Garry's Mod

Garry's Mod

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gm_goldencity_day
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
30.730 MB
Jul 16, 2018 @ 5:45pm
Dec 2, 2018 @ 10:02am
3 Change Notes ( view )

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gm_goldencity_day

Description
Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph and a navmesh
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique (night version)
KingPomme, for expanding on that technique (night version)
bshadow, for the invisible rad light technique used for the streetlights (night version)
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.
Popular Discussions View All (11)
5
Feb 12 @ 11:09am
SFM version?
Darking_Playz
35
Oct 7, 2023 @ 6:40pm
Are there any jumpscares?
glencoe2004
15
Nov 25, 2020 @ 3:41pm
Suggestions
Mythi
308 Comments
the average florida man Apr 8 @ 12:54am 
a classic :D
Eplox Apr 6 @ 10:56pm 
I'm not that much of a Dafuq?!Boom! supporter, but the complaining is getting outta hand. It's not his fault, actually. It's the people who feed off the radiation of his series, causing them to raid into comments and say "Skibidi toilet" or whatever bullshit they say.
TEPEM Mar 30 @ 9:56pm 
Why do npc colors change on this map? How to remove it?
JorikJoestar Mar 28 @ 10:20pm 
Missing grass textures
MEDIC IS SPY Mar 28 @ 10:41am 
THERH PEPOLE IM ON SINGEL PLAYER
kristenherold Mar 13 @ 10:46pm 
what happened to the textures
naraphonbunleng746 Mar 7 @ 1:10am 
when i export with gmad in sfm its have error grass:steamsad:
sandra.266 Jan 22 @ 7:53am 
it doesnt work for me please help
xxRylosxx Jan 13 @ 9:57pm 
wait wtf