The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

276 ratings
LOTR: Mines of Moria
   
Award
Favorite
Favorited
Unfavorite
Category: Dungeons, Towns, Worlds
File Size
Posted
Updated
1.328 MB
Mar 1, 2012 @ 9:43am
Mar 5, 2012 @ 11:36am
4 Change Notes ( view )

Subscribe to download
LOTR: Mines of Moria

Description
The dwarven city of Moria lies beneath Skyrim and is slowly being repopulated.

This is a long term project to create a fully functioning Moria within Skyrim. We will be sticking to lore as closely as possible (ignore the fact we are slamming together LOTR and Skyrim).

Location: North of Riverwood on East side of the river.

Previous releases include:
-The East Gate
-Durin's Bridge (Bridge of Khazad-Dûm)
-2nd Hall

Version 2.0 release also includes:
-Durin's Causeway (the Stairs)
To get here go to the right in the 2nd Hall
-Balin's tomb and 32nd Hall
To get here go to the final door at the end of Durin’s Causeway
-Enemies in the 2nd Hall
-Renaming of various NPCs
-Lighting fixes
-Various small glitch fixes (floor height mismatches, havoc settling issues, etc.)
-More small detail items added (cups, mugs, food, paper etc.)

Known/Obvious bugs and issues:
-2nd Hall navmesh not fully optimised
-Minor Lighting issues in a few places
-Can conflict with Dovahkiin Retreat mod - Buildings appear through steps. Obviously our entrance will get moved at some point.
-Conflicts with the following mods: midas magic, moar dragons, Quest: And the Realms of Daedra, and possibly shenk theivery overhall. The reason is unknown at the moment.

The next release should (hopefully) include:
-The Council Chamber
-More enemies to fight
-More small detail items (cups, mugs, food, paper etc.)
-Various small glitch fixes (floor height mismatches, havoc settling issues, etc.)
-More NPCs

We appreciate and welcome any comments and suggestions of ideas to improve the mines. If you find any bugs or glitches that we haven't already then please give details about their nature and location. We also already have a long list of features we would like to make but are likely to be quite a way off in the future, these are things like:
-A Quest line to reclaim the mines bit by bit
-Quest lines after various areas have been reclaimed and reinhabited
-A dwarven race (not the Dwemer) to actually do the reinhabitting
-Balanced mithril mining and smithing.
-Various retextures (The West Door, armours, weapons etc.)
-Goblins
-and yes A BALROG!

Enjoy!

PS. If you want a bit of fun, pick a fight with the army of guards in a room off the left of the 2nd Hall (The massive Hall after the bridge).

The Team:
-JWRC
-laurence_jj
-CJJ
207 Comments
Sesro Meadows Sep 25, 2022 @ 10:29pm 
it shuld be at the base of the mouthen between riverwood and honingbrew meadery. if you go from honingbrew meadery cross the river then go south staying close betweem the river and the mouthen you shuld see it on the left of the river faceing tord you if your headed tord river wood. if your half way between river wood and honingbrew meadery your a bit too far cus its a 4th of the way there.and btw if you go from wihte run and head in a straght line tord south east of wihte run you shuld find it across the riverat the base of the mouthen. the river that runs past riverwood gose right by the entrince.so if your heading from river wood and heading noth it shulnt be too far to the right just a couple of feet from the river.
Sesro Meadows Sep 25, 2022 @ 10:09pm 
finaly found it.
for those who are haveing just as much troubble as i did ill try to give derections that art simplistic:
Sesro Meadows Sep 25, 2022 @ 9:49pm 
i cant find the opening your drections arnt verry helpfull
*Logan* Apr 18, 2018 @ 4:53pm 
Wow, what a massive interior, with a lot of people.
Too bad there is nothing to do here.
It's just large room after large room of npcs and similar layouts, but none of the npcs offer any quests or say anything interesting.
This mod is very old now, why has it remained in this unfinished state?
Give these NPCs some quests and some lines of dialogue to say.
At this point this mod is a waste of time.
Rated Down. :ggesnb:
Jaehaerys Oct 26, 2017 @ 10:36pm 
If you are still working on this, there is a Tolkien's Dwarves mod here that might help you guys out
Mosley was right Jul 14, 2017 @ 10:54pm 
Personally, i think it would be better abandoned, but great mod otherwise.
95thcobra May 10, 2017 @ 12:18pm 
i don,t give a shit about the stromshits but what i do give a shit about is how in ZEUS'S BUTTOLE DO I GET TO MORIA, AND WOULD POEPLE KNOCK OFF THE BULLSHIT ABOUT BOBS DUMBASS ARMY
FinnJi Aug 27, 2016 @ 3:09am 
i love it already!
2AndHalfTonsOfSpinningMetal Jul 23, 2016 @ 10:47pm 
Definitely gonna dowload this, but I am with Sketch. It'd be super great if in the future you could add a ton of falmer or something down there, like really, a TON
♥ Mrs.Femmie ♥ May 21, 2016 @ 1:44am 
might use a kind of npc tool or something to replace them stormcloaks with friendly dwarves. But justa idea, i look forward to the future updates