Garry's Mod

Garry's Mod

2,547 ratings
gm_goldencity
 
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Type: Map, Addon
Tags: Fun, Build
File Size
Posted
Updated
26.380 MB
Jun 4 @ 5:10pm
Jul 1 @ 1:01pm
4 Change Notes ( view )

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Description
Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique
KingPomme, for expanding on that technique
bshadow, for the invisible rad light technique used for the streetlights
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. Also, you'll need to have detail textures enabled, otherwise the building textures won't look right.
Popular Discussions View All (6)
59
Aug 9 @ 4:12pm
how many easter eggs?
Preston
7
Jul 30 @ 3:26am
[POSIBLE SPOILER] Face in the sky?
CR_RMC_0422
6
Jun 27 @ 6:47pm
Fun just needs breakable glass
TahTurtleGod
< >
464 Comments
GhostBombKaBoo Aug 11 @ 9:48am 
Could you maybe put a circle fountain in the middle of the sidewalk crossing over the middle of the park? With a walkway going around it. Maybe two or three other fountains above it, where the water shoots down to the next fountain. (plstakesuggestion)
open the dimensions Aug 4 @ 2:16am 
Beautiful, huge and detailed map. Great work dude, you deserve a lot of credit for this
GhostBombKaBoo Aug 2 @ 6:58pm 
Only real issue I have is that the reflection boxes are weird. You can see reflections of buildings from outside on glass when you are inside. K i'm done talkin.
GhostBombKaBoo Aug 2 @ 6:57pm 
Nice that I don't need any other addons or VALVe games in order to run this.

I have made some destructible lamp posts where you can hit them with a car and they fall over. So this is cool. :steamhappy:
GhostBombKaBoo Aug 2 @ 6:55pm 
My god. IT LOOKS EVEN BETTER AT NIGHT. I love this. Can you make some kind of tram track or elevated track for Sligwolf trains? Or both? Also some working doors instead of teleporters. I kind of like taking my time to get to the top.
ThePatchWorkHoax Aug 2 @ 1:07pm 
Would also love a pre-installed nav mesh, I can never install those.
TheSolarInferno Jul 23 @ 11:15pm 
could you add a nav-mesh to the map so you can spawn the next-bots
nieczorTM Jul 19 @ 12:24pm 
GR8 MAP I LOV DAT MAP THE GREATEST MAP ON THIS MAP I PLAY EVERYDAY THIS MAP
Ivretor Jul 18 @ 4:58pm 
This looks so beatiful good job m8
anthonyjason15 Jul 18 @ 4:29am 
Runs really well. Fantastic job.