Else Heart.Break()

Else Heart.Break()

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Master Floppy List
By 󰀞jk
I love the floppies. The disks are full of whimsy (and dare I say philosophy), but having to go through the game to read them is inconvenient.

kamiawolf started a list of floppies and their contents, but the list has sadly been left unfinished. So I finished it here.

Do note that many floppies have spoilers. I haven't tagged any with [spoiler] because large code blocks behind a spoiler are very hard to read. Continue at your own risk.

That being said, the Manual, Sprak Manual, and Poetry sections are both spoiler-free and useful if you're new to the game. Well, the poetry isn't that useful, but you know what I mean. Those three sections come first, followed by potential spoiler material.
   
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Manual
Manual1
=================================== THE BEGINNER'S GUIDE TO THE MODIFIER =================================== *** Chapter 11: Comments *** A comment in the code is ignored by the compiler. You can create a comment by typing the # sign. Any text on the line to the right of the # sign will be ignored. Be helpful to your future self and others - comment your code!

Manual2
=================================== THE BEGINNER'S GUIDE TO THE MODIFIER =================================== *** Chapter 5: Autocomplete *** The section at the lower part of your modifier ("help area") has a list of functions available to you when programming. Start writing the name of a function to limit the number of options and find it in the list of suggestions. If you press the TAB key, the highlighted option will be inserted into the code with a starting parenthesis: ( When entering arguments to a function the help area will show documentation for each argument.

Manual3
=================================== THE BEGINNER'S GUIDE TO THE MODIFIER =================================== *** Chapter 4: Errors *** When errors are detected, either during compilation (see floppy 4) or when the program is running, execution will stop and the error will be presented in the "help area", the lower part of the modifier window. In case of a runtime error it's possible to start the program again, either by activating the object or by compiling the code again.

Manual4
=================================== THE BEGINNER'S GUIDE TO THE MODIFIER =================================== *** Chapter 2: The Compiler *** A compiler is a program that takes source code in the form of text and transforms it into something that can be executed by the computer. If any errors are discovered during the compilation step they will be presented to the programmer in the "help area", the lower part of the modifier.
Sprak Manual 0-3
SprakManual0
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Programming, what a wonderful thing! Ah... the joy of controlling everything and anything through the magical spells of code alone. This manual will teach you all you need to know to become a sorcerer of bits, a a master of logic and the ruler of both data and functions. There are 10 chapters and we recommend you read them all in order, since the later chapters build upon previous material. Here's an overview of what we will go through: ------------------------ 1. Introduction to problem solving 2. Variables 3. Math 4. Functions 5. If-statements 6. Arrays 7. Loops 8. Handling text 9. Objects and methods ------------------------ The language you will learn is called SPRAK. We hope that you will find it fun and enlightening to use!

SprakManual1
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 1 --- Introduction to problem solving ============================================= How do you solve a problem? This is a tricky question for sure. After all, every problem is unique and needs its own unique solution. Or does it? A lot of similar, related problems in programming come up again and again. An experienced programmer might not have to think consciously at all about how to solve such situations. The right answer just appears in her or his head and can be typed into the computer without much thought at all. But how does one learn how to perform such a feat? "Read code!" is an oft-repeated mantra for the young and inexperienced programmer. This tip is very good, naturally, but can be hard to follow in practice. Many real-world solutions are both messy and poorly structured, with many strange details that make them both hard to read and reason about. Without guidance a page of code might be almost impossible to understand for anyone except its author (and sometimes even her or him). Still, it IS very much worthwhile trying to understand other people's code and pick up little things here and there, trying to find patterns and exploring another person's solutions. A very good trick indeed can be to rewrite someone else's code with your own style and improvements. This helps tremendously with understanding the flow and connections in the written code. But back to problem solving! The main method of solving a problem, in programming and otherwise, is to DECONSCTRUCT the problem and solve each component individually. This simple method has proven to be incredibly effective and lies at the heart of both functional composition (see Chapter 5) and object orientation (see Chapter 9). By breaking things down into smaller and smaller pieces, something big and tangled can become quite small and manageable. How to do this well is something we will touch upon again and again throughout this text. By analyzing the problem at hand and then trying to take it apart and putting it together with the different constructs you will learn in the following chapters, hopefully you too can become a master of problem solving! Finally, if nothing works and a solution completely eludes you - take a nap, walk away from your machine, go for a walk or grab a sandwich. Nothing helps problem solving as much as sleep and some fresh air.

SprakManual2
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 2 --- Variables ======================= Variables are used for naming things. This might seem like a trivial task but do not be deceived, the ability to name things is one of the most important things of all in programming. The reason for this is that it allows us to abstract and handle the components of our solution in a symbolic way. For example: instead of referring to your name as a string of characters like "Lisa" we can create a variable containing this value. The variable might be called something like 'name' and could even refer to different names at different points in time, depending on the needs of the program. Here are some examples of how to create variables: number x = 10 string myName = "Simon" bool itIsChristmas = false Notice the words to the left, like 'number', 'string' and 'bool'. Those are TYPES and they describe what kind of data we want to put inside the variable. After that comes the variable name. This should be something descriptive that explains what kind of thing we have put inside the variable. Next up is the equal sign, '=' This means that we set the value of the variable to whatever is on the right side. Variables can be re-set to other values by using the equal sign, like this: x = 11 myName = "Simone" itIsChristmas = true This requires the variables to have already been declared earlier in the program using the syntax above with a type and a name (like 'number x = 10' for example). If a variable contains a number type it can be changed in some additional ways just for convenience, saving a few key strokes: x++ # Increase by one x += 10 # Increase by 10 x-- # Decrease by one x -= 20 # Decrease by 20

SprakManual3
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 3 --- Math ================== Don't let this chapter scare you! You don't need to be a math whiz to do programming. Curiosity and logical thinking will take you much further, trust me. Still, it is often very useful to perform different kinds of math operations in your code. The basic ones are: + # plus - # minus * # multiplication / # division These operations can be used in the following manner: number x = 10 + 20 number y = x * 2 number z = y - 1 Now x will have the value 30, y will be 60 and z will be 59. Make sure you understand why this is and how each variable depends on the one defined before it. You can also construct more complex, compound math statements like the following one: x = 10 / y * z + 1 The operators follow regular operator precedence, which means that the * and / will be calculated before + and - . To change this, parenthesis can be used: x = 10 / y * (z + 1) Different computer systems might have other math operations available as FUNCTIONS (see Chapter 5). There are some more math operators that are quite handy, like the following ones: < # less than <= # less than or equal > # greater than >= # greater than or equal == # equal != # not equal They are used similarly to +, -, * and / but return true or false as their result: 30 < 20 # false 5 <= 5 # true 100 != 0 # true
Sprak Manual 4-6
SprakManual4 (2 Copies)
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 4 --- Functions ======================= Functions are the main tool for abstraction and simplification in programming. Basically it gives your code super powers by making something a self contained unit and parameterizing it. This all sounds very abstract and perhaps not very useful in itself, so let's check out some examples. First of all, here's how you CALL a function: Print("Hello!") This will make the computer print the text "Hello!" (without the quotes) to the screen - if it is a computer with a monitor, that is! In that case the name of the function was Print and the parameter was "Hello!". By using different parameters we can make the function behave differently each time we call it. This function might seem a bit strange, at least if you're used to functions in math. The weird thing is that it doesn't return anything! Functions in SPRAK don't need to do that, so that's totally fine. We often want to use functions that return values though, so here's how: number x = Max(13, 10) This will assign the return value from the function Max to the variable 'x'. Max takes two parameters and returns whichever one is the largest. In this case it is 13 so 'x' will get that value. We could also use variables or other functions as parameters to the Max function, like this: number x = Max(Random(), 0.5) The Random function doesn't take any parameters and returns a random value between 0.0 and 1.0. This random value is compared to 0.5 and the biggest one is selected and assigned to 'x'. Writing your own functions is pretty simple and looks a bit like defining variables. You could even say that a function is a variable containing a piece of code, so it makes sense to think about it that way. Here's my attempt at writing my own function for calculating the area of a circle: number AreaOfCircle(number radius) return radius * radius * 3.1415 end There are many different parts to this code so let's pull it all apart. The first line explains what kind of value the function will return (a number), the name of the function itself ('AreaOfCircle') and finally what parameters it accepts (a single number called 'radius'). The names used for the parameter is only known inside the function - someone using the AreaOfCircle function does not need to know anything about it. Inside the function, between the first line and the last one containing the final 'end', we have the code that will run when this function is called. In this particular case we multiply 'radius' with itself and with Pi, then return that particular result to the caller. To use this function we could do something like this: number a = AreaOfCircle(3.0) The variable 'a' would now contain the value of 3.0 * 3.0 * 3.1415, which is something like 28.27 If you want to see if an object has a certain function you can use the function HasFunction(), like this: if HasFunction("Print") Print("Hello") end

SprakManual5 (2 Copies)
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 5 --- If statements =========================== Time for some fun! The if statement is a central part of what makes computers able to "think". It selects different paths through the code, depending on if something is true or not. Kind of like a railroad switch with a little guy checking which way the current train should go. For example, let's say that we have a variable named 'SECRET', containing either the value 'true' or 'false', we don't know which. How can we find out?! By using an if-statement of course: if SECRET Print("true!") end There are several interesting things to note here. First of all the use of the two words 'if' and 'end'. These two go together like a pair. The 'end' word shows where the block of code ends. Everything in between will happen if the variable called 'SECRET' contains the value 'true'. In this case it will print "true!". On the other hand, if the variable contains 'false' nothing will happen at all. What if we want to print something in that case too? Here's one way to do it: if SECRET Print("true!") else Print("false!") end You could do several things in the block between 'if' and 'end'. Don't be confused by the text being moved a bit to the right, that's just for readability. if SECRET Print("The") Print("SECRET") Print("is") Print("true!") end It is possible to have even more cases by using the following notation: if a # do something else if b # do something else else if c # do this if c is true (but a and b are false) else # do this if a, b and c are all false end Finally, several variables or expressions containing logical values (true / false) can be checked together using the word 'and' and 'or': if a and (b or c) # this will happen if a and b # OR a and c are true end Don't worry if this seems confusing, just come back later and re-read any section that didn't make sense the first time.

SprakManual6
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 6 --- Arrays ==================== Arrays are a way of combining several values into one structure that can be manipulated and passed around as a single unit. It's very handy! Here's one way to create an array: array numbers = [10, 5, 7, 123] The '[' and ']' surround the numbers or whatever you want to put into the array, kind of like the sides of a box or something... This array (called 'numbers') now contains the four numbers 10, 5, 7 and 123. We can get them out of the variable by using the indexing operator, which looks like this: Print(numbers[0]) Print(numbers[1]) Print(numbers[2]) Print(numbers[3]) This will print each one of the "slots" in the array, starting with the '10' in the first slot and ending with '123' in the last one. Note that the indexing of the array starts at 0 and ends at 3. This is a weird standard that most programming languages follow and you just need to accept that it feels a bit strange. The indexing operator can also be used to assign new values to somewhere in the array: numbers[1] = 666 Now the 'numbers' variable will contain [10, 666, 7, 123] Be careful with this so you don't create bugs! Manipulating arrays in this way can be tricky. There is a function called 'Count' that counts how many things there are in an array. Just pass the array to 'Count' like this: Count(numbers) # the function returns 4 in this case There are more tricks and functions that use arrays but this is a good start.
Sprak Manual 7-9
SprakManual7
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 7 --- Loops =================== Loops are used to make a block of code run over and over again, like this: loop Print("Hello!") end This will keep on printing "Hello!" forever and ever, or at least until someone turns off the computer, or something like that... A loop can also be interrupted from inside using the 'break' keyword: loop if IsDone() break end end Print("Done!") This code will keep looping until the function 'IsDone' returns true, upon which execution will continue below the loop and the program will print "Done!". A loop can also loop "through" an array. This is very simple, just add the array after the 'loop' keyword: loop [1, 2, 3, 4, 5] # do something five times end Usually you want to access the elements in the array. Then you have to give it a name: array a = [1, 2, 3, 4, 5] loop x in a Print(x) end This will print each thing that is stored in the array! If you want to loop through a range of numbers, say 0 up to 100 you can do that with the 'from' ... 'to' keywords: loop x from 0 to 100 Print(x) end This is much more efficient than creating an array with all those numbers in it.

SprakManual8
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 8 --- Manipulating text =============================== SPRAK's tools for manipulating text are few and kind of simplistic. It's still important to know them though. Without good textual output and input a lot of programs would suffer from very poor usability. The most important operation is representing different kinds of data as text. This is usually automatically done whenever a function needs text. For example the print function: Print(10) This will output the text "10", just as expected. Somewhat more interesting is the '+' operator which can be used to put together longer strings: Print("X has the value " + X) This will automatically convert X to a string and print something like "X has the value 42", if X has the value 42. You can also print arrays but if they are long they might get cut off half-way through to fit on the screen and not create enormous strings.

SprakManual9 (2 Copies)
##################################### # SPRAK PROGRAMMING LANGUAGE MANUAL # ##################################### Chapter 9 --- Objects and methods ================================= This is the final and perhaps most exciting chapter of this whole manual. We have now reached the most powerful construct of Sprak, the dot operator. The dot operator is used to call functions in OTHER objects. These functions are usually called methods to differentiate them from normal functions. Since such a method can do things to the object it is attached to, and even call other methods in other objects, the power that comes with the dot operator is immense. Please wield it carefully and try not to make a mess. Here's how you use it. First connect to another object: var o = Connect("HomeComputer") Then use the connection (stored in the variable 'o' in this case) together with the dot operator to call a method: o.Print("Hello at home!") This will make the computer that you connected to print the message "Hello at home!" on its monitor. This requires access to the internet, naturally.
Poetry
Poetry1
Roses are dead Violets are ??? D.

Poetry2
----------------- This is my memory A sphere of light Of you Inside my head. ----------------- By Dorian 2004

Poetry3
Forsok till raddning genom tankeflykt och overglidningar fran drom till drom blev ofta var metod. Med ena benet drankt i kanslosvall det andra med sitt stod i kanslodod vi ofta stod. Jag fragade mig sjalv men glomde svara. Jag dromde mig ett liv men glomde vara. Jag reste alltet runt men glomde fara - ty jag satt fange har i Aniara. - 'Aniara', Harry Martinsson
Digital Trash 0-9
DigitalTrash0 (5 Copies)
1. Cranberry juice 2. Tea 3. Coffee 4. Mead 5. Orange juice 6. Red wine 7. White wine 8. Beer 9. Water

DigitalTrash1 (2 Copies)
(define (eval exp env) (cond ((self-evaluating? exp) exp) ((variable? exp) (lookup-variable-value exp env)) ((quoted? exp) (text-of-quotation exp)) ((assignment? exp) (eval-assignment exp env)) ((definition? exp) (eval-definition exp env)) ((if? exp) (eval-if exp env)) ((lambda? exp) (make-procedure (lambda-parameters exp) (lambda-body exp) env)) ((begin? exp) (eval-sequence (begin-actions exp) env)) ((cond? exp) (eval (cond->if exp) env)) ((application? exp) (apply (eval (operator exp) env) (list-of-values (operands exp) env))) (else (error "Unknown expression type -- EVAL" exp))))

DigitalTrash2 (2 Copies)
rNow < _fovTimerGoal) rGoal) { { nOutSine(_fovStart, _fovGoal, (_fovT _fovTimerNow += Time.deltaTime; if (_fovTimerNow >= _fovTime _fovTimerS tart = _f ovTimerNow = _fovTimerGoal; SetFov(_fovStart = _fovGoal); } _fovTimerGoal - _fovTimerStart)));else { SetFov(iTween.easeI } } else { _fovTimerStart = _fovTim } } imerNow - _fovTimerStart) / ( erNow = _fovTimerGoal;

DigitalTrash3 (2 Copies)
10 PRINT "HELLO WORLD" 20 GOTO 10

DigitalTrash4 (2 Copies)
<html> <head> <title>MY HOME PAGE</title> </head> <body> <h1>Welcome to Nini's personal web site</h1> <p> My name is Nini and I work at the shoe shop in Dorisburg. <img src="pony.gif"> </p> </body> </html>

DigitalTrash5 (2 Copies)
APIs ===== (accessible with the screwdriver) - internet - arcade - floppy - memory - door # Are there more...? # /Zarah

DigitalTrash6 (4 Copies)
* Curry * Church * Turing * McCarthy SetWorldPosition(“SecretArcade”, 1, 1)

DigitalTrash7 (3 Copies)
It's like a human, but smaller with a high-pitched voice Few have seen them Where have they gone?

DigitalTrash8

# Bubble sort

var a = [5, 4, 7, 2, 1, 6, 3]

loop
bool didFlip = false
loop i from 0 to Count(a) - 2
if a[i] > a[i + 1]
var temp = a[i]
a[i] = a[i + 1]
a[i + 1] = temp
didFlip = true
end
end
if didFlip == false
break
end
end

DigitalTrash9 (4 Copies)
Any effectively generated theory capable of expressing elementary arithmetic cannot be both consistent and complete. In particular, for any consistent, effectively generated formal theory that proves certain basic arithmetic truths, there is an arithmetical statement that is true, but not provable in the theory.
Digital Trash 10-19
DigitalTrash10
So tired................................. Pixie, where are you? I need you. I need you. I NEED YOU!

DigitalTrash11 (3 Copies)
Letter from Rolf: Orgryte 6 September 1920. Hi my love, how's life? Are you listening closely and eating enough? Ive been thinking about what you said. How come sound affects me so much? I think it just brings back so many memories... You and me practicing fishing in the meadow while the birds sing... The sound of gravel when you approached the house from the road... Would always make me glad! And that's why I just had to go here and collect some. I hope this letter and disk reaches you some day and that you can use what I found in youre future computer programs. I must admit I dont get it with all this computers programing stuff but I know you love it... I just wish i would have found some of those music disks i was told existed here... Maybe I'm looking in the wrong places.. Anyways, loads of love! // Rolf

DigitalTrash12 (2 Copies)
On a beech tree rudely carved NC was here Why did she do it? Was she scared or sad? On a beech tree rudely carved NC loved me Why did she do it? Was she bored, or forced Do something pretty while you can Don't be a fool Reading the gospel to yourself is fine Do something pretty while you can Don't be afraid Skating a pirouette on ice is cool On a bus stop in town "We rule the school" Written for everyone to see and read On a bus stop in town "We rule the school" Written for everyone with eyes in their head Do something pretty while you can Don't fall asleep Driving from California to New York Call me a prophet if you like It's no secret You know the world is made for men You know the world is made for men You know the world is made for men Not us

DigitalTrash13
don't mean to seem like I care about material things Like a social status I just want four walls and adobe slabs for my girls

DigitalTrash14
# A test of an animated stick figure # # W=512, H=256 ClearText() var animStep = 0.1 var animate = true number x=10 number y=130 number speed=50 var anim_walk = [] var man_ps = [] man_ps[0] = [15,0] #HeadT man_ps[1] = [0,10] #HeadL man_ps[2] = [30,10] #HeadR man_ps[3] = [15,20] #Neck man_ps[4] = [15,40] #Groin man_ps[5] = [5,30] #ElbowL man_ps[6] = [20,30] #ElbowR man_ps[7] = [3,40] #HandL man_ps[8] = [30,38] #HandR man_ps[9] = [10,50] #KneeL man_ps[10] = [20,45] #KneeR man_ps[11] = [0,60] #FootL man_ps[12] = [30,60] #FootR anim_walk[0] = man_ps man_ps = [] man_ps[0] = [15,1] #HeadT man_ps[1] = [0,11] #HeadL man_ps[2] = [30,11] #HeadR man_ps[3] = [15,21] #Neck man_ps[4] = [15,40] #Groin man_ps[5] = [7,30] #ElbowL man_ps[6] = [17,30] #ElbowR man_ps[7] = [10,40] #HandL man_ps[8] = [25,38] #HandR man_ps[9] = [13,50] #KneeL man_ps[10] = [19,45] #KneeR man_ps[11] = [0,55] #FootL man_ps[12] = [26,60] #FootR anim_walk[1] = man_ps man_ps = [] man_ps[0] = [15,2] #HeadT man_ps[1] = [0,12] #HeadL man_ps[2] = [30,12] #HeadR man_ps[3] = [15,22] #Neck man_ps[4] = [15,40] #Groin man_ps[5] = [10,30] #ElbowL man_ps[6] = [14,30] #ElbowR man_ps[7] = [20,40] #HandL man_ps[8] = [20,38] #HandR man_ps[9] = [16,50] #KneeL man_ps[10] = [17,45] #KneeR man_ps[11] = [5,55] #FootL man_ps[12] = [22,60] #FootR anim_walk[2] = man_ps man_ps = [] man_ps[0] = [15,2] #HeadT man_ps[1] = [0,12] #HeadL man_ps[2] = [30,12] #HeadR man_ps[3] = [15,22] #Neck man_ps[4] = [15,40] #Groin man_ps[5] = [15,30] #ElbowL man_ps[6] = [8,30] #ElbowR man_ps[7] = [25,40] #HandL man_ps[8] = [15,38] #HandR man_ps[9] = [20,50] #KneeL man_ps[10] = [15,45] #KneeR man_ps[11] = [15,56] #FootL man_ps[12] = [15,60] #FootR anim_walk[3] = man_ps man_ps = [] man_ps[0] = [15,1] #HeadT man_ps[1] = [0,11] #HeadL man_ps[2] = [30,11] #HeadR man_ps[3] = [15,21] #Neck man_ps[4] = [15,40] #Groin man_ps[5] = [20,30] #ElbowL man_ps[6] = [3,30] #ElbowR man_ps[7] = [30,40] #HandL man_ps[8] = [10,38] #HandR man_ps[9] = [25,50] #KneeL man_ps[10] = [14,45] #KneeR man_ps[11] = [20,56] #FootL man_ps[12] = [8,60] #FootR anim_walk[4] = man_ps var man_ls = [] man_ls = [[0,1],[0,2],[1,3],[2,3],[3,4],[3,5],[5,7],[3,6],[6,8],[4,9],[9,11],[4,10],[10,12]] number T = Time() number dT number aT = 0 number ai = 0 loop dT = Time()-T T = Time() if (Time()-aT) > animStep ai = ai + 1 ai = Mod(ai,Count(anim_walk)) if animate man_ps = anim_walk[ai] end aT = Time() end x = Mod(x + dT * speed,512) loop l in man_ls var p1 = man_ps[l[0]] var p2 = man_ps[l[1]] Line(x+p1[0],y+p1[1],x+p2[0],y+p2[1]) end # Ground Line(0,y+61,512,y+61) DisplayGraphics() end

DigitalTrash15 (4 Copies)
Programming might not be what you think. Programming might not be as hard as you think. Programming might be fun. Programming might be worth... a look. Programming might be... for you. Programming might...... completely ♥♥♥♥ you up! Nothing here. Nope. Well, OK... ... www.pizzawilltearusappart.com

DigitalTrash16 (3 Copies)
Yeah... I've hidden it in the shack next to Elsa's house. She's got the key, I believe. Don't do anything stupid. Please.

DigitalTrash17 (3 Copies)
Hello, how do I get out of here?! HELLO?!!! Can you hear me? Please...

DigitalTrash18 (3 Copies)

DigitalTrash19 (3 Copies)
The Three Monad Laws ==================== return a >>= k == k a m >>= return == m m >>= (\x -> k x >>= h) == (m >>= k) >>= h
Digital Trash 20-39
DigitalTrash20
Three gods, A, B, and C are called, in no particular order, True, False, and Random. True always speaks truly, False always speaks falsely, but whether Random speaks truly or falsely is a completely random matter. Your task is to determine the identities of A, B, and C by asking three yes-no questions; each question must be put to exactly one god. The gods understand English, but will answer all questions in their own language, in which the words for yes and no are da and ja, in some order. You do not know which word means which.

DigitalTrash21 (3 Copies)
.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. THIS SENTENCE IS FALSE .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. THE FOLLOWING STATEMENT IS FALSE THE PREVIOUS STATEMENT IS TRUE .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

DigitalTrash22 (5 Copies)

DigitalTrash23 (6 Copies)
*/*\*/*\*/*\* WHITE LADY */*\*/*\*/*\* 2 shots of dry gin 3/4 shot triple sec 3/4 shot fresh lemon juice 1/3 shot sugar syrup \***D/ \**/ \/ | | _|_ Garnish with a slice of lemon.

DigitalTrash24 (2 Copies)
SONGS-THAT-ARE-THE-BEST- SONG-IN-THE-WORLD- WHEN-YOU-LISTEN-TO-THEM The State I'm In - Belle & Sebastian Wuthering Heights - Kate Bush No Time for Us - Broder Daniel Boys Don't Cry - The Cure 1995 - The Radio Dept. La Ritournelle - Sebastien Tellier En grej som hande for elva ar sedan - Doktor Kosmos Sunshine in Chicago - Sun Kil Moon

DigitalTrash25 (5 Copies)

DigitalTrash26 (4 Copies)
Drink types =========== Coke Coffee Margarita Dry Martini Long Island Iced Tea Bloody Mary Beer

DigitalTrash27
They're on to mee....--- They know what I have stolen, but they don't know how I managed to make it work! I think they're coming. I need to run! The "thing" is hidden where the wind always blows and then you need to go inside. It wasn't safe to put the two of them in the same place... If i don't make it, remember to keep fighting! SetWorldPosition("Hotel_Exterior", 41, 35) SetWorldPosition("Hotel_Lobby", 32, 15) SetWorldPosition("Hotel_Room1", 11, 10) SetWorldPosition("Plaza", 6, 43) SetWorldPosition("Lodge_Room2", 6, 43) SetWorldPosition("Lodge_Room1", 11, 22) SetWorldPosition("Ministry_Lobby", 6, -27)f SetWorldPosition("PoorDesolateBuilding1_Exterior", 24, 14) SetWorldPosition("Casino_Floor2", -3, 20) SetWorldPosition("FelixApartment", 4, -17) SetWorldPosition("TownHall", 32, 45) SetWorldPosition("Cafe_Exterior", 6, -7) SetWorldPosition("BetweenFelixAndLongson", -3, -7) -- Ratvader

DigitalTrash28
.... . .-.. .-.. --- .-- --- .-. .-.. -..

DigitalTrash29 (3 Copies)
(defun fun (f) (if (f) (fun (f)) (not-fun)))

DigitalTrash30
///////cheap beer. ****** you get free coke from every machine > lil' bit o code > i get drunk for no penny AT ALL . , / (suavest) . , / Urban has GOT TO SEE THIS

DigitalTrash31
___i keep forgetting to check this out____ attn! where does it come from? that book looks weird I painted the eyes on the wall as a prank mostly to safeguard? I must be going nuts. I should take a break... I'm writing notes to myself again.

DigitalTrash32
___i keep forgetting to check this out____ attn! wow it's here too now? that bit on the floor... maybe I should stop buying my drugs from felix but it's kinda pretty ******<>*******

DigitalTrash33 (2 Copies)
THE PATH IS MOSTLY CLEAR HERE I GUESS BUSINESS ISN'T EXACTLY BOOMING HAHA FOR THEM AT LEAST :P ok what's your most ADVANCED emoticon? Ronny showed me something like this ))<>(( Pooping back and forth forever . . . . . .

DigitalTrash34
============ = = = = = = = But I have dreams, dreams that you could never guess! I'm not giving false hopes. You could have them too. But you've made some scientific discovery. SO I GUESS YOU DON*T HAVE TO = = = = = = = = ============

DigitalTrash35
Seth Brundle set something in motion... I'll admit it was a bit too... messy for my tastes but you know I have issues and am sensitive with my food so But whatever IT WORKS! All you have TO DO is PUSH THE BUTTON

DigitalTrash36
The Heart is Real Once they were starting to mine that stuff I just hope there won't be a mist coming.

DigitalTrash37
TODO * Check alarms * Count Cigarettes * Change tune on Jukebox (found a floppy with some hints) * Call Jorgen * Call Mom * Write bogus report * Talk to Ivan see if he is still on

DigitalTrash38
Jacyś ludzie Jacyś ludzie w ucieczce przed jakimiś ludźmi. W jakimś kraju pod słońcem i niektórymi chmurami. Zostawiają za sobą jakieś swoje wszystko, obsiane pola, jakieś kury, psy, lusterka, w których właśnie przegląda się ogień. Mają na plecach dzbanki i tobołki, im bardziej puste, tym z dnia na dzień cięższe. Odbywa się po cichu czyjeś ustawanie, a w zgiełku czyjeś komuś chleba wydzieranie i czyjeś martwym dzieckiem potrząsanie. Przed nimi jakaś wciąż nie tędy droga, nie ten, co trzeba most nad rzeką dziwnie różową. Dokoła jakieś strzały, raz bliżej, raz dalej, w górze samolot trochę kołujący. Przydałaby się jakaś niewidzialność, jakaś bura kamienność, a jeszcze lepiej niebyłość na pewien krótki czas albo i długi. Coś jeszcze się wydarzy, tylko gdzie i co. Ktoś wyjdzie im naprzeciw, tylko kiedy, kto, w ilu postaciach i w jakich zamiarach. Jeśli będzie miał wybór, może nie zechce być wrogiem i pozostawi ich przy jakimś życiu. -Wislawa Szymborska

DigitalTrash39
SANDWICH DE HALLOUMI CHANTERELLE 1 chunk of halloumi cheese 1 avocado 1 red onion 1 ciabatta 1 creme bonjour chanterelle 1 pinch o' rucola salad Slice ciabatta Slice red onion Peel and slice avocado Fry halloumi Add all to ciabatta Super Classico!
Digital Trash 40-59
DigitalTrash40
You've picked a very sunny and private place to grow You have easy access to this space You can bring water to your plants when needed You're sure no one else knows about the spot. As far as privacy, try leaving a few $5 bills in the area, come back a few weeks later, if the $5 bills are still around, you have some evidence that no one else has visited this spot since you left.

DigitalTrash41
Good for relaxin' https://www.youtube.com/watch?v=E_S9XZEt1YU

DigitalTrash42
1) Stan Sakai 2) Edward Hopper 3) Moebius Joker) Mike Mignola

DigitalTrash43
############### *Talk to Longson - We can't have the Ministry AND the Factory dumping their weird waste in the canal like this. The pH values are off the charts and the whole bay will sour if this continues. ♥♥♥♥♥♥♥ idiots.

DigitalTrash44
Dispose Merman!!!!!

DigitalTrash45 (2 Copies)
Magazines XXX 1. Fib Aktuellt 2. Aktuell Rapport 3. Lektyr 4. Paff

DigitalTrash46
You fill the room with sweet sensation distracting bits of information crowd the space where logic dwells distorting sights and sounds and smells...

DigitalTrash47
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ''''''''''''''''''''''''''''''''''''''''''''';'';';.;'''''''''''''' '''''''''''''''''''''''''''''''''''''''''''';;;;;;;;''''''''';;'''' '''''''''''''''''''''''''''''''''''''''''''''';;;.;;'''''''';;;;;;' '''''''''''''''''''''''''''''''''''';'''++'''';;+;;;'''''';';;;;;;; ''''''''''''''''''''''''''''''''''';++''''''';;.;;;;'''''''''';;;;; '''''''''''';';;';'';''';;;''''''++';;'''''';;,;;;;'''''''''''';;;; ';'';'''';'';;;;;;;;;;;;;'';;;;++;;;;;;'''';;:;;;;;'''''''''''''''; '';;;'';';;;;;;;';;;;;;;;;;;''';;;;;;;;''';;.;;;;'''''''''';;'''';; ;;;;;';;;;';;;;;;;;;;;;;;;'+;:;;;;;;;;';;;;.:;;'''''''';'';;;;;'''; ;;'';;;;;+;;;;;;;;;;';;;++';;;;;;;;;;;;;;;.:;;;'';'';;'''';;;;;'';; ;;;';;;++':;;;';;;;;;;++';;;;;;;;;;;;;;;:.:;;;;;;;;';'''''';;;;;';; ;;;;;;++;;;+:;';;;;;;+++:;;;';;;;;';;;::::;;';;;;;'''';;;';;;;;;;;; ;;;;;+++;+'';;;:;;;+++';;;;;;;;'';;;;;:.:;';';;;;;''';;'''';;;;;;;; ;;;;++';+;;;;;;;;+++;;;;;;;;;;;;;;;;::.:;;;;;;;;;;';;;;;:;;;;;;;;;; ;;;+++;'+;;;:::+'++'+;;:;:;:;;;;;;;;:.::;;;;;;;;;;;;;;;:::;;;;;;;;; ;;'++'+';;;;::+++;';::::::::::;;;;::.::;;;;';;;;;;;;;;;;;;;;;;;;;;; ;'++;;++;;;;;'++;;;:::::::::::;;;::,::;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;+++;;+;;;;'+'+;;;:::::::::::;;;::.::;;;;;;;;;:;;;;;;;;:;;;;;;;;;;; +#+;+';;;;'++;+'':::::++::::;;;::.::;:;;;;;;;;::::::;:::::;;;;;;;;: +'#''+';::++;''::::::++++;::::::.::::;;;;;;;;;:::::::::::::;;;;;;;: +++'+'':++';':::::::+##+++;.,::.,::::;::;;;;;;;:::::::::::::;;;;;;: +''+''''+++;;+::::::##+++'+:....:::::::::;;;;;;;::::::::::::;;;;;:: ++++++'+++;;;:::::::####+;;.:::::;;;;;:::::::;;;;;::::::::::;;;;::: +++++'+++;'+;::::::::###+'+:';+'+';+'';;:;::::::::::::::::::::;:::: +++++++++++'::::::::::##++++++++++++#::+++::::::::::::::::::::::::' +++++++++'';+''::::::::#+++++++'...::::::'::::::::::::::::::::::::+ ++'++++++;;+';;:::::::::+++###+:...::::::::::::::::::::::;::::;;:'+ ++++++'+;+'';;;:':::::::#++;+++:::::::::::::::::::::::::;;;;::;;;++ +++#+''+++#:';'++;::::::#+;+';+++;;:;;;:::::::::::::::::;;;;;;;+'+# +++++'+'++;;;+++;:::::::+;+++;':+++';:;:::;;::::::;:;;;;';;;;;'++++ ++++'+#'+:;;+++:'::::;;:#++'''::::::;+'::;;;:;;::;';;;;;;';;;;''+++ +++'++++:;''++:'+'::;;;:++++';:::::;;;'';;;;:;;;';';;;;;;;;;;;++'++ +++#++#;;++:;';+++;;;;+++'++;;;;::;;;;+++;;;;;;;''';;;;';';;;;+'#++ ++++'++'++:;+;+;+;';'+##++++;;:;;:;;;;;;;;;;'+;;;'''+;'''';+''+++++ +++'+++++:;+;+;;;++'++##+###;;;+;;';;;;';;'+;++'''';+;';'''+;'+++++ +++++++;';+'+++;;+#++@####';::;+;;;'';;;+';'++++;;;'++'''''++++++++ +++++++;;;+'++:;+#+#+###++++';::;''+'++++''+#'+++'+;+'++''+++'+++++ ++++++;+;+'++:;+#+###+@#+##+++';:'+#+++#+''+++++++++'+'''+'+++++### ++++#++;+'+'+;'@####+##+###++++++;#+++#++#++'+''''+'+''++++'++++++# ++++++;+++'++######+###+#@##+''++###+'#++#++++#+++++'++++#++#+#++## +++++;#+++########++##+##+#++'+++#+##+###+#++++'+++++''+'+++++++#+# @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ szczęściarz SetWorldPosition("HarbSouthSewer2", 85.5, 1.4662, -45.5)

DigitalTrash48
---=== ATTENTION WORKERS ===--- DO NOT TRY TO IMPROVE THE REFINING ALGORITHM ON YOUR OWN. The rights to the algorithm are not owned by us and any changes must be signed off by me. I know that it's not efficient and that creating screwdrivers isn't exactly what we set out to do. But please, I have enough problems with the Ministry as it is. - DAVE

DigitalTrash49
Dear Monad, We need to increase ORE quality by 50 - 70 % to be able to produce modifiers in a reliable manner. Could we hire someone from your staff who can improve the refinement program? It's way too bad at the moment, this won't do if we are to ramp up production and start delivering modifiers world-wide. - DAVE

DigitalTrash50
=-_-=-_-=-_-=-_-=-_-=-_-=-_-=-_-= I need to get out more... Anyways, it's on the roof now. Managed to move it. Didn't mean to dig so deep and now... I can't get rid of it. Gotta tighten "security" on this shack. Can't have those SUITS snoopin' around, Like poor Roby. These notes actually work when you haven't seen anyone for a couple o weeks. Like a diary but with important info And it's almost like I'm Uh Talking to myself =P

DigitalTrash51
DAMN IT! Who has stolen the teleporter?

DigitalTrash52
Neighbour, I had to leave. It'll probably be a long time before you find this. Didn't have the guts to tell you myself... Gotta go. Dug too deep. Went too far. As I slept in my drug induced dreams And crept beyond borders. I have been destroyed. She's waiting for me at the 'Outpost' Yours truly, Albert

DigitalTrash53
else Heart.Break() There's no doubt about it.

DigitalTrash54
*________________ *________________ *________________ What about the youth What about tomorrow What about the world It's our greatest sorrow What about the trees And the heart that's hollow What about the feels It's a wicked one we follow

DigitalTrash55
“Doublethink means the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both of them.”

DigitalTrash56
WHAT GOD IS HE, WRITES LAWS OF PEACE What God is he, writes laws of Peace, and clothes him in a tempest What pitying Angels lusts for Tears, and fans himself with sighs What crawling villain preaches abstinence, and wraps himself In fat of Lambs? No more I FOLLOW NO MORE OBEDIENCE PAY

DigitalTrash57
Everyday I'm Huzzlin'

DigitalTrash58
Connect ("Lowenbrau") Slurp()

DigitalTrash59
number r1 = 2 + Random() * 1.5 number r2 = 2 + Random() * 1.5 number r3 = 2 + Random() * 1.5 SetColor (r1, r2, r3)
Digital Trash 60-74
DigitalTrash60
*****'''*****'''*****'''*****'''*****'''*****'''*****''' *****'''*****'''*****'''*****'''*****'''***** *****'''*****'''*****'''*****'''***** *****'''*****'''*****'''*****''' *****'''*****'''*****''' *****'''*****''' *****''' ** * ' ' ' ' ' ' ' ' ' ' ' ' Better to leave before it all falls down. The wrong people The wrong hands Never fear The distant lands OK, time to leave this ♥♥♥♥♥♥♥ town. When some of them started disappearing we should have taken it more seriously. Things aren't always what they seem. Good times never last. Someone always has to ruin the fun. I hope Ratvader got rid of it!

DigitalTrash61
==================== There are a few things to think about in life. ==================== - It's easy to lose track of oneself if one does not have routines such as sleeping regularly. Maybe not always but at least sometimes. Or just drink a lot of coffeeee.... - Be curious! Poking your nose around in various things, and also perhaps where it shouldn't be, is not a bad thing necessarily. It's just that old people seem to forget the importance of these things. - You don't always have to sleep in your own bed. Sometimes you can find a derelict bed when you're out and about in the most peculiar places. Don't be afraid to take a nap. - Do whatever you want. ANY fool can make a rule, and any fool can break it. So, have fun! N PS. I know for a fact that sometimes they forget to lock the door behind the reception desk. DS

DigitalTrash62
# SVANTE 22:00 - 23:00 Guarding Guard Ministry_CorridorLevel2a 23:00 - 00:00 Guarding Guard Ministry_CorridorLevel2b 00:00 - 01:00 Guarding Guard Ministry_CorridorLevel2a 01:00 - 02:00 Guarding Guard Ministry_CorridorLevel2b 02:00 - 03:00 Guarding Guard Ministry_CorridorLevel2a 03:00 - 04:00 Guarding Guard Ministry_CorridorLevel2b 04:00 - 05:00 Guarding Guard Ministry_CorridorLevel2a 05:00 - 06:00 Guarding Guard Ministry_CorridorLevel2b 06:00 - 07:00 Guarding Guard Ministry_CorridorLevel2a 07:00 - 09:00 Guarding Guard Ministry_CorridorLevel2b 09:00 - 22:00 Guarding Guard Ministry_CorridorLevel2a

DigitalTrash63
WHaT iS LoVE? BaBY dOn'T HUrt me DoN't hURt me nO MORE

DigitalTrash64
The 420 chillout: Connect ("RatvadersDreamEntrance") Slurp() Whoever this Ratguy is he knows how to pick a spot. Preferebly go there AT NIGHT

DigitalTrash65
# ADVICE ON CLEANLINESS Dancing in the rain Drinking water AVOID SLEEPING IN THE STREETS! BOOZE IS NO GOOD EITHER Smelliness(10) # what's that about?! BASTARDS!

DigitalTrash66
So you found the teleporting device? Or did you slurp your way here? Oh well, I'm impressed... The floppy with all the World Positions sure was helpful wasn't it? If you found it that is.. I managed to escape the time I wrote that other note, managed to escape to this place of refuge, safety or sanctuary if you would like to call it that.. The ministry never found me here. This place is beyond their control and reach. Some one said: As long as we keep our head and voice high and rhythm going the melody will follow. Im looking for my melody.. I sure hope we all can find our melody someday.. All these commercial ones sounds the same anyways.. If you're reading this I probably didn't make it back. Too bad. I left the loop running.. XxX Ratvader

DigitalTrash67
YUGEN: An awareness of the universe that triggers emotional responses too deep and powerful for words. KURAMOTO: Order in chaos. THX FOR PLAYING J O N T E

DigitalTrash68
You might find this useful for feedback sounds. You know, code works or code is not working? You know this better than me! Any ways just type this in. Modem 1 Modem 2 Modem 3 Startup (is this what they call a sound logo?) I will never know, will I.. Complete 1 Complete 2 Fail 1 Fail 2

DigitalTrash69
What is it you call them.. Game sound? What's wrong with Jazz anyways?! Progress is not always good you know.. I guess this is a song? "Arcade music" Not my cup of tea, but it sounds funny blip blop I guess. (found these sounds in a new awesome arcade hall. You would have loved it) Blip 1 Blip 2 Blip 3 Coin 1 Coin 2 Coin 3 Coin 4 Jump 1 Jump 2 Jump 3 Laser 1 Laser 2 Error Warning Explosion 1 Explosion 2 Hit 1 Hit 2 Hit 3 Powerup 1 Powerup 2 Powerup 3 Powerup 4 Powerup 5 Shoot 1 Shoot 2 Shoot 3

DigitalTrash70
And the best for last! If youre ever planing on going here, stand underneath one of the lovely trees at dawn. It is magic! In case you don't, here is a sample.. But its always better in real life of course. Blackbird 1 Blackbird 2 Blackbird 3 Blackbird 4 Blackbird 5

DigitalTrash71
I've been tracking these… "Ministry" dudes, and I think I'm on to something.. This is what I've learned: All computers and crazy machines in the city is tapped by the ministry. My tests and analysis shows different messages hidden in the sounds they are making. The ones I've collected and experimented on are: Electricity 1 Electricity 2 (This one is evil..) Guardian (Guarding the you know what.. the www) ComputerSound 1 ComputerSound 2 ComputerSound 3 (Cant figure this one out..) ComputerSound 4 Thunder 1 Thunder 2 Atmosphere 1 (Don't know if this is the work of the Ministry) Atmosphere 2 You can run them on any playable object that you can hack. Just remember that they may have altered the pitch of the object in itself... So it might not play at its normal speed. Just type PlaySound("SoundName")

DigitalTrash72
There's a "Hidden_FuseBox" you can slurp to Not a big deal maybe but might be worth doing.

DigitalTrash73
I uh didn't wanna tell you this BUT SetWorldPosition("NickeRoom", 0, 0) Be careful, I don't know what goes on there...

DigitalTrash74
You know the drill by now right? Connect ("DesolateFuseBox") Slurp()
Factory Data
FactoryData1
TODO ==== 1. revise safety regulations for the machine in hall 1 2. negotiate with the union (no vacation this year) 3. prepare for dinner with Dr. Monad on the 17th 4. increase server room security, door etc

FactoryData2
# A nested loop is # a loop inside a loop. # This is an example of # a simple program for # refining a piece of # mineral or similar. loop loop from 0 to 10 Refine(@) end end

FactoryData3
# Computers, floor 1 Factory_Floor1_FlatScreen_FlatComputerScreen_1 Factory_Floor1_FlatScreen_FlatComputerScreen_2 Factory_Floor1_FlatScreen_FlatComputerScreen_3 Factory_Floor1_FlatScreen_FlatComputerScreen_4 Factory_Floor1_FlatScreen_FlatComputerScreen_5 # Computers, floor 2 Factory_Floor2_FlatScreen_FlatComputerScreen_1 Factory_Floor2_FlatScreen_FlatComputerScreen_2 Factory_Floor2_FlatScreen_FlatComputerScreen_3 Factory_Floor2_FlatScreen_FlatComputerScreen_4 Factory_Floor2_FlatScreen_FlatComputerScreen_5 Factory_Floor2_FlatScreen_FlatComputerScreen_6 Factory_Floor2_FlatScreen_FlatComputerScreen_7 # Computers, corridor Factory_Corridor_MediumSewerComputer_MediumSewerComputer_1 Factory_Corridor_FlatScreen_FlatComputerScreen_1 FactoryServerDoor FactoryServerDoor2 FlatScreen_FlatComputerScreen # Computers, lobby Factory_Lobby_MediumSewerComputer_MediumSewerComputer_1 Factory_Lobby_MediumSewerComputer_MediumSewerComputer_2 Factory_Lobby_MediumSewerComputer_MediumSewerComputer_3 Factory_Lobby_MediumSewerComputer_MediumSewerComputer_4 Factory_Lobby_MediumSewerComputer_MediumSewerComputer_5 Factory_Lobby_MediumSewerComputer_MediumSewerComputer_6 FactoryLobbyTrap Factory_Lobby_FlatScreen_FlatComputerScreen_2 Factory_Lobby_FlatScreen_FlatComputerScreen_3 Factory_Lobby_FlatScreen_FlatComputerScreen_4 Factory_Lobby_FlatScreen_FlatComputerScreen_5 Factory_Lobby_FlatScreen_FlatComputerScreen_6 Factory_Lobby_FlatScreen_FlatComputerScreen_7 FenceLogger1 FenceLogger2

FactoryData4
Refining process ================ The goods can be refined in 16 unique positions. Currently the refine function has a 25% chance of error which will reset the goods' quality at the current position to 'u', 'v', 'w', 'x', 'y' or 'z'

FactoryData5
TYPES ===== ["ore", "gold", "silver", "crystal", "iron"] QUALITY ======= 0 - 3 Abysmal 4 - 5 Rough 6 - 8 OK 9 Great 10 Perfect # - MEMORY KEYS - # W311SPRNG # MONADOOR

FactoryData6
MACHINE MANUAL PAGE 1 Insert goods into pipe. Run program. Retrieve goods from machine.

FactoryData7
3000 hjydadzmn wt ocz ziy ja ocz tzvm. 400 - 500f rdocdi ozi tzvmn. fzzk ocz kmjypxodji xjnon yjri. npbbznozy mzovdg kmdxz 199. izo kmjado vmjpiy 150 oj 160. ocz 3y-kmdiozm xvi kmjypxz wvndxvggt vit fdiy ja jwezxo. ajxpn ji hjydadzmn viy joczm xjhkpozm mzgvozy kmjypxon. omt oj dhkmjqz mzadidib kmjxznn hjmz. xpmmzio hzocjyn vmz ijo bjjy zijpbc. vgnj, zqzi ocjpbc do bjzn rdocjpo nvtdib: ocz czvmo *hpno* wz fzko nvaz.

FactoryData8
(M x) >>= f = f x

FactoryData9
- Buy milk - Call Sofia - Tidy room

FactoryData10
loop from 1 to 9 Refine(@) Sleep(1) Refine(@) Sleep(2) Refine(@) end
Ministry Data
MinistryData0 (13 Copies)
DAILY ROUTINE ............. 1. Wipe down computer screen 2. Make sure keyboard is clean 3. Log into computer, check messages 4. Talk to your boss at least once a day 5. At least 20 task must be finished each week 6. Remember to say good bye to your colleagues before leaving 7. Sleep at least 8 hours a night

MinistryData1 (7 Copies)
Health memo no 2 ................ Don't drink too much coffee during work hours.

MinistryData2 (20 Copies)
Health memo no 1 ................ Exercise daily before bed. Remember to stretch after waking up.

MinistryData3 (14 Copies)
Health memo no 3 ................ Boozing during night hours will severely diminish productivity at work. Drink water.

MinistryData4 (16 Copies)
REGULATIONS =========== Elevators must not be used by unauthorized personnel. Never change any code unless permission has been given by your superiors. Never access foreign servers from your regular workstations. Food must be eaten in the dining area.

MinistryData5 (19 Copies)
Attn: security team ...................... What should we do with the malicious "form" in office #2? It has caused a lot of havoc and we have left it alone, for now. This situation can't continue much longer though! Regards, T.1. ============== ============== ============== Response ........ We need clearance from Dr. Monad before we can attack it directly. She's been unreachable the whole day though. / Security

MinistryData6 (11 Copies)
Construction of "THE DRILL" ........................... [x] Energy Source [x] Target [ ] Security Assessment [x] Software =============== =============== =============== Q: Where should we put it? Experiment hall seems reasonable, don't you think? /M.

MinistryData7 (12 Copies)
Christmas party ............... Ideas: Songs, gifts, christmas tree. We'll send out instructions and regulations before January 1st. The plan is to improve morale and increase productivity by 18-20% Awaiting your approval. ============ ============ ============ Seems good to me. But how about one of those men with beards...? /M. ================ ================ ================ Dear Monad, Not sure what you're talking about. Please get back to me ASAP. Best regards, T.2.

MinistryData8 (13 Copies)
My dreams ......... 1. Travel to Spain 2. Start a bakery 3. Find someone to love

MinistryData9 (21 Copies)
Name suggestions ................ * Drilly * Spear * Hammer * HELL MET * Bouncer-1 * Tigerlily * BOBBY * Shark * Denter

MinistryData10
*************************************** Ministry front door: 5611 ***************************************

MinistryData11

# ILLEGAL!

ClearText()
var machine = Connect("FactoryMachineA")

loop
Print(machine.Analyze())
var s = machine.Analyze()
loop i from 0 to 15
if CharToInt(s[i]) > 4
Print("Will refine '" + s[i] + "' at index " + i + ".")
machine.Refine(i)
s = machine.Analyze()
Print("Result: '" + s[i] + "'")
else
Print("Will not refine '" + s[i] + "', it's good enough.")
end
end
end
Music Tokens
MusicToken1 (3 Copies)
Even if you are a "Vagabond", always make sure your friends and family know how much you love them.


MusicToken2
I wonder if El Huervo wakes up every day and starts off by screaming HELLO WORLD! Yeah maybe "Surge" answers the question Kids and their wheels... * * * * *

MusicToken3
- We have to escape!
 - Escape?! - It's called "we gotta split"! - But why we gotta do that for?!
 - Come on, the old guy's gonna call the cops!
 - Yeah so what?
 - We took a lot of food, coffee, drinks!
 - Listen, we're shipwrecked right?
 - Yeah... - Exactly, so then we're allowed to "Knobb" other people's stash, but alright...
 ...all hands on deck!

MusicToken4
"Hunger" # This one's my favorite # / Hank

MusicToken5
Elsy's diary: 7 September 1922. ------------- I have been admiring these fascinating creatures all my life.. Every time we visited Kungalv I would listen, and look... And then we would run out in the woods to pick chanterelles... How I would chase you round and round the house... If my memories don't fail me our favorite song was called "HoneyBee"? Remember Inge humming it and telling us about his Police carrier? Oh, sweet music to my ears... Just like the buzzing of tiny wings. - Elsy

MusicToken6 (3 Copies)
The complexity is intense! It almost makes my head physically hurt! I'm trying to to line up the robots in favorable positions but it seems as if my opponent always knows what I'm thinking. 
 I'm really "Confounded". I don't know what TO DO!!!

MusicToken7 (3 Copies)
Journals from Kagge =================== Jonkoping 13 September 1909. When flying in my Hansa S12 and S17 over the Swedish woods I used to admire the fascinating animals that are still around. I hope my grandchildren get the chance to see and experience them as I did. In harmony I guess... The song "Wolf" is almost loud enough for me to play and listen to when I'm flying... Well, that's all for now, need to call my wife. Apparently B and C are up to no good. // Kagge

MusicToken8 (2 Copies)
-It's called "Clarity"!
 -What kind of weak ass name is that?
 -Well, I thought the synthesizer sounded sort of enlightened in some way.

MusicToken9 (2 Copies)
==================================================== Then after thousands of years they had finally managed to create a sort of "Shelter" in the form of a sarcophagus. As it was launched, forever drifting aimlessly in vast space, a prayer was uttered in the hope of it never reaching a destination. ====================================================

MusicToken10 (2 Copies)
I don't even know why they thought it was Rouven. It'd take a totally different kind of character 
 to dish out freebies like that... Only a true friend looks out for you even in the darkest of times. 
 Old habits die hard.
 A good gun will never "Rust". Ehe fn main() { let program = "+ + * - /"; let mut accumulator = 0i; for token in program.chars() { match token { '+' => accumulator += 1, '-' => accumulator -= 1, '*' => accumulator *= 2, '/' => accumulator /= 2, _ => { /* ignore everything else */ } } } println!("The program \"{}\" calculates the value {}", program, accumulator); }

MusicToken12
Ok well, some "Arcade music" would be nice huh? I mean, I think one speaker at least, is still funtional. =P

MusicToken13
Hello El Huervo! It's been a while.. How is that tomato plant doing? I heard Kristian has Tomatos on his... Anyways, this song is "AllAboutYouToo" Crank that stuff up on your nearest jukebox. PlaySound and all that.. Loads of love from *Hello World* :__:
Other Floppies
AIGP2015
PLANNING DOC AIGP 12-05 ----------------------- AUTHOR: T3 GOAL: Find "The Lodge" SITES TO INVESTIGATE: * Plaza Several Slurp() activities detected. * Harbor West House Room 1 ################# ### REDACTED #### ################# * Blue Dot (Burrows) Restaurant. Yulian seen around here.

Diary
December 26 ----------- Dear Diary, Ugh I hate diaries. I never know what to write. I have started many times but I can never keep it up. This time it will work out! I can feel it. Pixie December 27 =========== Dear diary,

DinerFloppy
############ # Reciepes # ############ Spaghetti Carbonara =================== Spaghetti Egg Black Pepper Salt Tomato Soup =========== Tomatoes Water Salt Broth Cafe Latte ========== Coffee Milk

GameSoundList
# Game sounds "Blip 1" "Blip 2" "Blip 3" "Coin 1" "Coin 2" "Coin 3" "Coin 4" "Error" "Warning" "Explosion 1" "Explosion 2" "Hit 1" "Hit 2" "Hit 3" "Jump 1" "Jump 2" "Jump 3" "Laser 1" "Laser 2" "Win" "Lose" "Powerup 1" "Powerup 2" "Powerup 3" "Powerup 4" "Powerup 5" "Shoot 1" "Shoot 2" "Shoot 3" "Arcade music" "Sine" "Square"

LineDrawing (2 Copies)
150 100 200 50 250 100 300 50 350 100 250 200 150 100

LoveLetter
Sebastian, I've seen you around and I must say -- You are a fantastic creature... a force of nature. I dream of you every night. Yours 4ever, D.M.

Lowenbrau
Connect ("Hotel_Exterior_CurcuitLocker_1") Slurp ()

Miman
I am Mimaroben.

MonadFiles
# FIELD NOTES 15/6 Such malleable materials! The Heart has been put into place, it seems to be working fine. Must explore more though. -------------------- 3/7 There's something peculiar about this area of the internet. Floppy: "Miman" Coordinates: -394, -50 The lack of exits is strange... I wonder who created this part? -------------------- 5/7 A tram station. Never seen that before.

MonadTodo
1. Decide on a name for the "thing" 2. Convince my baby to do the experiment 3. Create a better way of transportation (replace the book with a password- protected computer or something) 4. Do something about Zarah and ??? 5. Crush Y.L. and the others

PlaystationReceipt
--------------------------- $1999 --------------------------- --------------------------- Play Station (female model) REQUESTED OBJECT NAME: "LongsonPlaystation" Paid for by ##-####.##..#@# Feb 3 ........................... ........................... ........................... ........................... ........................... ...........................

RoomRegulations
1. Smoking in your room is STRONGLY forbidden 2. No littering 3. Be quiet, tread lightly 4. Don't eat in your room 5. Modification of Hotel property will be prosecuted

SecretFloppy
##################### ### TOP SECRET ### ##################### var Heart = Connect("Heart") if GetUser() == "Monad" Print("Energy level: " + Heart.EnergyLevel()) else end #********************#

StrangeDataFloppy
############### ############### ############### ############### ############### ############### end var hugin = Connect("Hugin") hugin.Print("Sum calculation result: " + sum) return sum end number PRODUCT(array a) var sum = 0 loop x in a sum *= x end ################### # # # # var a = Input("Enter rain amount:") SetRain(a) ########################### ############ var name = Input("Enter name of target: ") var personId = Connect(name) loop Sleep(1.0) if GetNumericData(name, "corruption") < 10 Sleep(4.0) ///REDACTED CODE///(name) Sleep(1.0) SetNumericData(name, "corruption", 100) end if Random() < 0.1 ///REDACTED CODE///(name) end end ######### ##########
1 Comments
Kabamaru Sep 23, 2019 @ 4:45am 
Nice, thank you.