The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Darkwater Crossing Town
   
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Category: Characters, Towns
File Size
Posted
114.452 KB
May 10, 2013 @ 2:02am
1 Change Note ( view )

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Darkwater Crossing Town

Description
This is a town made at the mine of dark water crossing it has a market and a bunch of new npcs and houses as well. In the rift near Riften and Shors stone
13 Comments
Axer May 24, 2015 @ 2:39am 
Also a bit of a tease to offer me this bragging lvl81 (when i was 30) mercenary that kept offering me his services, but never worked as a follower. I even installed a mod to make any npc a follower, and it worked on most npcs, but still not him.
Axer May 24, 2015 @ 2:39am 
Nice little mod. Wanted a pretty simple town to hang out in as I was tired of constantly getting annoyed/distracted by the tons of stuff going on inthe main cities while I was focusing ont he dlc content (dawnguard)

Also super convenient to have a town right by a pretty nice mine that respawns decently. (so many other mines have super buggy respawns,and this ones buggy too, but most of the nodes work)

Actually was really funny to use this town with dawnguard, because the random vampire attack spawn happened here really often, and they'd spawn in over BEHIND the vendors, and the guards are on the other side.. So theyd get killed a lot, was fun trying to defend them as I needed em for their moneys lol. I let most other people around die, made the town more peaceful heh. I also accidently killed prent - the dude masquerading as a guard, and no one cared lol.. Funny guess his faction wasn't set right.

ecola Jan 20, 2015 @ 8:17am 
^ ^
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Kardel Jan 16, 2015 @ 12:14am 
It seems the doors dont lead into the homes, and you have solitude guards while stormcloaks are also in the town.

Oh and the little girl has a texture issue with her head and she sounds like a grown women.

Nice mod otherwise, was not expecting it to be this big.
lafiorucci Nov 13, 2014 @ 4:37pm 
You have a nice little mod here. Work on tweaking and finishing what you have before you move onto other projects. I especially like the family of "ents" with everyone's name ending in "ent". A little "Hobbit" like with Oin, Gloin, Bloin, whatever. Keep up the good work.
MojnMojn May 16, 2013 @ 3:10pm 
Can you make Shor's Stone bigger and more populated cus in reality if there was a thriving mine people would flock to it. But the mod itself is amazing.
cassiepage16 May 14, 2013 @ 7:35pm 
Could you make a town/village near the Abandoned Shack with one empty house in it? By empty i mean no poeple live in it. Im not good at the building part but im getting the npc's and quests.
RexJayden May 11, 2013 @ 1:43pm 
New places are nice but as micwopjoe was getting at, "finishing" the places you have worked on is better for those that will want to get the most from your mods.
littlewilko  [author] May 11, 2013 @ 8:20am 
Comment Places you want me to turn into villages or add onto like rorikstead ivarstead even places like morthal and so on.
littlewilko  [author] May 11, 2013 @ 8:16am 
I might add interiors but my creation kit always glitches with the objects thats why i have npcs slepping outside at nightime and so on so i wont make any interiors but u guys are free to do so no copyright for stuff like that just edit my mod in the creation kit