Total War: WARHAMMER II

Total War: WARHAMMER II

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Fuchs' Wolfkin for Beastmen
   
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Tag: mod, Units
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3 Jul 2018 @ 12:16pm
6 Sep 2021 @ 10:19am
6 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

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Fuchs' Wolfkin for Beastmen

Deskripsi
Hey fellas!
Always wanted to add Skinwolves (armoured and *♥♥♥♥♥') and the big fuzzy Warwolves of Norsca to the Beastmen?
Then this mod is for you! :)
Big thanks goes to "Ben Ze'ef" and his mod "Werewolves for the Beastmen" for Total Warhammer I, as it taught me almost anything i needed to know for making this mod on my own.

Compatible with SFO

Have fun and a nice day!

Edit: Mod updated for new Beastmen-playstyle! 06.09.2021
53 Komentar
Fuchs / Fox  [pembuat] 9 Okt 2022 @ 8:27am 
@chinese-scribbling
there will be but not in the near future! c:
I am waiting for a later version of the main game when mortal empires becomes better implemented!
撿骨頭 7 Okt 2022 @ 8:53pm 
Will there be a WH3 version?
Totally Not Myers 16 Nov 2021 @ 12:45pm 
@IB Gaming

Fuchs said in a previous post in this thread that they'll be updating this mod so that the unit cap can increase, but focused on just getting the mod up and running for now with the Beastmen rework patch.
IB Gaming 12 Nov 2021 @ 7:55pm 
It doesn't look like there is a capacity increase option in the Rewards of Dread screen. Is it conflicting with another mod or is it not in the mod?
Tom Wolf 24 Okt 2021 @ 2:12pm 
then there is more reason to get wh1 and those dlcs next time theyre on sale.. :D
Fuchs / Fox  [pembuat] 21 Okt 2021 @ 12:03pm 
@Tom Wolf
because all bought dlcs for Warhammer 1 are valid in Warhammer 2 c:
Tom Wolf 21 Okt 2021 @ 10:02am 
why is this in warhammer 2 section when the dlc required is a wh1 dlc?
UncleDoctor 11 Okt 2021 @ 7:54pm 
Thanks for this. Skinwolves don't appear to be useable in custom battle though, but I see them in the building tree in campaign.
Fuchs / Fox  [pembuat] 8 Sep 2021 @ 12:26pm 
No, sadly not!
This Mod started as a mod just for myself and my friend, it is only on the workshop for easier access for him and the possibility for me to do some quick changes + auto update!

Making the units react to other mods and buffs would be a lot more work, for i had to make them to a standalone unit since the last beastmen patch.

They are no longer clones of the Norscan units and would need far more tuning and raw data until the game would identify them inside of its code for upgrades and techs.
...even less with other mods!
I am experimenting with simply putting them in the 'warhound'-category, so they get the buffs and techs that normally only effect the warhounds.
But that is still in the making, as i am new to this branch of modding! c:

Never would i've expected for others to use this mod too!
The Spanish Inquisition 8 Sep 2021 @ 4:37am 
Do they benefit from any tech or red line skill tree?