Divinity: Original Sin 2

Divinity: Original Sin 2

35 ratings
The Swordmage: A Sword and Wand INT Battlemage Build.
By PK_Ultra
A Multiplayer build.

Difficulty Viability: CLASSIC
Remember to Rate, Favourite and Share!


If you enjoyed this guide, feel free to check out its companion build the Crusader:
https://steamcommunity.com/sharedfiles/filedetails/?id=1457609628

Here are some of my other builds:

The Monk: https://steamcommunity.com/sharedfiles/filedetails/?id=1520629847

The Gunslinger: https://steamcommunity.com/sharedfiles/filedetails/?id=1515630955
   
Award
Favorite
Favorited
Unfavorite
Character Creation
CHARACTER:
Class: Battlemage.
Race: Human/Ifan/Lohse (human +2% Critchance for savage sortilege talent)
Starting Skills:
Blinding Radiance
Electric Discharge
Battlestomp

TALENTS:
Parry Master
Elemental Affinity
Savage Sortilege
Executioner

ATTRIBUTES:
Intelligence = Memory
(Dont be afraid to dump more points into INT if you have enough MEM)
Strength: 14 (by Act 4)
Finesse: 14 (By Act 4)

SKILLS:
Aerotheurge: 3
Hydrosophist: 1
Necromancer: 1
Polymorph:3
Pyrokinetic: 3
Scoundrel: 1
Warfare: 2
- Once you have these stats, level Aerothurge and Pyrokinetic Evenly.
- Oddly enough one-handed sword + Wand does NOT trigger Dual-wield Skill. But Parry Master is fine.
- Sword + Wand is affected by One-handed skill.
- Get Aerotheurge:2 as soon as possible.


CIVIL SKILLS:
Custom Human character: Bartering
To optimize the +1 Bartering from the Thrifty Perk for Co-Op.

Ifan/Lohse: Bartering = Persuasion
To optimize the +1 Bartering from the Thrifty Perk for Co-Op and to pass Speech Checks during story dialogue.

Roleplay Build:
Character: Custom
Name: Robin
Race: Human
Background: Scholar/Soldier (Optional:Villain)
Hair: Weaver
Face: 1
Voice: Scholar
Sex: Either
Civil Skill: Loremaster
Equipment
STAT PRIORITY:
Look for gear with +INT, +Dodge, +Wits and +Critchance in that order. Put Giant Flame Rune of Power on Armor Pieces and/or Weapons.

END-GAME EQUIPMENT:
Chest: Ruvola
Gloves: Ave Layal
Belt: Withermoore's Girdle
Leggings: Luronta Temva
Amulet: Mordus' Amulet
- Mystical Giant Thunder Rune
Ring 1: Ring of Intelligence
- Mystical Giant Thunder Rune
Main-Hand: Eternal Stormblade
- Combined with Eternal Artefact
- My Levin sword!
Off-Hand: Chamore Doran
- Giant Flame Rune of Power

Reasoning:
Chest: Best Mage armor in the game. Reflects.
Gloves: Best Mage gloves in the game. Immunity to SILENCE.
Belt: Gives Memory.
Leggings: Gives superconductor, slight Memoryslot relief, gives us stats in everything. Strength Armor.
Amulet: Reflects, +5% dodge and reflects. We don't really need a high Magic Armor Amulet. Dodge Runeslot.
Ring: For that Dodge Runeslot.
Main-Hand: Warfare skills trigger the Master of Sparks buff that this build relies on. Eternal Stormblade also gives Memory. You don't need a high damage Phys Melee weapon.
Off-Hand: A Stat Stick. +2 INT buff. Attainable early in the game. Offers Vaporise. Buy it and forget it.
THE SWORDMAGE
Strategy:
Nuke the field with Pyromancy spells to melt Magic Armor and save your Aerothurge spells for when Magic Armor is down to Stunlock enemies if you can help it.
Or if you think the enemies are bulky enough, start with aerothurge then use pyromancy and hopefully Aerothurge is done cooling down by the time their magic armor drops.
Early on, dual-wield Wands until you have enough spells to never use normal attacks. At which point, get a melee weapon and Master of Sparks buff spell. After Master of Sparks buff, use Warfare skills to trigger the Sparks.


Early Game:
Blinding Radiance
Electric Discharge: Thunder!
Teleport
Rain
Phoenix Dive: Elwind!
Dazing Bolt: Elthunder!
Fireball: Arcfire!

Mid Game:
Chloroform
Adrenaline
Master Of Sparks: (Combine a Pyro skillbook with a Warfare skillbook. One of them MUST be a Source skill.)
Whirlwind
Shocking Touch
Uncanny Evasion

End Game:
Laser Ray: Arcthunder!
Vacuum Touch: Nosferatu. (Combine any Aero skillbook with a Necro skillbook, neither can be source skills.)
Superconductor
Peace of Mind
Chain Lightning: THORON!
Skingraft

Character Skills:
Encourage
Dome Of Protection
Source Vampirism
Spirit Vision

Equipment Skills:
Vaporize
Shout-outs


Inspired by Sin Tee's Sunbreaker Honor Run Build and Fextrafile's Stormchaser[fextralife.com] and Battlemage[fextralife.com] builds.

Icon and character images from Fire Emblem Heroes Gamepedia.[feheroes.gamepedia.com]

Scroll Icons from the Fextafile Divinity Original Sin 2 Wikia.[divinityoriginalsin2.wiki.fextralife.com]

6 Comments
Reinov Aug 23, 2018 @ 12:12pm 
ah I didnt read it
GlowySlime Aug 22, 2018 @ 10:40am 
It says in the guide, they're from Fire Emblem, it's a game Reinov xD
Reinov Aug 22, 2018 @ 8:34am 
what anime are the images from lol
PK_Ultra  [author] Jul 24, 2018 @ 4:27pm 
Hey Stabbey, thanks for the critique.

1) This absolutely a gimmick. But a fun, viable one at that. The sword is mainly for the Eternal Stormblade which gives a bonus to Memory so you can put more points into INT. And for the Master of Sparks trigger with AoE melee skills like Battlestomp.

2) I realize the Int/Mem equal distribution is less than optimal, but I also want this guide to be useable to newbies learning the game. Later on, they like you will see how to better optimize the build.

3) The FIN is for the gloves. My builds also utilizes the Uniques in the game.

4) The reason you need bartering AND persuasion with Ifan and Lohse is because of they have story speech checks. For Custom Characters, pure Bartering is best.

5) the reason i use uniques is my builds is because i want the players to spend more time playing and less time shopping to roll the best stats on an item.

Stabbey Jul 24, 2018 @ 8:19am 
This build looks to be pretty questionable.

1) Swords get bonus damage from STR, which you have left at 14, giving you poor damage with the sword, and that 2 Warfare isn't going to help much either. Going Sword + Wand is just a gimmick, you are NOT going to be effective at both.

2) You have too much into Memory, it's reducing your damage from INT-based sources.
3) Why do you have both STR and FIN at 14? If it was just to wear STR-based armor, I would understand, but why FIN as well?
4) "Bartering = Persuasion" - You only get 6 Civil points all game, don't split them or you'll be bad at two things instead of good at one.
5) You still need Withermoor's Girdle with that much Memory? No matter how many spells you have you still only have 4 AP a turn, and you're losing a LOT of potential physical armor.
SanicTheHedgehog Jul 20, 2018 @ 11:02pm 
Was this build fire emblem inspired, cause of it was i deffenitly want to try this with a fire emblem inspired squad. It looks great by the way, ill defenitly give it a go