Source Filmmaker

Source Filmmaker

158 ratings
Using Jiggle Bones
By GayScout
Some items have jiggle bones that don't show up when you load them. This is a quick guide to tell you how to activate them.
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The process
Note: For the purposes of this guide I’m assuming you know how to attach items to models.

Some of the item models used in Team Fortress 2 use a type of bone called a jiggle bone. These bones don’t tend to show up automatically when you load up the models in SFM, but can be activated easily.


Step One: Load the model you want and attach it to your character.


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Step Two: In the Animation Set Editor right click on the model, go to “Utilities”, then select “Bake Procedural Bones”


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Step Three: Notice that an additional group has been added in the editor as a result of the baking. These are the hidden jiggle bones that you couldn't work with before.


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Step Four: Manipulate the bones however you like!
11 Comments
the freak Mar 16, 2021 @ 1:46pm 
you absolute chad
BEan Mar 2, 2021 @ 12:08pm 
nice! now i can make a convincing fish slap!
eva Feb 5, 2020 @ 9:23pm 
Thx
Todegal Jan 3, 2016 @ 10:32am 
Nice Thx.
LynnBean Mar 16, 2015 @ 5:12am 
thanks alot! this was really helpful :melon:
NieOrginalny Dec 20, 2013 @ 4:14am 
If you want to enable jigglebones again, you go to utilities, and "bake procedural bones" was replaced with "enable procedural bones".
The Sneaky Muffin Sep 7, 2013 @ 11:47am 
Thanks :D
Mr. Sono Aug 11, 2013 @ 7:44am 
Thanks dude!
Let me know if you post some new stuff =)
R234 Jun 19, 2013 @ 12:49pm 
This was quite helpful. Thanks :3
Yoogo ! May 3, 2013 @ 1:00pm 
thank you