sure since I don't know how PBD handles reanimating. There are a lot of new enemies in PBD though (all the corrupting and hexproof and so on) and they would stay as they are.
Your idea would be possible and also very easy to implement, but I'm not too sure about giving the reanimation a chance, since it already takes a long time for corpses to reanimate. I'm gonna do some testing though
estusor 3 aug, 2018 @ 10:56 
Nice mod :) . Do you know if it is possible to overwrite PBD's way of doing it by placing it on top of it in the load order without creating other issues ?

Also, since you said Feedback appreciated, I'm gonna throw out there my idea, being that the corpses have only a chance to reanimate, but reanimated skeletons also leave a corpse. Just an idea, don't know if it's even implementable ;) see you !
Schadenfreude 3 aug, 2018 @ 9:45 
@SneakTrap
I assume that this is also gonna affect the skeletons spawning in the Weald then?