Stonehearth

Stonehearth

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Kai Monkey's Traits - Version 3.51
 
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Jul 13, 2018 @ 2:58pm
Oct 10, 2018 @ 11:13am
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Kai Monkey's Traits - Version 3.51

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Description
NINE brand new traits, designed to make each of your hearthlings unique: all but one traits come with unique cosmetic elements, in addition to abilities that make you rethink how you play. Additionally, I have enabled Magnificent Beard to be able to be selected at embark time, which was previously impossible due to a bug this mod fixes.

Barbarian
This hearthling has an unique outfit, deals additional damage and joins the town as a level 1 footman. However they refuse to use any armor or shields (including being unable to become a knight)

Martial Trained
This hearthling is able to use any weapon, regardless of level or job. This is both a blessing and a curse, however, as they will often insist on having the best weapons available in the town even if there are, perhaps, other hearthlings who would benefit more

Pacifist
This hearthling has +2 spirit, but cannot ever take any combat roles (including modded combat roles!)

Noble
This hearthling will be extremely unhappy if they are a farmer, worker, footman, shepard or trapper. They do, however, join the town with 300 gold coins. They also have a stylish tiara or monocle

Jack of all Trades
This hearthling games five times more XP when under level 3, but gains XP painfully slowly after this point. Make the most of a Jack of all Trades by having them at level 3 in as many classes as possible, and promote them to suit each situation as they come up! This is the only trait in this pack that does not come with a cosmetic element

Wizened
As a member of the older generation, this hearthling walks much slower than others, but makes up with it for increased mental ability scores. They also have unique gold glasses, and always have gray hair

Divine Soul
This hearthling has holy powers without any need for traditional training. They join the settlement as a level 1 cleric, and come with a unique robe and staff. They do however, have slightly less armor, healing, and attack as a normal cleric.

Goblin
This hearthling does increased damage to all foes, but gets very sad after fights involving other goblins. They do, of course, cosmetically appear as a goblin

Scarred
This hearthling has a scar across their right eye, a permanent negative thought, but a number of small buffs across courage, speed and stamina.

If there are any bugs, suggestions, or notes about balance I can be found at https://discourse.stonehearth.net/t/wip-preview-kaimonkeys-traits-including-the-goblin-trait/36714/12
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63 Comments
roborolfe Apr 15 @ 10:27pm 
Adding any modded trait doesn't work with the command console with deb bug tools on. Any advice or is this a bug?
Speed demon Mar 5 @ 2:25am 
I think a good trait would be Spiritually/mentally/physically inclined. They get plus two to what they're inclined to and minus one in other categories.
Speed demon Mar 5 @ 2:23am 
will you be adding more traits to this?
Ninja-Intern Dec 27, 2018 @ 7:43am 
For future reference, the mod "name" for the console command for adding/removing traits is: kmnky_traits

Also, you can easily find ALL the mod names in your steamapps/common/stonehearth/saved_games folder. You'll have to find which save file you're using (or alternatively just use the autosave game file since that is specifically named) and just open up the "server_metadata" with notepad and you're golden.

Also, with ACE being released, some of Martial Trained bugs (such as a footman picking up a bow) may have been fixed.
Ninja-Intern Dec 25, 2018 @ 11:52pm 
Having a Heartling with Divine Soul + Martial Trained traits seem bug. Mine picked up the worse spear in my armory, didn't heal worth a damn, and worse, refused to get close to the injured. She'd stand around looking at the injured footman and would not heal. Avoid those two traits.
Llywylln Dec 9, 2018 @ 10:17pm 
I really like this Mod as a whole but I have to admit I hate the Barbarians. 50% more damage doesn't matter to a corpse. Unless the Barbarian also get Martial Trained (which happened to me once and that barb I loved) then I slap the wooden sword out of their hand and let them stay a worker or make them a crafter. Only Archery is a decent choice for a barbarian combat class. I use another mod called High Class, and I had a great Barbarian Sniper... but thankfully barbarian comes up so rarely as a trait, I don't have to worry about it much.
kaisalmon  [author] Dec 8, 2018 @ 4:20pm 
@mimzie Barbarian already does 50% more damage 😊
Mimzie Dec 5, 2018 @ 8:42pm 
could there possibly be a discussion on buffing the barbarian trait? I felt like having a barbarian was at a great hinderance (since they cant use armor OR shields). Some Ideas I had were givesome crafters either specific equipables that increase their dodge chance? But idk if thats even possible to integrate into Stonhearth.

Another Idea was toi just simply give them crit chance,, or a buff to their base damage. That way, although they are more vulnerable, they are more like a glass cannon unit.
Llywylln Nov 4, 2018 @ 4:51pm 
Oh, another silly thing I noticed... when I promoted Level 6 Footman to a warrior he dropped his weapons and armor back down to Level 1 equipment. He took off Iron Mail and a Bronze helmet for a thick padded vest and a padded hat healso downgraded his weapon to the iron mace, though I don't recall what weapon he had been using previously.
Llywylln Nov 4, 2018 @ 4:20pm 
Found some lbugs with the mod. The Barbarian keeps kying mysteriously. A Level 6 Footman + Level 6 Warrior Barbarian / Martial Trained with a Gravis sword just dies off while walking around with a Level 6 High Cleric. No combat music, Normal Difficulty just dies off. Reload game from earlier save. going fine, a few days later, dies off mysteriously without explanation.

Also, the Gravis Sword keeps reverting to a 'two handed sword' after a save and reload. Doesn't matter if it is equipped or in the stockpile.