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There are a bunch of stamina users who use abilities from the fighter's guild skill line and there are two passives that are problematic for WW users. One of them gives ultimate after you kill a werewolf, vampire or an undead which puts your team at a disadvantage. The other one will increase fighter's guild abilities dmg by 20% against vampires, undead and werewolves. The majority of stamina players in PvP use dawnbreaker and if you're a werewolf it may even 1 shot you. There are also cancerous bow builds which focus on spamming silver shards and lethal arrow/snipe. Silver shards will deal an insane amount of dmg to you and you don't want to die to a bowtard.
One comment though, near the start you said "The main problem with being turned into a Werewolf is that player Werewolves can only do it once every 7 real days. Zenimax Online did this on purpose to balance it because Werewolves are very powerful." While Werewolves can be quite powerful, I'd vote it's more so that they can get more people to pay 1500 Crowns for it.