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Even as things are, I'm still interested in knowing how new weapons fit into the framework of what I already know, so I could utilize it when playing zedternal for example (if that still works).
1. Someone decides to help me out updating the spreadsheet;
2. TWi announces that there will be no major updates anymore;
3. DLC weapon pack gets a massive discount in the steam store.
4. Due to arbitrary unrelated cicrumstances I decide that I want to play KF2 regularly again.
Whats currently lacking:
HRG/DLC weapon evaluation and inclusion - which poses a significant problem due to inherently esoteric and unconventional mechanics behind them;
Berserker/Survivalist sections overhaul;
Minor but very important corrections like SWAT perk selection.