Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
@mucha nie siada Hope this won't get complicated:
1. Sensor Output
- Type: Time
- Channel: 6 (you can set any value you want except 0)
- Input: both max and min set to 1
Activation Input
- Axis: Horn (can be changed)
- Channel: 0
Place this sensor anywhere on your vehicle.
2. Detonator
- Axis: Custom
- Channel: 6 (same as sensor output channel)
Place the detonator between your missile and potential launcher-connecting brick.
I believe there are simpler ways to make this kind of launcher but I didn't test them.
Sorry for delay.
@gjritter I hope so :)
@J9Josh Thank you!