Counter-Strike 2

Counter-Strike 2

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How to play T side Mirage
By ☬ 𝕊𝕎𝕀'𝔽𝕋
This is a guide to help you get an idea of how to play Mirage T side sort of coordinated.
   
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How do you handle T side Mirage?
Despite what many believe, you can win T side Mirage without using mid at all.
A site is great for taking. The danger is when you rush uncoordinatedly. The don't rush thing is pretty general for the map.
Let the CT:s have the outer positions since they will rotate slower.
I would recomend for your team to have a deafult such that 1 player smokes window from t-spawn and another smokes short from t-spawn. This makes it hard for the CT:s to read you.

First, the amount of Mirage’s choke points can enable a single, well executed attack with multiple players onto one of them to completely shatter the defense of that area.
The deafult setup should take advantage of this. The way we do this is through the roles that your team will be using a new role that we call the free player. It is basically the bomb carrier that assembles his teams power towards a certain choke point that is decided in the beginning of every round without fully committing in the start of the round.
See Deafult

First 3 rounds
Mirage Terrorist side is considered to be one of the hardest sides to play in the current competitive map pool. This is due to the speed of how CTs can rotate from one site to another and the amount of off angles you can play on both sites. Many argue that when co-ordinated smokes are thrown onto the A site, it becomes very hard to retake for about ten seconds or so. During these ten seconds, you can clear the site, get the bomb down and get afterplant positions. In this time, the map is considered to be slightly T sided.

The Pistol Round

There are three ways to go around the pistol round, one with really high investment in utility, one lots of armour, one with a mixture of both and lastly, one suited for a pug. As a full five team, you almost always want to hit the A bombsite unless your opponent is, for some reason, especially weak at B. High investment in utility allows for a more post plant round, you will almost always get the bomb down if done correctly. More armour allows for a fast paced more aim based style of play. A mixture is made when you solely want to go information gathering and make a play based on what you see. I also call this a pistol default.

Round for the Bomb Plant

This round will be played in the A site. In this round, you will need three people to have a smoke, flash and a HE grenade. I prefer the entry-fragger and the rifler to both have amour. Also a third nade isn't really needed, you can get a P250 and drop it to the entry-fragger instead. The first smoke will be tossed on top of stairs, the second blocking out connector and jungle, the third sitting infront of tri-box. This is based off of Luminosity's, previously called KeyD Stars, pistol round take against Fnatic during ClutchCon. KeyD Stars won the map with a scoreline of 16:7 despite starting on T side.
Here is how it should work.


Pistol Default

A pistol default is very similar to the how the heavy armour round started out as. It started as a default. Unless you have a set strategy you don't want to deviate from this. A default lets you gain map control, something that the terrorists need to get a foothold in this map. Having a man at B apartments discourages pushes from CTs into underpass and B apartments. The two middle may scare off or get a pick at window. Again, at T ramp and Palace, it discourages pushes from fiesty CTs. If you didn't have members there, you will have no idea whether or not they are behind you.

This default can evolve into several different takes on sites. It could end up being a quick heavy armour round take if you get a pick at A. The advantage this strategy pistol round gives is that it makes the enemy susceptible to fakes later on.

Personally, I would go with a default into a execute onto the A site. The team I play on has immense individual skill, I take advantage of it by putting them in spots to outskill the enemy. Taking aimduels is what this style is good for.

Second Round Scenarios

After the pistol three things can happen, you lose the round, you lose the round with a bomb plant, you win the round.

1. Lost the round

This part is a bit dicey, morale might be down but always keep an eye on the long run. Depending on what pistol strategy you did, you can completely throw off the opponent in these next two rounds. If you did a heavy armour or a default you might want buy two smokes. Smoke off window and connector, head catwalk to B. Taking B site right now will tell you what kind of defence set-up the CT side is using. If you used a default and ended up going B, use the same two smokes on window plus connector taking B once again.

2. Lost the Round With a Bomb Plant

The bomb plant allows you to tec-9 armour and possibly do the exact same strategy you did previous round. If you have a tec-9 god, you can try and play default to set up for picks.

3. Won the Round

At this point, watch out for off angles and play your standard anti-eco. There's not nothing really special to look out for unless your have prepared for your enemy in advance. Sometimes they may push palace in hopes of pick, you can outplay them by hiding and finding the right time to peek.



The Third Round

If you have successfully made it this far, you're almost halfway through this ordeal. Keeping the momentum from previous rounds, we can maybe end the half 7-8 or 6-9. Both are a win in my books.

1. Lost both Previous

This round for you is going to be a full eco, maybe a P250 or two. I like to do a underpass to a boost in window. Granted I don't die, the team goes B site. I catch a rotater for a free kill. If I die instantly, which usually happens, we end up just grinding our way to the A site.

2. Lost First and Won Second

The CTs are going to be sitting around $1400-$2500 per player. They will most likely be saving completely or trying to do a HE stack somewhere. This round is your basic anti-eco strategy. I like to stay away from B, pistols at close range can really ruin your day. A smart way to play this round is to pull a fake, the CTs might be a bit on edge since it's the first eco round from them.

3. Won First and Lost Second

In this round you want to do a standard eco round. I recommend pulling the same pistol strat as before to try and get a bomb plant. The bomb plant will guarantee you the full set of grenades. You should decide to either buy a smoke or two to pull a set strat or upgrade pistols and spend this time figuring out where enemies like to play on T side.

4. Won First and Second

Chances are the CTs are on a full eco, maybe a P250 or two. That's it. I could probably bully my way into the B site, if you want to play it safe just head middle to B. Middle and Catwalk force a lot of long range engagements, something those pesky Usp's will hate. Smoking connector is probably the safest way to get from Middle to Catwalk. I know my some of my teammates prefer to run B with full smgs. I like to smoke window and Catwalk to hit A through connector.

Deafult
Apart from the free agent, your team should have 1 player taking an angle in B, 1 in mid, 1 T-ramp and 1 Palace, The free agent moves around based on the decided chokepoints.

B player
The player is tasked to ensure that no CT is flanking the team over B-apartments. However, due to the very lengthy way it would take a B-site defender to rotate all the way over T-spawn in the case of an A-execute, the players attention on faster rounds is mostly focused towards the underground area.
In the above situation it is even required from him to focus on this passage. The angle that B-Player has to play is hugely dependent on information given by Mid-Player. The scenario from the screenshot above has catwalk and window smoked off to allow for a save rotation of the Terrorist into top mid. However this in turn implies that a CT player could drop down from window into underpass, trying to backstab a push onto B.

Mid Player
The weapon makes all the difference.
Of course, the classic AWP angle is still viable for playing middle. Just keep in mind that which team arrives at the position first is hugely dependent on spawns (and on movement through that hole). If in doubt, flash yourself out.

T-Ramp
This screenshot shows him trying to take advantage of a small imperfection of EnVy’s smoke, 15 seconds after the round started. Anyone holding from the corner of stairs would have been dead as the slight dislocation of the thrown grenade resulted in a one way smoke for the terrorists.

In matchmaking however, you are often left to deal with much worse smokes that tend to go much too deep into the arch way. While this does not offer you the opportunity for a one way, it enables the terrorists to easily flash and push through that smoke. Once on tetris, playing together with the apartments player becomes much easier.

As the smoke starts to clear, NEO chooses to take an offensive position on the right wall, trying to catch players in sandwich or at the double stack off guard. A very high risk, high reward play that is only viable because VP already took mid control at this point and byali as free agent decided to also push T-ramp.

Palace Player
Holding a narrow angle in palace is very useful in your deafult.
Once the execution onto the site starts, Palace-Player turns the corner and begins to clear sandwich. Then the rest can execute an A-Split

Free Agent
The Free Agent should:
  • support
  • bomb carrier
The Free Agent should help with smokes and not go for entry frags. He also has to make sure that the bomb is always at a safe spot and accessible, know a decent amount of smokes and nades, and most importantly be mindful of his teammates. The Free Agent and IGL goes well together.
Conclution
I hope to have helped you a bit with structure. Good Luck!
3 Comments
Scrubbis Nov 16, 2018 @ 8:06am 
Pretty hot
Forgiveness Oct 14, 2018 @ 4:18pm 
nice guide!
Check out my freind's guide please, and leave a like :) thx!
https://steamcommunity.com/sharedfiles/filedetails/?id=1538448844
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 .             𝐻𝒶𝓋𝑒 𝒶 𝑔𝓇𝑒𝒶𝓉 𝒹𝒶𝓎 ㅤㅤㅤ     ㅤㅤㅤㅤㅤ   。  .
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let him know in the comments that you liked the guide and he will +REP you :steamhappy:
-Horvel May 31, 2018 @ 11:20am 
very good guide +rep :steammocking: