Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Grav-Gun BeastMode
By SobrietyTest
Grav-Gun Based, High AOE room clearing build!
   
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Basics
This build is based on another guide for this game but It greatly improves upon it, and further breaks down how to set up this build in much greater detail.

This is a Grav Gun build for the crusaider class.

the basics of this build enable you to farm missions "In the red" to help you level up faster and earn those creds.

As I stated, this setup is built around the Grav-Gun, which is one of two required peices of Equipment The other being Sentinal Armor. everything else gear wise, you can build to suit your particular style but I will show you in detail what gear I am using and what skills/tags are important to have on that gear. This build also does not require Relic quality equipment, but it is certainly recomended because relic equipment is the only gear you can modify as needed.

The basic Idea here is to put out as much AOE damage as you can possibly manage. You do that in three ways with this build. Primarily with the Gravity Implosion, and Gravity surge skills on the gun itself, but also with your "Turret" armor skill from having Sentinal Armor equiped. With a maxed out AOE skill tree you can "spam" gravity surge, and you can maintain a high focus meter to always have a turret available to drop as soon as it comes off of cooldown.

Now we move on to how we actually accomplish this!
Perks
One of the most important aspects of any build is what perks are used.

The primary build uses the following perks.

Frenzon Dispenser: + 10% crit, -10% Hit Points

This perk can be subbed for our alternate choice below.







Keen Fury: Stacking +1% crit chance/strength for 5 seconds

This Perk can be subbed for our alternate choice below.






Adaptive Efficiency: +50% magazine cap and overheat threshold

This perk is essential for this build due to the Grav guns low overheat tollerance. With the amount of Gravity Implosions you will be tossing around the Grav Gun will overheat mid fight most of the time without this perk




I am not sure if it is just the current gear I am using, or if the crusaider in general is just not a crit heavy class but without the top two perks I am only working with a base 5%(from skills) crit chance (this can also be influence heavily with crit heavy stated gear), but with these perks I end up with a base 15% crit chance, with a stacking 1% bonus on every Kill. Which will play into our build nicely (which i will explain in detail later).

ALTERNATE BUILD/PERK CHOICES:
If you want to run with a less Crit dependant build I recomend using these two perks in place of the Crit perks above.

Self-Flagellation: regenerates class resorce instead of health at a rate of 1/10 of your health regen value.
this is an excellent perk choice if you are running gear with a lot of Health on Hit/Kill stats on it. Be warned however, you will be relying solely on inoculator charges to maintain your health as this perk negates ALL passive health regen except that of Health on Hit/Kill stats.

Grider: Grants a flat 30% damage boost acrost the board, but you deal no Critical hits.

This is an excellent perk if you want to maintain consistantly high DPS, but negates most of (if not all of) your high burst DPS potential.
Skills
This build is based on putting out as many Gravity Implosions as you can. In order to do that we need to completely max out the AOE skill tree. This is for one reason, the center skill in the tree. This skill is what enables us to basicaly room spam the Gravity Implosion skill.

The main skill we are looking for here is the center skill, Eradicative Protocols, which gives our AOE skills a 4% cooldown reduction on hits (for every target hit, every time they are hit, for the duration of the skill) and an 8% cooldown reduction when it kills something. This is what keeps the Gravity Implosion pain-train rollin down the track!!!!

There are two optional skills in this tree that dont have to be purchased in order to unlock the center skill but I would highly recomend taking them unless you want to save those two points to put somewhere else.

The second skill line we will need for this build is our Crit skill line. At least the top half of it at minimum. You can see here the skills you should purchase. The reasons we need this skill tree are two-fold. First, we need the crit stat as high as we can make it. Second, the skill we really need in this line is Cold Blood, which gives us 1 focus point every time we land a critical hit. this build is about doing two things, dropping as many turrets from our armor skill, and Gravity Implosions as we can. with a high crit stat the cold Blood skill is more than capable of keeping that focus meter topped off so we always have a turret to drop as needed.

This is where our alternate Perk choices comes into play, if you want to go with the Alternate build instead you will skip the entire Crit skill line, as the Grinder perk prevents crits from occuring. The alternate build is not Crit dependant and will more than make up for not having Cold Blood or high crit. Either option is viable for keeping your focus meter full so that you always have a turret to drop as needed.

Our third skill line is Physical Attacks. The grav Gun is a Kinetic/Physical damage weapon so this skill line should be self explanitory. More Grav gun base damage!







The last skill line I dont have a screenshot for but it is in the Ranged Damage skills. Acrost the top row of the ranged damage tree is a skill that reduces the "overheat" time by 30% (because at some point I promise you, you will overheat), and you will also benifit from a couple extra points of ranged Crit chance if you are going with the primary crit heavy build. There are also 4 skills in this line that give you a total of +20% damage to slowed,stunned, etc... enemys, very handy to have on this build as both main damage dealers in this build cause the slow effect.

If you choose to go with the Primary build you will have less free points to spend on personal skill choices, but the trade off in my opinion is having a bit more survivability by not sacrificing passive health regen. The Alternate build gives you a lot more free skill points to spend as you see fit, but I would strongly recommend the health and Defensive trees as the place to put those points to increase your survivability. Either way you play it, both options are efficient mission clearing builds, your probably not going break any speed records with this build, but you will have fun trying!
Gear
Idealy you will want to get your hands on as many Relic quality peices of gear as you can. Relic gear is the only gear you can "modify", or change the stats on. This does however get to be EXTREAMLY expensive when you are hunting for just the right stats on a peice of gear. Because every time you pay to change a stat (which is randomly generated) it gets significantly more expensive per attempt, topping out at about 37k per stat, per swap.

The primary stat choices on gear should be boosts to Crit chance (primary build), health on Hit/Kill (alternate build), the physical damage type (not heat or warp), AOE damage, Ranged damage, and skill cooldowns. In that order.

Secondary stat choices will be damage boosts to particualr enemy types, health regeneration (only works in primary build), increase focus meter size, Reducing focus meter consumption, and damage mitigation.

Here are a few screenshots of my current gear setup, keep in mind however this is all still a work in progress. I do not have any of this gear nearly as optimized as I would like yet. You may also notice not a single peice of my current gear has an ounce of crit stat on it (running with a 15% base crit with about 5% bonus to ranged crits from skills and the stacking perk bonus). But I still cut though tarrot misions set on "impossible" +250 dificulty like butter. once I get the gear worked out with some extra crit stat on it I will be set up nicely.

5 Comments
«F» Voyager Oct 22, 2020 @ 10:19am 
Does this still work?
Ivanark Jul 31, 2018 @ 6:11pm 
Movement tree won't do what 'reduction by hit' will.
Syko188 Jul 8, 2018 @ 4:18pm 
more cdr in movement tree with fewer pts invested/wasted on melee/grenades skills to get to the capstone in AOE tree.
SobrietyTest  [author] Jun 25, 2018 @ 4:31pm 
I did actually switch to a defelctor at some point, when I made the guide I did not have anything else relic quality for that slot. I also did not have access to the stagger exploitment perk at the time. but you are correct, it is a decent replacement perk.
The Terror Jun 24, 2018 @ 11:03pm 
Sentinel armor is good for lvling, absolutely not required. Same for Adaptive Effciency perk. Swap it for Cull of the Weak at lvl 47.

Stagger Exploitment is was better than Keen Fury. Pretty sure Concussive Trauma is not working atm.

Whats the point of the grenade? With all the CD reduce and Cold Blood you can have multiple deflector shields up.