Garry's Mod

Garry's Mod

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gm_goldencity_day
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
Tamanho
Publicado em
Atualizado em
30.730 MB
16/jul./2018 às 17:45
2/dez./2018 às 10:02
3 notas de atualização ( ver )

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gm_goldencity_day

Descrição
Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph and a navmesh
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique (night version)
KingPomme, for expanding on that technique (night version)
bshadow, for the invisible rad light technique used for the streetlights (night version)
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.
Discussões populares Ver todos (11)
35
7/out./2023 às 18:40
Are there any jumpscares?
glencoe2004
15
25/nov./2020 às 15:41
Suggestions
Mythi
11
25/nov./2019 às 13:35
Breakable windows???
Mr J
312 comentário(s)
ThatOneFreddiBoy 3 de jun. às 8:35 
gm_bigcity the sequel
KellDoStuff 30 de mai. às 7:20 
here after the skibidi biden incident
louisecleggtaylor 27 de mai. às 1:37 
SFM version ????
TheAlfieReal 26 de mai. às 3:30 
silver city
the average florida man 8 de abr. às 0:54 
a classic :D
Eplox 6 de abr. às 22:56 
I'm not that much of a Dafuq?!Boom! supporter, but the complaining is getting outta hand. It's not his fault, actually. It's the people who feed off the radiation of his series, causing them to raid into comments and say "Skibidi toilet" or whatever bullshit they say.
TEPEM 30 de mar. às 21:56 
Why do npc colors change on this map? How to remove it?
JorikJoestar 28 de mar. às 22:20 
Missing grass textures
MEDIC IS SPY 28 de mar. às 10:41 
THERH PEPOLE IM ON SINGEL PLAYER
randomguy 13 de mar. às 22:46 
what happened to the textures