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Dark Matter Power Creation
   
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5.552 MB
2018年7月11日 10時21分
2019年7月7日 17時37分
12 項目の変更履歴 ( 表示 )

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Dark Matter Power Creation

解説
"Dark Matter Power Creation"

This mod has been integrated into Ancient Cache of Technologies, if you have ACOT, you don't need this one

Introduction

Ever wonder why must we always have to steal Dark Matter Techs from those stupid relics who spent years doing noting but afk Fallen Empires? Are our scientists really that terrible that we can't somehow come up with the knowledge on our own? Why can't we just ask the Curators, those guys surely most know something about it.

This mod allows your empire to develop Dark Matter Power on your own, through a long chain of events and multiple researches that may take multiple years. You may summon a science convention and have everyone debate until someone gets it right, hire a smuggler to steal stuffs for you or pay the Curators to do it for you.

And then, you must carefully select the brighest amongst your scientists to relentlessly search for the right answer to each obstacle that prevents your empire from clamiming what is rightfully yours.

Features

  • A chain of events that allow your empire to learn the existence and possibility of harnessing Dark Matter Power.

  • Three new technologies to research, all will aid you in the quest to obtain the ultimate power. You must understand how to extract it, how to contain it and finally how to use it.

  • Some new event sounds associated with the new events.

  • If you manage to learn Dark Matter Power through other means first, all techs associated with this mod will be researched for free!

  • Does not overwrite any vanilla files.

For the full walkthrough on how to progress on each stage, see the discussion.

Future Plans

Probably more ways to acquire the knowledge of the Dark Matter Power in the first event.

Known Issues and Limitations

  • This is a long series of events. If you have mods that add components that surpass DM-tier stuffs, you may find Dark Matter Power less rewarding.

  • I am turning from a tech that is literally impossible to research conventionally into one that is possible, so do not expect this task to be a cake-walk. This will be a hard journey.

  • I am not English Native, some localisation texts may be weird or incorrect. Feel free to point them out and I will correct or change them.

  • The smuggler talks to you in a creepy English voice. If you prefer the game to never mention English voices then I am terribly sorry for breaking the immersion. Just pick other options lol.

  • Due to the complications in researching it, don't expect the AI to be able to get them anytime soon without some luck elements.

Save and Mod Compatibility

  • Should work fine on existing saves.

  • Doesn't overwrite any vanilla files.

Credits and Special Thanks to

- Some of the sounds used in the new events are (again lol) from Stellaris and Starcraft 2. With the exception of the Smuggler one which I recorded it myself.

- Stellaris Modding Den Community, still learning new stuffs everyday there.

- All supporters and subscribers.

NOTE: No scientists were harmed in the creation of this mod. We only suffered few resonance cascades and system-wide explosions while developing Dark Matter.

NOTE2: This mod adds only three new techs, Dark Matter Power Generation/Containment/Application. Any other techs you see in the screenshots are from other mods such as Extra Ship Components or Zenith of the Fallen Empire!


My other works

Improved Transport Ship Behaviors and Transport Upgrades!

Stellaris Enhanced Sound Project

Talking Non-Humanoid Portrait

Talking Portrait Expanded

The Zenith of Fallen Empire: Ancient Cache of Technology

ESC/ZOFE Merge Patcg

Advisors

Captain Diomedes

SM Xenophobe

You can contact and find my lobby in the Stellaris Modding Den Community Here
[discord.gg]
人気スレッド 全て表示 (1)
8
2024年12月21日 20時53分
ピン留め: [SPOILERS] Walkthrough on how to obtain Dark Matter Power with this mod.
Chirumiru ShiRoz
84 件のコメント
Undeadhorrer 2024年12月26日 10時45分 
it says I need to have the requisite scientist assigned. Does anyone know where I need to have them assigned to?
DruidDobby 2023年2月12日 2時55分 
Yo, do you plan on updating this mod any further?
I know it's included in ACOT, but it's nice to be able to use this as a standalone, and would be nice if it worked with future versions too :)
starfirejordan 2020年3月21日 1時23分 
will this still work for 2.6?
indestructable007 2020年2月28日 16時41分 
@Nismo, I would recommend using the base ACOT mod, as the features from this have been incorporated into it.
Nismo 2019年10月31日 16時02分 
Hi Chirumiru - Just want to say I have used your mod with great success over the past few months and I have loved it thank you! However, in my latest play through, I am struggling to see the physics research options appear under the 'dark designs' event. I have a level 10 curator scientist in the physics field but I am now just going through the late game repeatables with no luck. No other mods installed and I have researched Dark Matter Generation - any idea what might be the problem? Or am I doing something wrong? Any help would be appreciated!
Garodil 2019年10月11日 1時42分 
It works fine now. It was my mistake.
Chirumiru ShiRoz  [作成者] 2019年10月11日 1時15分 
@Leiche I may have forgot to update localisation for this mod, but generally if you used Curator, then just proceed with engineering then society.
Garodil 2019年10月6日 14時07分 
hello guy. is it impossible to research dark matter application if you researched dark matter with help of curators? It says that i need physic expert, but dark matter power generation is already acquired
kamina1993 2019年7月10日 16時33分 
The description window for the first event triggers, but none of the 3 special projects are actually added to the log... can you look into this?
Crazy Old Texan 2019年7月7日 19時50分 
To hell with this crap I want Light Matter Tech.