Star Control: Origins

Star Control: Origins

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Quest Guide
Von Rhonin the wizard
The purpose of this guide is to help fellow players if they are stuck in completing a particular quest.
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Introduction
WARNING: this guide contains spoilers if you do not want to have the story spoiled go back now.

I made this guide to document all the quests in Star Control: Origins and help players in case they require assistance.

Since the game does not provide titles for all quests I had to make my own.
Main Story Quests
The main objective in Star Control: Origins is to save humanity from the Scryve menace.

The Triton Signal
An alien signal has been detected by the Star Control starbase and it's your job to track its origin. This is the first quest the player receives in the game.
  1. Go to Triton, one of Neptune's satellites. Send the lander on it and make contact with the crashed ship. Talk with the Tywom, Wymdoo.
  2. The missing half of the ship is located on Uranus' moon Oberon, while the two hyperdrive modules are on Mars.
  3. After finding one of the parts a Scryve probe will intercept your ship and a battle will commence.
  4. With all the parts gathered return to Wymdoo so he can fix his ship.
  5. Immediately after leaving Triton a Scryve Light Cruiser appears and engages you.
  6. Return to the Star Control starbase to report everything. You will receive Navigator Wymdoo as a crew member, a Tywom Defender and a Tywom Cuddle Drive module for the flagship. Now you can leave the Sol system.

Meet the Tywom
Earth is going to need allies against the Scryve, the first stop is the Tywom homeworld.
  1. Travel to Alpha Repeculea and visit the fifth planet, Tywomia.

Gather information and make contact with alien civilizations
Received after making an alliance with the Tywom.
  • Inform Star Control about the alliance with the Tywom.
  • Make contact with the Mu'Kay homeworld, Mu'Kaayan, located in Beta Pavo.
  • Make contact with the Menkmack homeworld, it moves around, it can be found in Gamma Spica, Pi3 Orionis, Beta Lynx, Alpha Mus, Eta Chaudhary or Vega.
  • Make contact with the Drenkend homeworld, Drenkapon, located in Alpha Uxor.
  • Make contact with The Measured homeworld, located on Delta Domos I.
  • Make contact with the Mowlings homeworld, Moop, located in Delta Xiphios B.
  • Make contact with the Trandals, located in the Corpus constellation.
  • Make contact with the Phamysht homeworld, Ela Rise, located in Beta Ishikawa A.
  • Make contact with the Greegrox homeworld, it moves around, it can be found in Alpha Gladius A, Gamma Spica, Pi3 Orionis, Beta Lynx, Alpha Mus or Eta Chaudhary.
  • Make contact with the Pinthi homeworld, located on Alpha Acroix II.

The Scryve Assault
After completing the Defend the Tywom in their trial quest and reporting back to Star Control HQ a Scryve ship appears in the Sol system.
  1. Intercept the Scryve capital ship in the Sol system. You will receive before a Tywom Defender and a Mu'Kay Grasper.
  2. Report back to Star Control.

The Phamysht Secret
The Phamysht have information they are not sharing. They love to share military secrets when eating.
  1. Obtain the Meat Puppet. See quest Defend the Tywom in their trial.
  2. Deliver the Meat Puppet to the Phamysht homeworld. It might be required to get the idea to listen in on their dinner conversation from talking to the Trandals.
    • If the Meat Puppet is infected with the Pinthi, the Phamysht don't appreciate it.
  3. Listen to the conversation as the Phamysht enjoys the meal.

Investigate the Scryve Facility in Alpha Satori A
The Scryve have a mysterious facility in Alpha Satori A.
  • Go to Alpha Satori A II and investigate the base there.
  • Get out of the system!
  • Go to Star Control and report about the Xraki.

Defeat the Xraki threat
The Xraki have been unleashed. Time to send them back.
  1. Stop the Xraki assault fleets.
    • Defend Earth.
    • Defend the Tywom homeworld.
    • Defend the Mu'Kay homeworld.
    • Defend the Pinth homeworldi.
  2. Obtain the new strain of Pinthi from the Scryve facility on Beta Jutinim IV
  3. Return to Star Control with the Pinthi strain. Equip the Pinthi Dispersal Module.
  4. Go to Alpha Satori A and interact with the Origin.
Star Control Quests
Ceres training facility
In case your ship piloting skills are a little rusty you can go and get a refresher course at the Ceres facility.
  1. Go to the Ceres facility and talk with Captain Emery about the trials. Complete them to test your skills and earn rewards:
    • Complete combat trial to get Advanced Nuke weapon module
    • Complete the third trial to get Point Defense weapon module

Expand Earth's influence
After forming a few alliances you get the mission to obtain some hyperdrives so humanity can expand beyond the Sol system.
  1. Discover potential colony sites.
    • Epsilon Trireme I;
    • P3X-411, in Sirius A;
    • Ebru, in Ross 154.
  2. Bring a hyperdrive to Star Control. Acceptable hyperdrives are:
    • Enforcer Drive, obtained at the end of the quest Stop the Drenkend.
    • Possibly Stolen Hyperdrive, bought from the Menkmack.
    • Overdrive, obtained from the Overmind after an alliance
  3. 10 units of Francium per delivered hyperdrive are also required. Good sources of Francium are:
    • Plutonic planets in general.
    • Maven, in Castor A, has 140 units.
    • Lisro, in Serpentis, has 127 units.
    • Pilos, in Alpha Garanulus, has 101 units.
  4. After making one delivery Terran Cruisers are available for purchase.
  5. After some time the planets will be colonized and Earth's area of influence will expand.
  6. The colonies give rewards when visiting them:
    • Epsilon Trireme I: Flanking Nuke, unlocks Terran Scout for purchase, gives five Terran Scouts.
    • P3X-411, in Sirius A: gives choice between Fleet Deflector, Fleet Accelerator Mark II or Fleet Weapon Amplifier Mark II.
    • Ebru, in Ross 154: unlocks Terran Cruiser Mark II for purchase. Gives choice between Lander components: Heat Shield Mark III, Corrosion Protection Mark II, Atmospheric Stabilizers Mark II, Lander Armor Mark II.
Lexite Quests
On the trail of the Lexites
The Lexites are a faction of humans made up of strong AIs and post-humans. Star Control's original mandate was to discover their fate.
  1. Moon in the Sol system.
    1. Land on the Moon and explore the Lexite facility there.
    2. Obtain 1 unit of Uranium, there is some on Io and Adrastea, two of Jupiter's moons, or Mercury, be careful with Io and Mercury, these are hazardous places.
    3. Go back to the Moon base with the Uranium, you will receive a Lander Cannon module.
  2. Elpis also in the Sol system.
    1. Land on Elpis and eliminate all the drones. You will need a Lander Cannon to do this. Interact with the base.
    2. Locate some Neutronium, Virma in Alpha Centauri B and the plane Helemoth, in Gamma Repeculae, are rather safe and close.
    3. Bring the Neutronium to the Lexite base on Elspi, you will receive a Lexite Interceptor.
  3. P3X-781 in the Proxima Centauri system.
  4. 82. G Eridani II.
  5. Yalos in the Rasalhague A system.
  6. Epsilon Mus II.
  7. Eta Llvoren IV - will receive schematics for Lexite Interceptors.
Tywom Quests
Defend the Tywom in their trial
Some time after forming alliances with the Tywom, Mu'Kay and Pinthi, you will be called in regards to the newest petition of the Tywom to join the Mu'Kay's Federation. The Tywom are being put on trial because they gave Humanity hyperdrive technology, if they are found guilty both them and humans will be kicked out of the alliance.
  1. After speaking with the Mu'Kay go to the Tywom homeworld to plan your defense.
  2. Collect evidence for the trial. There are three areas to focus on:
    • The Tywom protected Humanity from the Scryve. Get the wreckage of the Scryve ship, it is on Titan, in the Sol system.
    • Prove Humanity was worthy of hyperdrive. Alliances formed with other species and helping the Mu'Kay count here, see quests Help the Mu'Kay Researchers, The Search for Fish.
    • Go the Beta Chaudhary IV and search for a crashed ship. Go to the Trandals and ask them about the ship, must have accepted upgrades or be allies with them to get an answer.
  3. Once you have collected enough evidence go back to Mu'Kaayan and start the trial.
  4. At the end Tywoms and Humans are found not guilty and you receive the Meat Puppet.
  5. Go to Tywom homeworld to inform them of the trial's outcome and to receive 15000 RU.
Mu'Kay Quests
Form an Alliance with the Mu'Kay
In order to join the Mu'Kay's Federation of Allied Species you must first do a favor for them. Stop a Drenkend attack on one of their colonies.
  1. Go to the Mu'Kay colony in Lacaille 8760 and speak with the Drenkend ship in orbit around the planet Splym, as well as with the Mu'Kay colony
  2. There are three ways to handle this:
    • Simple solution, destroy the Drenkend ship.
    • Gather 50 units of Degenerate Matter so the colony can power the Precursor shield that is on it. Borriz's Mine in Sirius A has some.
    • Go and talk to the Drenkend on their homeworld, see Drenkend quest Stop the Drenkend.
  3. After resolving the situation go back and speak with the Mu'Kay homeworld. You will receive 6000 RU.

Help the Mu'Kay Researchers
A Mu'Kay ship has his some trouble on a research mission in Delta Horos.
  1. Go to the second planet in Delta Horos and interact with the crashed Mu'Kay ship.
  2. Kill or stun the beast and return to the Mu'Kay ship.
  3. Go to the Mu'Kay homeworld for your reward, 5000 RU and Science Officer Bloa.

The Search for Fish
After forming an alliance with the Mu'Kay they will ask you to search for potential colonies in the Wendigo cluster.
  1. Go to the following planets:
    • Alpha Wendigo II
    • Beta Wendigo III
    • Delta Wendigo A IV
    • (Delta Wendigo A V) Slaz
    • (Delta Wendigo A V, Slaz) Minsc
    • (Delta Wendigo B VI ) Smartz
    • Delta Wendigo C III
    • (Eta Wendigo A IV) P1X-941
    • Epsilon Wendigo IV
    • Iota Wendigo V
    • Mu Wendigo II
    • Theta Wendigo Va
    • Zeta Wendigo VI
  2. Return to the Mu'Kay homeworld to turn them in. You will receive 2000 RU per Ice world, so 26000 in total.

Find out what the Mu'Kay want to speak about
Some time after forming an alliance with the Mu'Kay they call you to their homeworld.
  1. Go the Mu'Kay homeworld, Mu'Kaayan, located in Beta Pavo.
  2. This continues with Defend the Tywom in their trial, see Tywom section.

Directive Breach
There is a Mu'Kay ship which has helped a pre-industrial civilization. Thus breaching the Principal Directive.
  1. Go to the Epsilon Wendingo system and make contact with the Mu'Kay ship.
  2. Agree to take it in your fleet or not.
Menkmack Quests
Form an Alliance with the Menkmack
The Menkmack have a little problem they could use help with. A moon sized creature keeps eating the atmosphere of their homeworlds.
  1. Make contact with the Menkmack homeworld.
  2. Make contact with the Greegrox homeworld to learn that the Menkmack stole the Ancient One's egg.
  3. Confront the Menkmack about this.
  4. There are two ways to obtain the egg:
    • Pay the Menkmack 40000 RU for it.
    • Steal it from the facility on Theta Priapus I.
  5. After obtain the egg deliver it to the Greegrox around the Ancient One.
  6. Speak with the Menkmack on their homeworld to complete the alliance with them.

The Fake Ice World
The Menkmack would like to play a prank on the Mu'Kay.
  1. Receive the quest The Search for Fish from the Mu'Kay.
  2. Speak with the Menkmack homeworld about the Mu'Kay and agree to the prank or not.
  3. Talk to the Mu'Kay homeworld and give them the coordinates.
  4. Return to the Menkmack for your reward, 5000 RU. All rewards from the Mu'Kay for Ice worlds will be halved, so best to turn this one at the end so you won't lose profit.
Drenkend Quests
Stop the Drenkend from attacking innocent beings
Put an end to the Drenkend's ear based genocide.
  1. Speak with the Mu'Kay colony in Lacaille 8760.
  2. Go to the Drenkend homeworld of Drenkapon, located in Alpha Uxor, and speak with their leaders about ears.
  3. Go to Epsilon Fatum and contact the Menkmack ship located there. You will receive Engineer Morkbeck and a Menkmack Negotiator.
  4. Retrieve a Scryve Legate helmet from the base on Theta Boklos I.
  5. Go back to the Drenkend homeworld and tell them about the Menkmack on your ship. The Drenkend will stop attacking non-three-eared species, also you will receive an Enforcer Drive.
Greegrox Quests
Talking to Space Fish
In order to communicate with the Greegrox you will need a trasnlation for their language.
  • There are two ways to obtain the translation.
    • Talk with one Greegrox Follower to start recording. Talk with 3 more while a Tywom ship is in your fleet.
    • There is a crashed Tywom ship with a translation on Epsilon Gladius II.

Form an Alliance with the Greegrox
In order to form an alliance with the space fish you must get back the Ancient One's egg.
  1. Talk to the Greegrox on the Ancient One.
  2. Obtain the egg from the Menkmack, see Menkmack section for details.
  3. Return the egg to the Greegrox.

The Mu'Kay Apology
The Greegrox are a little upset at the Mu'Kay, what with the latter hunting and eating the former.
  1. Talk to a Greegrox while you have a Mu'Kay ship in your fleet, it's better to do this after having an alliance with the Greegrox.
  2. Go to the Mu'Kay homeworld and inform them that the Greegrox are sapient.
  3. Go to the Ancient One while you have a Mu'Kay ship in your fleet and talk with the Greegrox.

The Lost Greegrox
There is a Greegrox that has remained all alone after its pod mates were killed.
  1. Go to the Alpha Apocalyptum A system and take the Greegrox with you.
  2. There are two options now:
    • Take the Greegrox back home to the Ancient One.
    • Or take it to The Measured homeworld for a reward.
The Measured Quests
Learn how to communicate with the Measured
Please fill the correct forms to start this quest, signed in triplicate.
  1. Talk to The Measured homeworld and at least one their ships to start this quest.
  2. Go and check with other ward species of the Scryve Empire, like Tywom or Mu'Kay.
  3. Now you have the forms to communicate with The Measured.

Find lost records belonging to The Measured
You can help the Measured fill in some discrepancies in their records.
  1. Visit the following planets to recover records for The Measured.
    • Theta Quadrum I
    • Delta Jutinim B I
    • Epsilon Jutinim B IIIa
    • Eta Aspis B II
  2. Return them to the homeworld of the Measured. You will receive 10000 RU for the first three and 20000 RU for the last one. And the Measured ships won't attack you anymore.
Trandals Quests
Form an Alliance with the Trandals
The Trandals appear to be some kind of augmented species.
  1. Encounter a Trandal ship. They can be found in the Corpus systems.
  2. Don't accept the upgrades. It will tell you to go to Pyst in Epsilon Llvoren and interact with the Ruins there.
  3. Go back and speak with a Trandal ship, if you refuse the upgrades again it will reveal the Trandals are actually husks controlled by an AI named Overmind.
  4. It will then give a choice between upgrades or spreading Overmind. You can attack it instead which will open another path to allying with the Overmind.
  5. There are several ways to ally with the Overmind:
    • Accept the upgrades.
      • After accepting the upgrades you will experience some unpleasantness. Speak with Star Control to learn more.
      • Remove the infection from your ship with the help of the Free Trandlals. See quest Help the Free Trandals.
    • Spread Overmind by taking its devices to the following planets:
      • Beta Itzpapalotl B I;
      • Alpha Orchidum VIII;
      • Polonox in the Pollox system.
    • Kill husks belonging to the Overmind. You will need to destroy two more fleets belonging to the Overmind.
  6. After you have completed one of the paths speak with an Overmind ship and you will have an alliance with the Overmind. You will get to choose 3 techs from the Overmind:
    • Overdrive (this is important)
    • Fleet Deflector Mark III
    • Lander Armor Mark II

Strange Clues
Must install upgrades from Trandals to trigger.
  1. After installing the Trandals' upgrades you should receive a message telling you about Alpha Naviculum III
  2. Go to Alpha Naviculum III and investigate the Beacon.
  3. Go to Beta Llvoren.

Meet the Free Trandals
Must install upgrades from Trandals to trigger.
  1. You should receive a message after some time telling you to meet the Free Trandals in Beta Llvoren.
  2. Go to Beta Llvoren.

Help the Free Trandals
The Free Trandals can free you from the Overmind infection, but first you will need to do something for them.
  1. Contact a Trandal ship in Beta Llvoren.
  2. Go to The Measured homeworld on Delta Domos I and ask them about the Trandals.
  3. Go to Delta Domos Ia and visit the Measured Land Office to find out the location of the Trandals' homeworld.
  4. Go to Delta Gladius Ia, land and get the Trandals cultural artifacts.
  5. Return to Beta Llvoren and talk to a Trandal ship to be free of the Overmind and receive 2000 RU.

Help the Free Trandals. Again
The Free Trandals would like you to help some of their brethren escape the Overmind.
  1. After completing the previous quest the Free Trandals will make another request of you.
  2. Go to the following systems and broadcast the code to the Overmind ships. Watch out, some will attack you if you are not allied with the Overmind.
    • Iota Lynx;
    • Kappa Lynx;
    • Alpha Priaspus.
  3. Return to the free Trandals when done.
Mowlings Quests
Form an Alliance with the Mowlings
To ally with the Mowlings you will need permission from their god, Jeff, he's a pretty swell guy.
  1. Speak with the Mowlings homeworld, Moop, located in Delta Xiphios B.
  2. After that Jeff will enter the system, talk to him and he will have you cure the Mowlings cough.
  3. Locate and talk with the Pinthi. Their homeworld is on Alpha Acroix II.
  4. Return to the Mowlings' homeworld with a Pinthi ship. You will need an alliance with the Pinthi for one.
  5. Talk to Jeff for the next step, which is to build the Mowlings a hospital.
  6. Either collect the materials yourself and deliver to the Mowlings, 10 units each of Argon and Polonium plus 1 Tzo Crystal, or give them a lander so they can gather them themselves, you will have to wait a while for them to finish.
  7. After the hospital is finished talk to Jeff. Congratulations, you are now the god of the Mowlings.
Pinthi Quests
Form an Alliance with the Pinthi
Who doesn't want to be friends with sapient bioweapons?
  1. Go make contact with the Pinthi homeworld located on Alpha Acroix II.
  2. Talk about the Mowlings' cold.
  3. There are several things that can be done to ally with Pinthi:
    • Send a crewmember so the Pinthi can analyze humanity's DNA. This lead to the quest Cure yourselves of the Pinthi infection.
    • Instead of crewmember, you can use the Meat Puppet, see quest Defend the Tywom in their trial.
    • Stop the Greegrox from attacking the Pinthi.
  4. After an alliance is made you will receive a Pinthi crew officer.

Cure yourselves of the Pinthi infection
If you send a crewmember to Pinthi the entire crew has been infected. You will not receive crewmembers until the disease is cured.
  1. Go to the Star Control starbase to learn that your ship is infected.
  2. Go to the Tywom homeworld and ask for help.
  3. Obtain superfluids.
  4. Go back to the Tywom homeworld after gathering the superfluids to apply the cure.

Stop the Greegrox from attacking the Pinthi
The Greegrox have been attacking the Pinthi because the former believe the later are behind an attack on the Ancient One.
  1. After receiving the quest from the Pinthi go and speak with the Greegrox homeworld.
  2. Go to the Alpha Gladius A system and explore the fifth planet. There are a lot of crashed ships on it. Look for the one that looks like a Pinthi ship.
  3. Go to Star Control so they can analyze the data from the ship.
  4. Head to the Kappa Fang system and search the planet Kappa Fang I.
  5. Go to the Greegrox and report what you found.
  6. Inform the Pinthi that the Greegrox will no longer attack them. You will receive 7000 RU.
Miscellaneous Quests
The Mystery Of The Vault
There is a Precursor vault for which you have to activate several antennas.
  1. Go to Alpha Llvoren I and defeat the Pirate ship around it.
  2. Land and examine the Vault.
  3. Activate the antennas located on the following worlds:
    • (Alpha Llvoren) Sigrid
    • (Beta Llvoren) Satoru
    • Delta Llvoren III
    • Epsilon Llvoren I
    • Gamma Llvoren VI
    • Theta Llvoren III
    • Zeta Llvoren IV
  4. Go to Alpha Llvoren I and access the vault, you will receive Singularity Missile.

The Doomed Charlox
The inhabitants on the planet Charlox, in Gamma Orchidum, need some help moving to a new planet.
  1. Go to Gamma Orchidum and contact the planet Charlox.
  2. Investigate the derelict ship in Gamma Orchidum to find out what happened to its passengers.
  3. Talk to Charlox about building a new colony ship.
  4. Gather 100 units of lead. The Atharna system is a good source for Lead.
  5. Return to Charlox to deliver the materials.
  6. Now wait until they have settled on Areons to visit their colony to receive Fleet Deflector Mark II.

The Xontar Merchant
A Xontar Freighter in Ross 154 has some pirate problems.
  1. Speak with the Xontar ship located in Ross 154.
  2. Go to Wolf 359 and destroy the Vulzon Frigate.
  3. Return to the merchant for your reward, 6000 RU.

The Fate Of The Sacra
The Sacra are waiting for a visitor from the sky.
  1. Go to the Zeta Lynx system and contact the third planet.
  2. Hail the antenna nearby.
  3. Inform the Sacra of their fate.
  4. Stay to defend their planet. Nothing happens.
  5. Stay to defend their planet. Nothing happens.
  6. Stay to defend their planet. Finally, Hastur appears. Fight him and survive.
  7. Choose to tale or not the energy source left behind. You obtain Clavis Caercem. See quest The Hunt for the Clavis Aurea.
  8. Talk with the Sacra if you want. They have no reward for you.

The Mercenary Attacks
You might have encountered some ships attacking you from time to time.
  1. After being attacked about 5 times the last one informs to head to Alpha Tria B to meet with their boss.
  2. Go to Alpha Tria B and make contact with the Syndicate Battlecruiser.
  3. The leader of the mercenaries is a Menkmack named Helt Numitor. He asks for 10000 RU to stop sending ships after you, in exchange he will join your fleet to protect you. He will return later to collect if you don't have enough, mercenary ships will continue their attack in the meantime.
  4. When he returns, in about 4 months, you can either pay him or don't. If you pay him you get his ship, a Syndicate Battlecruiser, plus two other mercenary ships, a Syndicate Cruiser and Syndicate Frigate, added to your fleet and the attacks stop. If you won't pay the attacks continue.

The Sanctuary World
There is world with a rather high biodiversity, and mineral resources, in the Theta Lynx system.
  1. Go to the Theta Lynx system and speak with the Kzanti Defender around the second planet.
  2. Either pay 10000 RU or donate a Pink Lorris Egg, one can be found on Beta Lynx III, or fight your way.
  3. You can now land on the planet.

The Stranded Refugees
There is a Norast Trasnport vessel in the Proxima Centauri system whose fuel pressure regulator has malfunctioned and can no longer move.
  1. Speak with the Norast Trasnport vessel in the Proxima Centauri system. Agree to help them or destroy their ship.
  2. Obtain fuel pressure regulator from the Norast depot on Slatha, in the Proxima Centauri system.
  3. Return to Norast Trasnport to deliver fuel pressure regulator. They will tell you of a crashed ship on Eta Wendingo II A IIa.
  4. After some time a Norast Xenith will join your fleet in thanks for helping the Transport.

Poor communication kills
In the Altair system there are two alien civilizations fighting each other, the Hurnese and the Halgoth.
  1. Talk with the settlements on Hurnia and Halgoth.
  2. Either choose a side or investigate Ester, be warned it is a hazardous planet, and discover the Kzanti are behind the attacks on the two species.
  3. Report to the Hurnese or Halgothi settlements about the Kzanti plot and receive your reward, 200 RU.

Gravity is a harsh mistress
The inhabitants of Havanasa, located in Epsilon Uxor, are having some trouble caused by an object on their planet's moon that is affecting gravity.
  1. Speak with a settlement on Havanasa and agree to help them.
  2. Gather 30 units of Uranium, which can be conveniently found on Epsilon Uxor IIa.
  3. Return with the uranium to Havanasa so they can make the bomb.
  4. Travel to their moon and plant the bomb.
  5. Return to one of their cities for your reward, 500 Xhelp Tails plus their gratitude.
  6. Xhelp Tails can be sold at the Space Bazaar in Eta Wendigo B.

Pirate problems
In the Sirius A system there are two species that are having some trouble from two Kzanti Intimidators.
  1. Go to Sirius A and speak with the Yim on Sirius Prime, the Urlon biosphere around Sirius III and the Kzanti pirates you like.
  2. Side with either the Yim and Urlons or the Kzanti.
    • For destroying the two Kzanti ships you can get 1000 RU from the Urlons and another 1000 RU from the Yim. Just be sure not to tell the Urlons about the bounty from the Yim.
    • For destroying the three transports you can get from the Kzanti either 2000 RU or a hyperdrive, Not so Cuddle Drive, depending on which ship you talk to. You could also destroy the pirate ships afterward.

Unhappy neighbors
The Urlons are unhappy they have to share Skekaye with the Yim.
  1. Talk with the Urlon and Yim settlements on Skekaye.

Yuggoth hungers
There is a rather hungry ship/creature/entity in Alpha Lynx.
  1. Obtain the Pink Lorris Egg from Beta Lynx III.
  2. Go to Alpha Lynx system and hail Yuggoth.
  3. Either agree to give it the egg, in which case it becomes pacified, or don't and you will have to fight it.

The Hunt for the Clavis Aurea
  1. Make contact with a Radiant Angel, they can be located in the Lynx and Llvoren systems. Be prepared for a fight.
  2. Talk with the Tywom Urin on how to communicate with the Radiant Angels. His ship is near the Precursor starbase Monitor Deep, which is a little to the west of Alpha Llvoren.
  3. Go and talk with a Radiant Angel ship to learn they are searching for something called Clavis Aurea.
  4. Defeat Hastur and obtain the Clavis Caercem, see quest The Fate Of The Sacra.
  5. You can give the Clavis Caercem so they may dispose of it.

Fallen Radiant Angel
There is a crashed Radiant Angel ship in the Beta Lynx system that could use some help.
  1. Make sure you obtained the way to communicate with Radiant Angels from Urin.
  2. Go to the moon Lanthanides, around Beta Lynx VI.
  3. Talk with the crashed ship to learn it requires 40 units of Xenon to fly again.
  4. Obtain the Xenon, Fredrikwester in Epsilon Llvoren has enough Xenon.
  5. Return to the ship with the resources, as a reward you can choose to either have the ship join your fleet, 40 gold or no reward.
Earth Rising - Aftermath
Deep Horizons
After completing the main questline you learn that a starbase has been built in Epsilon Trireme.
  1. Travel to the Epsilon Trireme system and visit the new starbase being constructed there to learn what needs to be done.
  2. Recover the lost constructor ship from Orf, a moon of the gas giant Camba.
  3. Inform Deep Horizons that you recovered the constructor ship.
  4. Wait for the starbase in Epsilon Trireme to finish being constructed.
  5. Return to the starbase in Epsilon Trireme after it is constructed.
  6. Investigate the Kzanti Cruiser watching the starbase in the Epsilon Trireme system.
  7. Defend the starbase in the Epsilon Trireme system from the two Kzanti attackers.
  8. Return to the starbase in Epsilon Trireme again to discuss the Kzanti attacks.
  9. Investigate the Procyon system to find the source of the Kzanti attacks.
  10. Deal with the Kzanti Factory Ship. Destroying it will reward 10000 RU, letting it go will give two Kzanti Intimidators and one Kzanti Cruiser.
  11. Return to the starbase in Epsilon Trireme to discuss the Kzanti and the mysterious aliens who were behind the attacks.

The New Ally
After finishing Deep Horizons the Observers will inform you where to find a new ally.
  1. Travel to the Persei Rex and speak with the Gloosh on Annwn.
  2. Visit the planet Creedmore in the Persei Rex system and investigate the Mysterious Base.
  3. Investigate Castor A to discover who was spying on the Gloosh.
  4. Defend yourselves from the mysterious ships who were shadowing the Gloosh.
  5. Investigate the planet Mikas in the Castor A system to find out more about the mysterious aliens who attacked you.
  6. Inform the Gloosh about the mysterious aliens that were watching them.

Martian Mystery
Investigate the abandoned colony on Mars.
  1. Go to Mars.
  2. Destroy Drones on Mars.
  3. Intereact with the Old Colony site to get some information on the colony.

Wymdoo's Frenemy
Travel to the Alpha Brutus system and investigate the lost Tywom ship there.
  1. You will receive a message from Wymdoo to go search for friend/enemy of his.
  2. Go to the Alpha Brutus system.
  3. Go in orbit around Alpha Brutus II to hear some backstory on whom the Tywom ship was observing.
  4. Land on Alpha Brutus IV and interact with the Crashed Tywom ship to receive Tywom Bolt and Tywom Heavy Bolt.

Fish Exploitation
Travel to Beta Horos VIII and assist the Mu'Kay there in establishing their colony.
  1. Officer Bloa will send a message about helping a Mu'Kay colony in Beta Horos VIIIa.
  2. Go to Beta Horos VIIIa, land and interact with the colony.
  3. Stun or kill all the drones/critters on the planet.
  4. Report back to the colony for your reward, Ink Blob.

The Ancient Monitors
Obtained after opening the Origin. Contact all the Precursor starbases and find out if they've observed anything interesting in the area.
  1. Inner Source Starbase, located near Sol, go to Amorthinth III - Lexite Ruin.
  2. Great Void Starbase, located in the Pavo cluster, go to Corban II - Crashed Drenkend Ship gives 5000 RU.
  3. Fluorescent Approach Starbase, located in the Wendigo cluster, go to Ffunder V - Ruins gives Zivern Ship Blueprints.
  4. Vacant Fortress Starbase, located near Beta Uxor, go to Bathket II - Scryve Facility gives Infection weapon module.
  5. Chrome Expanse Starbase, located near Delta Domos, go to Drypsyn Vb - Mysterious Base gives The Glorious Fuel Tank of Greater Fuel.
  6. Sanctum Starbase, located in the Xiphios cluster, go to Eorthus Prime - Crashed Scryve Ship gives Death Ray.
  7. Monitor Deep Starbase, located in the Llvoren cluster, go to Jattu I - Ruins gives Measured Consul.
  8. Origin Survey Starbase, located in the Gladius cluster, go to Katia II - Ruins.
  9. Perilous Range Starbase, located in the Acroix cluster, go to Huppotina VI - Alien Settlement gives 5000 RU.
  10. Erroneous Vector Starbase, located near Beta Ishikawa B, go to Groaja I - Crashed Xraki Ship gives Xraki Abomination.
  11. Spur Entry Starbase, located near Kappa Jutinim, go to Ignilit II - Alien Settlement gives 5000 RU.
Earth Rising - Return of the Lexites
Setting Up Defenses
After finishing Aftermath - The New Ally you will be contacted to report to Commander Magara on Deep Horizons in Epsilon Trireme.
  1. Speak with Commander Magara at Deep Horizons in the Epsilon Trireme system.
  2. Contact the Tywom Emissary in the Epsilon Trireme system and ask them to assist in the defense of Deep Horizons.
    1. Find the lost Tywom Freighter in the Theta Trireme B system.
    2. Return the Tywom cargo to their facility on the planet Ashogus in the Barnard's Star system. You will receive a Human Rubber Suit.
    3. Return to the Tywom Emissary in Epsilon Trireme to inform him of your success.
  3. Contact the Mu'Kay Emissary in the Epsilon Trireme system and ask them to assist in the defense of Deep Horizons.
    1. Complete the quest Convince the Mu'Kay. (Note: this one is optional, but you will miss out on some ships if you skip it)
  4. Contact the Pinthi Emissary in the Epsilon Trireme system and ask them to assist in the defense of Deep Horizons.
    1. Complete the quest Varroa's Hunt For A Cure.
    2. Return to the Pinthi Emissary in Epsilon Trireme after assisting Varroa in the Triangulum cluster.
    3. You can choose to delete or keep the data obtained previously.
  5. Contact the Menkmack Emissary in the Epsilon Trireme system and ask them to assist in the defense of Deep Horizons.
    1. Pay the Menkmack Emissary 20,000 RU or investigate the distress beacon in Procyon.
    2. In the Procyon system you find a Menkmack ship that was attacked by the Lexites.
    3. Destroy the Lexite ships and choose whether to give the cargo to the Menkmack ship (2000RU) or return it to the emissary for a Menkmack Profiteer.
    4. Return to the Menkmack Emissary in the Epsilon Trireme system.
  6. Return to Deep Horizons in the Epsilon Trireme system to discuss the successful engagement of your allies.
  7. New ships will be available for purchase: Tywom Observer, Tywom Battlecruiser, Mu'Kay Lurker, Mu'Kay Pulsar, Pinthi Infection, Pinthi Epidemic, Menkmack Charlatan, Menkmack Scoundrel. The Mu'Kay ships are only rewarded if Convince the Mu'Kay is completed.

Convince the Mu'Kay (Optional)
  1. Follow Morkbeck's plan by building a Lexite Interceptor and taking it to Epsilon Indi.
  2. Wait for Morkbeck's friend to begin his plan.
  3. Return to Epsilon Trireme to rescue the Mu'Kay emissary.
  4. Travel to the Gliese 268 A system and slay a space whale on behalf of the Mu'Kay Emissary.
  5. Return the whale carcass (or don't) to the Mu'Kay Emissary in the Epsilon Trireme system.

Varroa's Hunt For A Cure
Varroa, your ship's doctor, wants to make a cure for the Pinthi.
  1. Meet the Pinthi Contagion ship located in Alpha Triangulum B.
  2. Obtain sample of original Pinthi attack on the planet Arma located in Beta Triangulum A, a Pinthi ship type, Pinthi Strain H2ND, will be available for purchase at starbases.
  3. Cure or destroy the 3 infected Pinthi ships found throughout the Triangulum cluster. To cure them you must have first obtained the cure. For curing the infected Pinthi ships will receive one Pinthi Epidemic from the Pinthi ship in Alpha Triangulum B.
  4. Collect the 3 crashed ship parts found on Chara I.
  5. Return the crashed ship parts to the Pinthi contact in Alpha Triangulum B. Will receive schematics for Pinthi Hybrid ship.

Morkbeck's Suspicious Treasure
Becomes available after finishing Setting Up Defenses.
  1. Visit the planet Drypsyn VII in the Drypsyn system to speak with someone about a lead for great treasure.
  2. Search the Cudgel cluster for two supply caches needed by the strange Amror. Supply caches can be found on Iota Cudgel II, Theta Cudgel I, Beta Cudgel B III
  3. Return with the supplies to the planet Drypsyn VII in the Drypsyn system.
  4. There will be a Menkmack Scoundrel ship in the system. You can try to convince it to leave the Amror alone.
  5. You receive a weapon for the flagship, Destiny Missile, and a Nullifier.
  6. Visit Theta Najmanowicz A I and make contact with the homeworld of the Amror to deliver the Nullifier.
  7. Return to the Amror on the planet Drypsyn VII in the Drypsyn system and deliver the bad news.
  8. You can either give back the Nullifier, in which case the Amror Exile will join your fleet, or keep it, which will result in a battle with the Amror.

Scryve Data Core
In the Theta Cudgel system you encounter a Scryve ship that wants to discuss something.
  1. Retrieve the Scryve data core from the planet Theta Cudgel II.
  2. Return the data core to the Scryve vessel.

A Coalition Strained
  1. Speak with Commander Magara at Deep Horizons in the Epsilon Trireme system.
  2. Speak with the Menkmack ship in orbit around the planet Camba in the Epsilon Trireme system.
  3. Search the Gamma Ymir system for signs of the ships that attacked Deep Horizons.
  4. Hail the Kzanti Fighter in the system.
  5. Investigate the planet Brimsas.
  6. Investigate the Alpha Tigris system for more clues about the Lexites who have been attacking us.
  7. Defend yourself from the ambushing Lexite ships.
  8. Speak with one of your allies in the Alpha Tigris system to discuss the ambush.
  9. Explore the planet Alpha Tigris VI to find clues about the Lexite ambush.
  10. Return to Deep Horizons and inform Commander Magara of what you found.
Earth Rising - The Syndicate
The story has two paths, one allying with the Liberators and the other allying with the Syndicate.

The Norast
You receive a message that a Norast leader wants to make contact with you in the Beta Brutus system.
  1. Go to Beta Brutus.
  2. Contact the Norast Overseer.
  3. Kill the Kri Director in Alpha Mensae.
  4. Return to the Norast Overseer in Beta Brutus. Norast Xenith and Diamond ships can be purchased from starbases.

The Liberators
Obtained after completing A Coalition Strained.
  1. Meet the Liberators agent, named Agent 71, in the Lalande 21185 system.
  2. Find a suitable organic world for a new Liberator base in the Chaudhary cluster.
    1. Beta Chaudhary III is a good candidate.
    2. Return to Agent 71 in Lalande 21185 and inform him about the suitable planet you found.
    3. After the Liberator colony is completed Liberators Frigate become available for purchase after visiting it.
  3. Travel to Zeta Mus to investigate Agent 96's last known position.
    1. Talk with the Syndicate Skirmisher in the system and provoke it to battle.
    2. Talk with the newly arrived Syndicate Gunship. You can switch sides to the Syndicate which starts the quest Recruitment.
    3. To remain on the Liberator path go to Atharna and take a replica of the artifact from the Norast or just pick a fight with Dagroza and talk with the escape pod.
    4. Deliver the ancient artifact replica to Dagroza in Zeta Mus to earn his trust.
    5. Meet Agent 96 in the Alpha Brutus system and free him from the Syndicate.
    6. Defeat Dagroza and speak with Agent 96.
    7. You can afterwards talk with Agent 96 in Beta Chaudhary to receive Laser Battery.
  4. Investigate the Zeta Wendigo system to see who Dagroza was attempting to communicate with.
    1. Talk with the Venzer Officer ship which will start the quest Climbing The Ranks.
    2. Inform Agent 71 about our task for Vark of the Syndicate.
    3. Find the Troubling Book in the Fwiffo system, it is located on Fraser.
    4. Find the Ancient Data Pad in the Gamma Fang system, it is located on Gamma Fang I.
    5. Find the Metallic Staff with Carvings in the Gamma Domos system, it is located on the Wreckage in space.
    6. Return the Faction of Eight artifacts to Agent 71.
    7. Give Vark in Zeta Wendigo the fake artifacts that have been rigged with explosives.
  5. Meet Krig in the Vega system. Talk with the Syndicate captain ship.
    1. Debrief Agent 71 on Krig's new task for us.
    2. Contact Mertz in 70 Ophiuchi B to get the translation device to talk to the Quawa.
    3. Arm the Quawa with the Liberator weaponry.
    4. Report back to Krig in the Vega system.
    5. Report to Agent 71 to receive Scatterfire Laser.
  6. Find the location of the Syndicate headquarters.
  7. Debrief Agent 71 about the discovery of the Syndicate headquarters.
  8. Destroy the Syndicate headquarters.
  9. Inform Agent 71 about the destruction of the Syndicate headquarters.

The Scavengers
Obtained after the Liberator colony is established.
  1. Make contact with the Verezi agent named Jenrar in Luyten's Star.
  2. Deliver a Terran Cruiser and Tywom Defender to Jenrar.
  3. Deliver a Terran Cruiser and Mu'Kay Grasper to Jenrar.
  4. Deliver a Terran Cruiser and Menkmack Negotiator to Jenrar.
  5. Deliver a Terran Cruiser and Mowlings Fencer to Jenrar.
  6. After each delivery you will obtain a hybrid ship of the two given ships and schematics to build more.

Recruitment
Obtained from Dagroza in Zeta Mus to switch to the Syndicate.
  1. Find the Norast ships in Atharna and take the Faction of Eight artifact from them.
  2. Return the Faction of Eight artifact to Dagroza in Zeta Mus.
  3. Kill Agent 96's disabled ship in Alpha Brutus.
  4. Report to Vark in the Zeta Wendigo system to find more work with the Syndicate.

Climbing The Ranks
Obtained from Vark in the Zeta Wendigo.
  1. Find the Troubling Book in the Fwiffo system, it is located on Fraser.
  2. Find the Ancient Data Pad in the Gamma Fang system, it is located on Gamma Fang I.
  3. Find the Metallic Staff with Carvings in the Gamma Domos system, it is located on the Wreckage in space.
  4. Return the three artifacts to Vark in the Zeta Wendigo system.
  5. Meet Krig in the Vega system. Talk with the Syndicate captain ship.
  6. Use the sector map and the strange riddle to find the location of the Librarian.
  7. Go to the Serpens system and land on Fable.
  8. Tell Vark the location of the Librarian, receive 10000 RU, or lie about its fate.

The Librarian
Obtained from the Librarian after finding their location on Fable in the Serpens system.
  1. Discover the origin of the species now known as the Measured. Complete Find lost records belonging to The Measured.
  2. Return to the Librarian in Serpens.
  3. Meet the surviving Urpox on Fomalhault IV.

A Bitter Feud
Obtained from Krig in the Vega system.
  1. Contact Mertz in 70 Ophiuchi B to get the translation device to talk to the Quawa.
    1. if you have the Caged Alien Pet from Beta Chaudhary you can give it to him.
    2. Get the Data Crystal from the Scryve Praetor in Beta Arachnus. Complete Scryve Fleet or take the thing by force.
    3. Return the data crystal to Mertz in 70 Ophiuchi B.
    4. Krig will pop into the system. You have the option of ratting out Mertz as a traitor.
  2. Contact the Kzanti leader in Kruger 60 A.
  3. Contact the Quawa leader in Kruger 60 B.
  4. Find a way to reason with the Quawa. Reveal it was a Liberator plot.
  5. Report back to Krig in the Vega system.

Scryve Fleet
Obtained from Scryve Praetor Cydinus in Beta Arachnus.
  1. Use a starbase to fabricate a Scryve Battlecruiser, Light Cruiser, Dominator and Crusher. You will now be able to purchase these ships from starbases.
  2. Deliver the Scryve ships to Cydinus in Beta Arachnus.

Bigger Fish
Obtained from Krig in the after resolving A Bitter Feud.
  1. Make contact with the Syndicate headquarters in the newly revealed system in the Tria Cluster, Tempest Cove.
  2. Kill Agent 71 or don't.
  3. Return to the Syndicate headquarters to inform them Agent 71 has been killed.
Earth Rising - Earth Rises
Heir to the Scryve
The Scryve have summoned you to discuss matters related to the Sector.
  1. Make contact with the Scryve base on Beacon-807 in the Epsilon Visalis system.
  2. You can get more information about the tasks from Kapteyn's Bar.
  3. Complete the following tasks:
    • Investigate the issues in the Lacaille 8760 system.
      1. Go to the Lacaille 8760 system.
      2. Make contact with the Lukkoth station.
      3. Stop the experiments on the station.
        • Get their attention by firing a warning missile. Bring evidence that their experiments are causing harm. Either bring real evidence from the infected ship outside the system or the Eyenomolly ship, this one will require a fight, or fake evidence from the colony on Lacaille 8760 IV. You will be able to get the Lumina Carcerem artifact.
        • Fire a missile at their hanger. This will release Hastur which will have to be destroyed eventually.
    • Investigate the issues in the Kalidana system.
      1. Go to the Kalidana system.
      2. Make contact with the Philyp Speeder, a fight will commence. Investigate the wreckage and contact the Menkmack ships.
      3. Go to the Xi Bootis system.
      4. Contact the Geology Bazaar. Ask about weapons, buy some if you want.
      5. Find a way to close the Weapon Shop.
        • Initiate a fight with it and win.
        • Or pay 50000 RU.
    • Update the Scryve's hyperspace maps in the Eta Xiphios system.
      1. Go to the Eta Xiphios system.
      2. Make contact with the Mowling colony on Capsin.
      3. Complete The Forge and Victims of a Dying Sun.
  4. Return to Beacon-807 once all three task are done.
  5. Find out what the Lexites are up to.
    1. Go to Kapteyn's Star.
    2. Interact with Kapteyn's Bar.
    3. Order a drink and ask about Lexites. You can also pick up some side-quests, see The Cartographer's Beacon, Basher Rodeo and The Gold Ship.
    4. Return Magara's corpse to Deep Horizons.
    5. Find someone who could have converted a ship's laser cannon into a handheld weapon.
      1. Go to the Xi Bootis system.
      2. Contact the Geology Bazaar.
      3. Go to Epsilon Orchidum.
      4. Hail the Mercenary Avenger. A fight will commence.
      5. Choose to spare or kill Nyx Alura.
    6. Find an alien advanced enough to be able to decode the Lexite's computronium.
      1. Go to the Epsilon Xiphios system.
      2. Use the Communication Satellite to contact Jeff.
      3. Go to the Qualia system.
      4. Make contact with the Heavy Lexite Drone.
      5. Investigate the Destroyed Starbase and the two planets. The Lexite Base on Healy will yield 20000 RU.
  6. Share with Deep Horizons what you have learned about the Lexites. Receive Terran Battlecruiser.
  7. Inform the Scryve Monitor in the Epsilon Visalis system that you have uncovered the Lexite's motives.
  8. You can choose to attack Beacon-807.
  9. Deliver the Hyperspace maps to Deep Horizons.

The Forge
Stop the Gluttonous Forge base from accelerating the death of the star in the Eta Xiphios system.
  1. Talk with the Measure Consul ship to get the password to communicate with the Gluttonous Forge.
  2. Talk with the Gluttonous Forge starbase and get a Momentum Inhibitor.
  3. Bring the Momentum Inhibitor to the Measure Consul, receive 2000 RU.
  4. Go to the Epsilon Xiphios system.
  5. Interact with the Communication Satellite and fight the defense drones.
  6. Use the Communication Satellite to contact Jeff.
  7. Go to the Beta Najmanowicz system.
  8. Land on the first planet and interact with the structure to get the Empathy Machine.
  9. Return to Eta Xiphios and give the Empathy Machine to the Gluttonous Forge.

Victims of a Dying Sun
Decide what to do about the stranded Mowlings on Capsin.
  1. Make contact with Jeff to ask about the stranded Mowlings on Capsin. See The Forge.
  2. Talk with the Mowlings on Capsin about their options.

Rescue Tuftua
Note: Must be obtained before finishing The Forge. To obtain go to Kapteyn's Bar, order a drink and ask about Eta Xiphios. You receive 5000 RU upfront.
  1. Go to the Eta Xiphios system.
  2. Hail Capsin and contact Tuftua.
  3. Make contact with Tuftua's ship, it's a Mowling Fencer. You can extort them for more RU.
  4. Return to Kapteyn's Bar. Receive 5000 RU.

Dry Dock
The Space Dock in Epsilon Trireme is under attack. Defend it.
  1. Contact the Isolationist Battlecruiser.
  2. A fight will commence, destroy it and protect the Space Dock.
  3. Check in with Deep Horizons.

The Cartographer's Beacon
Obtained from Kapteyn's Bar. Travel to the Gloosh Cartographer in the Kapteyn's Star system.
  1. Make contact with the Gloosh Lugger ship in the Kapteyn's Star system.
  2. Place a beacon on the planet Mehen in the Gamma Tria system.
  3. Leave the system.
  4. Discover what happened to the beacon you placed on Mehen.
  5. Talk with the Menkmack Profiteer ship to recover the beacon.
  6. Place the recovered beacon on Mehen.
  7. Collect your reward form the Gloosh Cartographer in the Kapteyn's Star system, 5000 RU.

Basher Rodeo
Obtained from Kapteyn's Bar. Travel to the Serpens system to try to stun and capture a rare Basher.
  1. Make sure your lander is equipped with a Stun Gun.
  2. Go to the Serpens system.
  3. Land on Arendel.
  4. Capture a Basher.
  5. Talk with the Tywom Handler ship in the system for the reward, 7000 RU.

The Gold Ship
Obtained from Kapteyn's Bar. Collect 80 Gold and take it to Lacaille 8760 IV.
  1. Obtain 80 units of Gold.
  2. Go to the Lacaille 8760 system.
  3. Deliver the Gold to the Mu'Kay on Lacaille 8760 IV. You will receive a Golden Grasper ship.

Hunting Nyx Alura
Mods
Galactic Zoo
The Tywom have built a Galactic Zoo and asked the player to collect critters for it.
  1. Go to the zoo in Eta Repeculae and ask what critters it needs.
  2. A Stun Gun is required to capture critters.
  3. Collect a Therapod, can be found on Organic/Terrestrial planets.
  4. Collect a Huthims, can be found on Super Dense/Terrestrial planets.
  5. Collect a Basher, can be found on Mud/Terrestrial planets.
  6. Collect a Hossle, can be found on Hydrocarbon/Canyon planets.
  7. Collect a Yiram, can be found on Azure/Vegetative planets and Iodine/Crystal.
  8. Collect a Floating Fungus.
  9. The reward is 2000 RU per critter brought to the Zoo.
  10. After delivering all the animals any other critters or drones can be sold at the Zoo.

Bounty Hunter
  1. Find a Bounty Hunter License on
  2. Travel to the Epsilon Garanulus system and make contact with the Criminal Archive station.
  3. First bounty is on Dalator Max, in a Harmony Fighter near the Beta Lynx System, reward is 3000 RU.
14 Kommentare
SiliconWolf6 1. Apr. 2023 um 22:44 
Charlox quest needs 100 lead. This guide recommended the Atharna system, but I only found about 40 units of lead there. I began checking out the stars on my way back, and found that the Georgiana system has over 100 units.
whemix 13. Feb. 2022 um 1:51 
For the Cartographer's Beacon, if you pick the option to pay the Menkmack Profiteer (instead of threatening it) for the beacon, you can hail the ship again to join your fleet.
koolaid 9. Feb. 2021 um 20:02 
where is vega
Shinsekami 30. Dez. 2020 um 16:44 
You can't complete The Golden Ship if you disable the Mu'Kay base first, which I did unknowingly. You can accept the quest at the bar and you're not supposed to be able to. Now we have a quest we can never complete.
MissGrimReaper 11. Okt. 2020 um 8:31 
I think I srewed something up. I met the Mowlings before the squid people and now I can't get any quests from squid people. But I got quest from the Mowlings.
Rhonin the wizard  [Autor] 17. Apr. 2020 um 1:04 
@TheScorchingDragon
Please make a thread in the technical support sub-forum so I may assist you.
https://steamcommunity.com/app/271260/discussions/12/
TheScorchingDragon 17. Apr. 2020 um 0:35 
:roar: I have the same problem as nepavending.
No way to get id card and nyx alura's ship isnt there
nepavending 27. März 2020 um 12:50 
Stuck on Levite quest. Can’t find Nyx Alura in the system mentioned here. Can’t get ID card for Lexite base in Qualia.
Angelique 30. Sep. 2019 um 0:04 
So I'd like to note that I recently got this game and the DLC (earth rising up to chapter 3) and was able to start the quest to create hybrid ships before I could even make terran cruisers.
Rhonin the wizard  [Autor] 1. Apr. 2019 um 12:22 
@jowei.tzikin-men6
Do you have the Earth Rising expansion?