Cities: Skylines

Cities: Skylines

449 ratings
Pavement road
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
903.687 KB
May 31, 2018 @ 3:33am
May 31, 2018 @ 3:44pm
3 Change Notes ( view )

Subscribe to download
Pavement road

Description


Pavement road


  • 8m width
  • zonable
  • ground segment only
  • pedestrians walk on edges of the road





[paypal.me]











15 Comments
Eugênio Apr 12 @ 7:46am 
Also using UK roads :steamhappy:
RedVelocity May 6, 2023 @ 12:36am 
Dos not behave well with UK roads :(
Captain Toof Apr 3, 2020 @ 12:01pm 
Ideal for inner residental areas. Like yards for flats or just combined low class roads in living areas. :47_thumb_up:
hitzu Aug 5, 2019 @ 8:45am 
Hello @Arnold J. Rimmer, Bsc. Ssc. Great asset! Could you maybe make an elevated version of this road to be just plain textured ribbon without guard rails, props and pillars? Would be great!
Certified Paint Huffer Jun 2, 2019 @ 10:21am 
There is a small issue with LOD. I sometimes see a blue rectangle when zooming out next to nodes (pavement road is not connected to any other type of road). Pushing LOD draw distance up with ULOD changes the distance at which that rectangle appears.

This asset is great though, much prettier than NEXT2 concrete road and surface painter interaction is insane
jPRO93  [author] Apr 10, 2019 @ 6:00am 
@Jukes of Hazard: Thanks for noticing, i take a look on that!
Clara Apr 8, 2019 @ 1:22pm 
actually it doesn't connect properly to (perpendicular) roads, since all roads are even (2 or 4 squares wide) but this one is 1 square wide it tries to connect to corners of the grid instead of squares of the grid... i use road anarchy and it just creates transparent holes in the ground

i'll try planning a district with these problems in mind and see if I can get it to work better
Clara Apr 8, 2019 @ 12:23pm 
this should make a great alley access road, just what i'm looking for, thanks!!
leftbehind Jun 8, 2018 @ 5:52am 
Would it be possible to get some sort of network overlay to paint lanes on the roads (eg. greenish texture for bike lanes, reddish texture for bus lanes, etc)? These would be useful for existing roads too (eg. I use TM:PE to turn a lane of an asymmetric road in to bus lane).
Ezilii Jun 3, 2018 @ 9:12am 
Superb!