Team Fortress 2

Team Fortress 2

951 ratings
Toggle First Person World Models & Taunts
By get squishy with it
A script to toggle between normal first person and first person world models, plus first person taunts.
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What this silly thingyummywhatsit is

The recent TF2 update added a new command that allows you to use world models (that's you in thirdperson) for your first person view. While you can now FINALLY see stuff like the Digit Divulvers in first person, plus it just looks damn cool seeing all the third person animations, it doesn't work on some classes (Spy is hard when you can't see your watch and knife) and certain unusuals block your view. This little script will allow you to toggle between default firstperson and firstperson world models by pressing insert, as well as letting you turn on firstperson taunts by pressing delete (only works right with firstperson world models though, otherwise it just looks like you can't move for a second). Be aware that after turning on the world model view, you have to respawn or taunt to stop being a floating weapon, and a lot of items can't really be seen unless you look down due to how the classes hold them.

By the way, this happens on servers with the !robot command, and I'm guessing something even more amazing would happen in Versus Saxton Hale:
ON TO THE SCRIPT
alias bodytoggle "toggle cl_first_person_uses_world_model 0 1"
bind ins "bodytoggle"


alias taunttoggle "toggle tf_taunt_first_person 0 1"
bind del "taunttoggle"

Go to C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\custom, create a new folder named whatever you want (for the example, I'm just calling it autoex). In this folder, create another new folder named cfg, and make a new text file in that folder. Name the text autoexec, paste the script above into it, then set it to Save as type: All Files and save it as autoexec.cfg (unless you already have an autoexec.cfg, then just paste the script onto the end of your current one). Voila! The buttons will automatically be bound when you launch the game. Press insert to toggle the first person models, and delete to toggle the first person taunting. It will not break your game or get you VAC banned, and it does not need sv_cheats 1 to work. Some weapons will not be visible unless you look down, as it was not originally intended to be used without the screen distortion on Oculus Rift VR headsets.

Alternatively, you can put
bindtoggle ins cl_first_person_uses_world_model
bindtoggle del tf_taunt_first_person
directly in your console. Enable the console by going into Advanced Keyboard Options and enabling developer console, then pressing the ~ button. Type that code in, and you have the same effect. (Thanks to Wyldbill)





ALSO, FOR ALL THE PEOPLE WHO KEEP ASKING:
This is the mod I used for the subtitles (the words at the bottom of the screen):
SUBTITLES MOD HERE[tf2.gamebanana.com]
Don't credit me, not mine.
296 Comments
Helper Aug 30, 2024 @ 12:02am 
@Zeto, just write the same thing, but change 1 to 0
bulkmoerls Aug 1, 2024 @ 5:08pm 
Imagine TF2 In first person ONLY
Fedora Gaming Jul 1, 2024 @ 3:15am 
nice. now i can notice if as pyro, i'm well hidden or my weapon clips through a wall
delta May 25, 2024 @ 5:39pm 
thanks man it worked
Nicotops Apr 11, 2024 @ 8:12pm 
my models in first person*
Nicotops Apr 11, 2024 @ 7:59pm 
when I desactive it, my view model dissapear
Star in a pond Jan 7, 2024 @ 10:51am 
Very useful for ambush heavy/pyro gameplay, to check whether your shadow/weapon is showing through the wall.
The Medic Dec 18, 2023 @ 8:06am 
can u somehow turn the head lower?
japandelta Sep 10, 2023 @ 3:14pm 
@MEGATHEEGG just enter the code in gmod
Jun 22, 2023 @ 8:45pm 
somone put this into gmod