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1) This absolutely a gimmick. But a fun, viable one at that. The sword is mainly for the Eternal Stormblade which gives a bonus to Memory so you can put more points into INT. And for the Master of Sparks trigger with AoE melee skills like Battlestomp.
2) I realize the Int/Mem equal distribution is less than optimal, but I also want this guide to be useable to newbies learning the game. Later on, they like you will see how to better optimize the build.
3) The FIN is for the gloves. My builds also utilizes the Uniques in the game.
4) The reason you need bartering AND persuasion with Ifan and Lohse is because of they have story speech checks. For Custom Characters, pure Bartering is best.
5) the reason i use uniques is my builds is because i want the players to spend more time playing and less time shopping to roll the best stats on an item.
1) Swords get bonus damage from STR, which you have left at 14, giving you poor damage with the sword, and that 2 Warfare isn't going to help much either. Going Sword + Wand is just a gimmick, you are NOT going to be effective at both.
2) You have too much into Memory, it's reducing your damage from INT-based sources.
3) Why do you have both STR and FIN at 14? If it was just to wear STR-based armor, I would understand, but why FIN as well?
4) "Bartering = Persuasion" - You only get 6 Civil points all game, don't split them or you'll be bad at two things instead of good at one.
5) You still need Withermoor's Girdle with that much Memory? No matter how many spells you have you still only have 4 AP a turn, and you're losing a LOT of potential physical armor.