The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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80.869 KB
May 28, 2018 @ 12:30pm
Dec 1, 2019 @ 9:10pm
2 Change Notes ( view )
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EID Community Collab

In 1 collection by ☢ Nato Potato ☢
NatoPotato's Binding of Isaac Mods
120 items
Description
This mod allows people to create and share game info to use with the External Item Descriptions mod for mods that don't have their own info set up, without having to wait for the mod to be updated or for mod makers to add EID text to their mods.
(REQUIRES EXTERNAL ITEM DESCRIPTIONS)

Each person can have their own personal list of mod info, you can pick and choose what info you have based on the mods you use.

It works by loading item info based on a file on your computer, specifically the 'saveX.dat' files in the zzeidcommunity folder. (found in my documents/mygames/afterbirth mods OR IF REPENTANCE Steam\steamapps\common\The Binding of Isaac Rebirth\data)

To add an item you can open the save dat files and edit the code, or just paste in code that others have written and shared. (make sure you spell item names correctly or it won't work)
If there's no save files just run the game and the mod should create an empty one.

If you updated the file while the game is open you can open the console (~) and use 'EIDRefreshList' to refresh the descriptions.

You can share the item descriptions you've made by opening your save dat files and copying relevant code and pasting in the discussions.

Save data is formatted like so:
~MOD1
@I:ITEM NAME:ITEM#DESCRIPTION:
@T:TRINKET NAME:TRINKET#DESCRIPTION:
@C:CARDNAME:CARD#DESCRIPTION:

~MOD2
@P:PILL NAME:PILL#DESCRIPTION:
@F:ITEM1:TRANSFORMATION DESCRIPTION:
@F:ITEM2:TRANSFORMATION DESCRIPTION:
@F:ITEM3:TRANSFORMATION DESCRIPTION:
@F:ITEM4:TRANSFORMATION DESCRIPTION:

(# is used for new lines but doesn't work for transformations, don't use : or @ in your text inputs as that will break the parser, make sure you use the correct letters, aka I for item, C for card etc, with transformations you need a line for each item that helps trigger it)


To ensure compatibility with 'Mod Compatibility Hack' you must update the hacks code, just open "documents/my games/binding of isaac mods/modcompatibilityhack/main.lua" go to the line that says "local loadDataOld = " and remove the "local".

If you are having the file automatically wipe itself or not picking up recent updates and you have edited 'Mod Compatibility Hack' to be compatible, check if you have any other mods that do stuff with save files and try updating the settings with that mod disabled.
Popular Discussions View All (1)
10
Dec 21, 2019 @ 5:01pm
PINNED: Codes for mod
☢ Nato Potato ☢
11 Comments
☢ Nato Potato ☢  [author] Feb 6 @ 4:33am 
just did a quick check and it seems fine, the simplest reason why it wouldn't be working is if the codes were put in save file 1 and the game was running on save file 2, if you put the codes in the correct (or all) save files then I'm not sure, could be a messed up download, which can be fixed by unsubscribing, deleting the mod off your computer, opening the game (wait for title screen), closing the game and resubscribing, if it's not that either try pressing ~ to open your debug console after starting a run and see if there's any error messages
idk why this mod just dont work for me
☢ Nato Potato ☢  [author] Dec 21, 2019 @ 6:41pm 
unless EID has that built in no, wouldnt be red but you could add the warning as a transformation description
Kefke Dec 21, 2019 @ 3:51pm 
Is there a way to color text? I have a mod with a broken item, and I want to leave myself a bright red warning in case I forget.
☢ Nato Potato ☢  [author] Dec 1, 2019 @ 10:21pm 
I've tried to make this compatible with the mod hack but had to alter the hacks code to do it, as it totally overwrites the mod save and load functions.

Will add an update that makes it as painless as possible.
Twin Galaxy Dec 1, 2019 @ 4:32pm 
Can you not have Mod Compatibility Hack on at all while using this? Even when I update it while Mod Compatability Hack is disabled as soon as I enable it again it clears the save1.dat. Also I get this is sort of old so sorry if I'm just being a bother.
☢ Nato Potato ☢  [author] May 17, 2019 @ 10:06pm 
try starting a run, the mod should create a file if there isn't one, just has to run in the game
ShadowKage May 17, 2019 @ 10:02pm 
I dont get a Save1 file all i have is main lua meta and preivew pic
Patatifique Jun 2, 2018 @ 2:59am 
Hey, Thanks, I apreciate what you're doing fo the weird descriptions maniacs like me :D
☢ Nato Potato ☢  [author] May 29, 2018 @ 4:29pm 
depends, if EIDmore has text for mods you use that aren't up here yet you would lose that info.

then again you could go through EIDmores code look up the mods you use and add codes here for the mods you use that aren't already up and then you wouldn't need it anymore