Stellaris

Stellaris

188 ratings
Unlocked Traits
   
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54.076 KB
Jul 10, 2018 @ 5:58pm
Dec 8, 2018 @ 7:09pm
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Unlocked Traits

Description
This mod unlocks the traits available ingame at the game start. Its not meant to be balanced and only for roleplaying. While you can select all traits in species creation screen, for traits from DLCs you need the required DLC for the trait to appear in game. The AI will not random spawn with these traits.

Features
  • Presapient: Makes the 6 presapient traits, the uplifted trait, and the servile trait from Syncretic Evolution selectable at game start. If you take the bio-ascension path you can unlock these traits as well.
    • Uplifted: +5% Happiness
    • Conservative: +5% Happiness, +25% Governing Ethics Attraction, -33% Leader Experience Gain
    • Earthbound: +10% Energy Credits, +10% Garrison Health, +50% Forticiation Defense Bonus
    • Irradiated: +100% Tomb World Habitability, +30 Leader Lifespan
    • Natural Intellectuals: +5% Unity Output, +10% Physics Output, +10% Engineering Output, +10% Society Output, -10% Minerals
    • Proles: +10% Army Damage, +10% Minerals, +10% Food, -15% Physics Output, -15% Engineering Output, -15% Society Output
    • Starborn: +50% Migration Speed, -25% Resettlement Cost, +10% Habitability
    • Servile: +10% Happiness, +50% Governing Ethics Attraction, +10% Minerals, +10% Food, -10% Energy Credits, -25% Physics Output, -25% Engineering Output, -25% Society Output, -33% Leader Experience Gain, -1 Leader Skill Levels
  • Advanced Traits (Utopia): Makes the 5 advanced traits from biological ascension, cybernetic, synthetic, latent psionic, and psionic selectable at game start.
    • Delicious: +50% Pop Food Multiplier
    • Nerve Stapled: +10% Minerals, +10% Food, -50% Unity, -50% Energy, -75% Physics Output, -75% Engineering Output, -75% Society Output, -2 Leader Skills, No unhappiness
    • Fertile: +30% Pop Growth Speed, +10% Unity, +5% Other Species Owner Happiness, +5% Happiness
    • Robust: +30% Environment Tolerance, +5% Resource Output, +50 Leader Age
    • Erudite: +20% Engineering Output, +20% Physics Output, +20% Society Output, +1 Leader Skill Levels
    • Cybernetic: +20% Envionrment Tolerance, +10% Army Damage, +40 Leader Age
    • Synthetic: Turns your pops into synths at game start, removes all other traits.
    • Latent Psionic: +5% Physics Output, +5% Engineering Output, +5% Society Output, +5% Energy
    • Psionic: +10% Physics Output, +10% Engineering Output, +10% Society Output, +10% Energy, +5% Happiness
  • Event Traits: Makes the event traits Awoken, Brain Slug, and Self-Modified selectable at game start.
    • Awoken: Turns your pops into synths at game start, removes all other traits, and adds +30% Physics Output, +30% Engineering Output, +30% Society Output, +25% Consumer Goods Consumption, +50% Resettlement Costs
    • Brainslug: +10% Physics Output, +10% Engineering Output, +10% Society Output, +10% Unity, -25% Pop Growth
    • Self-Modified: Does nothing at the moment, costs 0 trait points.
  • Origin Traits: Turns the Survivor and Life-Seeded civics into selectable traits, also adds the Tomb World, Gaia World, Machine World, and AI World start traits.
    • Survivor: +70% Tomb World Habitability, +10 Leader Age, Start on a Tomb World
    • Life-Seeded: Start on a 25 Tile Gaia World
    • Tomb World: Start on a Tomb World
    • Gaia World: Start on a Gaia World
    • Machine World: For Machine Empires, start on a Machine World
    • AI World: For Machine Empires, start on a 25 Tile Machine World

Compatibility:
  • Compatible with 2.2.1
  • Available in all languages
  • No files overwritten or modified.

Note from Author:
  • This mod is a replacement mod for Presapient Traits Selectable & Life-Seeded Mod version that I previously published. I'm trying to consolidate mods so there would be less turn around time to updating them!
  • Presapient Traits Selectable was proposed by @outomaton/オートマトン.
  • The code actually duplicates all of the traits in-game, so this will be compatible with any mod. If you have find any bugs let me know. Have fun & enjoy!
  • Watch a timelapse of this mod's creation on YouTube.
49 Comments
DrakeSteele Apr 8 @ 4:35pm 
Damn.. 4 years later and still asking for an update..
Nekomata Okayu Aug 30, 2022 @ 6:37am 
doesnt work on 3.4
dcb$510 Jun 14, 2021 @ 4:22pm 
doesnt worlk
Warr10rP6 Jun 13, 2021 @ 8:01pm 
Anyone interested in more global mods on traits can look at "Species Trait Diversity"
Voidfaire Wraithforme Sep 26, 2020 @ 4:02pm 
This is currently the oldest mod that I have installed, and its definitely showing its wear. Haven't found a suitable replacement yet.
DrakeSteele Aug 11, 2020 @ 7:49pm 
Any updates planned by anyone?
emperorsnake Jun 27, 2020 @ 6:08pm 
needs an update
ุReshy Jun 24, 2020 @ 10:55am 
Specifically, it seems to be Robust and Erudite seem to be bugged this way.
ุReshy Jun 24, 2020 @ 10:47am 
Seems to be a bit buggy, I think some of the traits will cause the game to treat your species as always having habitability 0%.
Azraile May 12, 2020 @ 1:54am 
yah it's broken if you use Lithoids..... otherwise you should be fine