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That said, the Jackson will generally outperform the regular M4A3 76W Sherman and M26 Pershing tanks available in the campaign; but it’s poor flank armor, poor performance in close quarters, and inability to entrench severely limits the aggression that can be shown while using them; and they require protection from other units.
Mobile artillery is a very viable troop branch as well, although the germans and soviets have much better ones than the allies. They can adjust their position easily, have a good range and can just drive to resupply trucks back behind your lines (these tend to get obliterated by basically any fighting unit. Mobile artillery also has a fighting chance against an enemy tank.
Stationary artillery is just a huge pain in the ass to micromanage in BK 2 (it was already annoying in BK 1, now with severly buffed GAPs and mobile artillery the towed artillery is almost pointless).
I almost always chose artillery over ground attack aircraft when I can. Being able to bring down the rain of fire and steel is invaluable [especially against troop concentrations, which ground attack planes aren't strong against]. I don't like GAPs; artillery in general performs much better at everything I ask GAPs to do, since it doesn't get shot down, can continue to support for the entire mission, while GAPs have a finite and very low supply of munitions [which they often miss with], and leave the battle fairly quickly, and are hard to protect compared to artillery.
The best use of GAP planes I find is as a "suicide" run on artillery positions if I have no artillery of my own to counterbattery. Micro them to drop their bombs, then ignore them until their fuel expires.