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The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
I'm having issues importing some files, a Custom assetbundle window appears, and I'm not able to load the components.
Any tips?
Hmm.. they are set up as tokens to automatically generate their shape based on the image I think. Which would make setting them up as cards impossible :D
But, either way, they are not supposed to be shuffled or dealt, they are meant to be earned from "Best" to "Worst" score, by being the earliest to accomplish that particular level of action. Which is why I didn't think I needed to do anything special with them besides order them correctly on the table. As they would be placed, in a live game. Make sense?