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Rapido Turret Rebalance
   
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Jun 10, 2018 @ 8:23am
Jun 11, 2018 @ 2:12am
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Rapido Turret Rebalance

In 1 collection by CATman4L
Cat's Tweaks
7 items
Description
A rebalance of turrets to make them do 3 times less damage, while also increasing their reload speed by 3 times. this means that any stray bolts hitting your own people have a lower chance of instant killing that person but also that heavier armour is more effective against turrets allowing you to seige bases still.
In theory this will also boost the rate of which the turret and precision shooting skill is learned because its firing 3x more shots then it was before.

Mod is compatible with my Turret Range modying mods. see here:
2x Turret ranges - https://steamcommunity.com/sharedfiles/filedetails/?id=1408788905
5x Turret ranges -https://steamcommunity.com/sharedfiles/filedetails/?id=1408792985
10x Turret Ranges - https://steamcommunity.com/sharedfiles/filedetails/?id=1404737330

Let me know what you guys think :D
12 Comments
Draugheru Sep 3, 2023 @ 9:29am 
Maybe half damage at double speed instead.? Just a thought.
Serket Jun 23, 2023 @ 3:35pm 
Y'know, this mod is great, up until you're in the end game. Characters with 100 Perception, about 50 Dexterity, and 100 in Turrets, are hitting for 0 damage with single barrel Mk. II Harpoon Turrets.

My own turret bots have been killed by their allies on turrets without this mod, so this mod is great for surviving that kind of thing... but I also can't damage the guys raiding my base, with the most powerful single target defensive gun in the game.

I think the damage to fire rate ratio is fine, with the big issue being just how much harpoon resistance late game heavy armor gets. Heavy armor is literally a free pass into any base that has a gate guarded by turrets... These guys are only about 80 toughness, and in High Grade Samurai armor... What happens when Eyegore shows up? I literally can't hurt him.

If you were to make a mod, balanced around this one, that even slightly nerfs Harpoon Resistance on Heavy Armor, I would use it.
CATman4L  [author] Oct 4, 2018 @ 3:16pm 
oh thats just because those skeleton guards are insanly good at aiming turrets, u'll just have to try sneaking or bringing more people ;)
OneEyeWonderWorm Oct 4, 2018 @ 10:47am 
uuh theres an issue with the 3 times shot speed, i was exploring some ruins and the single skeleton guard on a crossbow turret managed to stun lock my character :(
CATman4L  [author] Jul 27, 2018 @ 2:45am 
they both only affect the manned turrets to give defensive placements a bit more of a buff, but the mounted crossbow doesnt need power meaning you could drop one anywhere in the feild aslong as u have materials if you are expecting company (such as outside a ruin)
X Jul 26, 2018 @ 9:26pm 
Does this mod affect crossbows as well? What about your turrent ranges mods?
Ruby Jun 28, 2018 @ 5:48am 
would be pretty interesting to see
Ruby Jun 28, 2018 @ 5:48am 
Could you make turret that uses lets say 40 power but dosent need anybody to operate it ??
CATman4L  [author] Jun 28, 2018 @ 2:30am 
they added the option in the FCS to make them use ammo for if anyone is making their own kinda turrets or dare i say a cannon x'D so they may do later on but they don't atm so its fine :D
ScrambieBambie Jun 27, 2018 @ 2:37pm 
Oh shit...you are right! I though they changed that in BETA.