Saints Row IV

Saints Row IV

Not enough ratings
"A small FPS, what should I do?" - An English Version of "Маленький FPS, что делать?"
By ColbyDash
This is a translated guide of a Low Fps guide made by Сосок крагозябры (which translates to The Nipple). This has been translated from russian to english. Now enjoy the guide in english!

Note: I'm not the original creator of this guide, as stated in the title and description of this guide, the original guide belongs to The Nipple and i do not claim ownership of the original guide.

Translated Description of the Original Guide:
This manual was created to help people who have small FPS in this wonderful game! In this manual there will be no third-party files, but only everything that the game gives us. This will give you at least 10-40fps.

   
Award
Favorite
Favorited
Unfavorite
Lifting FPS
We go in the folder "Steam"

Looking for "Steamapps" and opening it

In the folder "Steamapps" we find the folder "common"

In "common" we find the folder with Saints Row IV and open the text document "Display"

Remove from-there all the text, copy the text from below, and paste it there! Done!

# Display options.
# This file is rewritten whenever options are changed in the menu.
# Toggle values can be true/false or 1/0. Everything else is a number.

ResolutionWidth = 640
ResolutionHeight = 400
RefreshRate = 60
MSAA_Level = 0
Fullscreen = true

# Set Borderless to true to run in window without border or title bar. Note: only used when Fullscreen is set to false
# Set game resolution to desktop resolution for a fullscreen experience without the Alt-Tab headaches.
Borderless = false

# Which monitor should be used in fullscreen mode.
DisplayIndex = 0

# Toggle whether resolution is verified before setting.
# This can be used to run the game at any arbitrary resolution in a window.
# However this will break fullscreen mode and Alt+Enter.
VerifyResolution = true

# Toggle v-sync in fullscreen.
VSync = false

# Preset is a number between 1 and 5 for low, medium, high, ultra-high, and custom.
# Custom allows the rest of the settings below to be edited in the UI.
Preset = 5

# TextureDetailLevel toggles the use of high res textures. Currently ignored.
TextureDetailLevel = 0

# AnisoLevel is usually 0 (for trilinear filtering) or 1 through 16.
AnisoLevel = 0

# Lighting detail can be 1, 2, or 3 for low, high, and ultra-high.
LightingDetail = low

# SSAO level can be 0, 1, 2 or 3 for off, accumulative SSAO, regular SSAO, and hi-res SSAO.
SSAO_Level = 0

# ShadowDetail is the shadow map resolution. 512, 1024, and 2048 are default options,
# but any power of two will work.
# Zero for no shadows.
ShadowDetail = 0

# Scene detail controls the geometric detail of the scene. 1 through 3 for low, medium, high.
# This includes LODs, view distance, and turning off certain scene elements.
SceneDetail = 1

# Reflections are 0, 1, or 2, for off, low, or high.
Reflections = 1

# MotionBlur can override motion blur off even when post process detail is up.
MotionBlur = false

# PostProcess can be 0, 1, or 2 for off, low, or high.
# HDR bloom and tone mapping, basic DoF, and motion blur all come on at low,
# God rays and diffusion depth of field come on at high.
# DDoF is incompatible with lighting details other than 2.
# If DDoF is enabled, bokeh DoF will come on automatically on DX11 level cards.
PostProcess = 1

# Toggles whether cutscenes are letter-boxed in the center monitor or
# expand to fill all monitors in Eyefinity mode.
LetterboxEyefinity = true

# UIControllerStyle can override the normal UI and lock it to show controller or keyboard inputs.
# 0, 1, or 2 for default behavior, always-keyboard, or always-gamepad.
# Please note that UIControllerStyle = 2 will cause the mouse to always be hidden.
UIControllerStyle = 0

# Extremely low framerate (less than two frames a second) could be due to low video memory.
# * Resolution is the biggest factor in video memory usage.
# * Lighting detail has a major effect on memory usage.
# It effects lighting quality slightly, but turning it to low will also turn off advanced depth of field.
# * At high resolutions, anti-aliasing modes can result in high memory usage.
# * Shadows and Ambient Occlusion have a minor effect on video memory usage.

# Poor frame rate on low-end CPU’s can be aided by the following options.
# * Scene detail has the biggest effect on CPU performance and visuals. The low setting here should be a last resort.
# * Reflections can have an effect if they are turned off.
# * Shadows will improve CPU performance if turned off, but will seriously affect visuals.

# Poor frame rate on low-end GPU’s can be aided by the following options.
# * The presets are geared toward GPU performance. Using auto-detect should choose settings appropriate for your GPU.
# * Resolution and lighting detail have the biggest effect.
# * Post processing has a major effect on GPU performance when set to high.
2 Comments
ColbyDash  [author] Jul 6, 2019 @ 8:34pm 
@Mentally Scarred Sully Your welcome! :)
Scientist Jul 1, 2019 @ 7:35pm 
t h a nk s