Life is Feudal: Forest Village

Life is Feudal: Forest Village

153 ratings
Trade Empire
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
140.830 MB
May 27, 2018 @ 5:56am
Jun 12, 2019 @ 2:44am
38 Change Notes ( view )

Subscribe to download
Trade Empire

Description
Make your insignicficant little island the home of a trade empire!
* Send profitable trade expeditions with special chance events
* Discover trade partners and profit from their offers
* Mine gold and raise taxes
* Produce and export weapons, jewellery, or both
* Show your prosperity with gilded churches, festivities, noble clothes and other expensive luxuries

*ATTENTION: This mod should be at the TOP of the mod list (load order), but AFTER "More complex building materials")
________________________

NEW FEATURES

Trade Expeditions
A new type of ship expedition not for discovery, but for profitable trading.

- Trade expeditions can be started at the port after building a ship.
- Up to 3 x 500 units of any stored ressource and material can be selected for a trade expedition.
- The selected ressources will be trasported to the port by workers who then send th ship on its way.
- Donkey routes can be used to help bring ressources to the port or transport them from the port elsewhere.
- The returns from a trade expedition are random and can include gold, pies, steel, steel tools, warm clothes, books, noble clothes, spices, and incense.
- The return value is always significantly larger than the trade rate at trade markets.
- The higher the combind value of the wares sent on a trade expedition, the higher are the chances for an additional positive outcome, which can be: Additional wares, shipwrecked people brought home, discovery of a plant/tree/animal, discovery of a research technology

Trade Partners
Other than the default trader, trade partners don't trade in all resources. Each trade partner covets and offers certain wares, and they sell cheaper and pay more for their purchases.

- When a trade expedition or a trader boat at the dock returns, you will sometimes discover a ne trade partner.
- The sale and purchacse offers of your individual trade partners, as well as an overview, can be viewed at the Trade Office building.
- Reputation: Trading with a trade partner often will increase your reputation, which further improves all prices for this trade partner.
- Reputation decreases over time. Employ workers at the Trade Office building to counteract the reputation decline.
- Trade requests: Building the Trade Office unlocks special requests. Some trade partners will seek to buy or sell a certain amount of a resource, which can be done in one single trade exchange or in several smaller ones. A trade request is valid for 6 months. Completing a request give you a large reputation increase.

TAXATION and happiness balancing
- Taxes can be raised at the castle accountant building, but with taxes all citizens will become unhappy and slower at working. This effect increases with the tax rate.
- Ways to cancel out the negative effects: Improvements to the church (Permanent happiness boost, temporary speed&morale boost through church service), and festivals.

FESTIVALS
A way to show the wealth of your community and to spread happiness and boost work morale.
- Event held at a festival court building
- A festival requires a fixed amount of bread and either meat or fish which increases with the population
- Additional ressources can be provided optionally (alcohol, gold to hire musicians and entertainers, pies, and other high quality food)
- Workers gather the ressources to start the festival, and provide service and entertainment.
- The more ressources are provided for a festival, the better it will be. A nicer festival lasts longer and looks more impressive.
- For the duration of the festival, citizens can repeatedly visit the festival court, eat there, and gain a temporary boost in happiness, speed, and work morale.


NEW RESSOURCES :

Gold
With an extremely high value per unit it is primarily a currency for trade.

* Sources:
- mined in iron mines as a byproduct
- produced at the castle accountant building in the form of taxes
- can be seperated from crude ore at the smeltery or goldsmith
- available for puchase at trade markets (vanilla castle market or mod "Trade Dock")
- possible return from trade expeditions

* Compatibility with other mods:
- This mod is INCOMPATIBLE with "Tall house"
- allows the church to be upgraded to its final stage (with mod "Church")
- Gold accellerates research by substituting other neccessary ressources (with mod "Research&Academy")
- with mod "Research&Academy", seperating gold from crude ore (cupellation) needs to be researched


Weapons
Optional ressource with an extreely high value meant for export.

*Sources:
- produced at the castle smithy. 3 different recipes available.

* Compatibility with other mods:
- with mod "Research&Academy", the weapons technology needs to be researched


Jewellery and Sea treasure
Optional ressources. Jewellery has an extremely high value and is meant for export.

*Sources:
- Sea treasure is a natural ressource that is found at beaches near the water. 3 different kinds of seashells, and amber, can be collected in First Person View, or by a worker at the herbalist hut.
- 3 different recipes available. Gold jewellery is produced at the goldsmith, and amber jewellery can be made at the tailor's workshop, and at other mod buildings.

* Compatibility with other mods:
- with mod "Research&Academy", the technology for gold jewellery needs to be researched
- Simple jewellery can be produced at the longhouse work hall (with mod "Longhouse")


Noble Clothes
Optional imported ressource. New fully animated type of clothing with over 20 different look combinations for men and women each. Slightly less warm than "warm clothing", much more durable (can be worn longer before it has to be replaced)

* Source:
- available for puchase at trade markets (vanilla castle market or mod "Trade Dock")
- possible return from trade expeditions


Incense
Optional imported ressource. Will only be useful with mod "Church".

* Source:
- available for puchase at trade markets
- possible return from trade expeditions

* Compatibility with other mods:
- allows a worker at the last stage of the church to hold service for the citizens, which greatly improves their morale. (with mod "Church")


Spices and Rich meals
Optional imported ressource. Most useful with mod "Kitchen&Cooking")

* Source:
- Spices are available for puchase at trade markets (vanilla castle market or mod "Trade Dock")
- Spices are a possible return from trade expeditions
- Rich meals are produced at the tavern

* Compatibility with other mods:
- Rich Meals can be eaten at taverns by citizens who are far from their homes or whose homes have no food available (with mod "Kitchen&Cooking")


NEW BUILDINGS :

Trade Offcie
Provides price owerviews, trade partner statistics, and counteracts reputation decline with trade partners.

Festival court
A building where festivals can be held. Found in "Decorations".

Goldsmith
A building where gold jewellery is produced and crude ores can be refined. Found in "Resource gathering".
110 Comments
MorozV Apr 28, 2022 @ 2:53pm 
I can"t to send expedition, donkey deliver all cargo but the button is not active
ambergrudge Mar 11, 2022 @ 1:37am 
My game crashes constantly when I try to send an expedition

2022-Mar-11 10:13:32 Lua Error:mods/1396033829/trade_expedition.lua:555: attempt to index field 'trade' (a nil value)
[LuaMachine.cpp | 373]
2022-Mar-11 10:13:32 Lua stack:
1. "mods/1396033829/trade_expedition.lua:555: attempt to index field 'trade' (a nil value)"
0. "mods/1396033829/trade_expedition.lua"
-1. "mods/1396033829/trade_expedition.lua:555: attempt to index field 'trade' (a nil value)"
-2. unknown
-3. "attempt to index field 'trade' (a nil value)"
-4. 1
-5. table<unknown>, 90679272
-6. "damaged"
-7. userdata[TravelerShip], 1137368128
-8. 0
-9. table<unknown>, 90145704
-10. "damaged"
-11. userdata[TravelerShip], 1137368128
-12. nil
-13. 10.000000
-14. 1.000000
-15. 10.000000
-16. nil
-17. 10.000000
-18. "logs"
-19. "logs"
-20. table<unknown>, 798487656
-21. table<unknown>, 798487656
-22. userdata[TravelerShip], 1137368128
-23. unknown
-24. unknown
-25. nil
-26. unknown
-27. unknown
[LuaMachine.cpp | 375]
Notperfect Jan 20, 2021 @ 11:21am 
Hi there,
I found a bug or better said a glitch which will give you infinity resources.
How to do it: Store 10k units of any kind of material ( I prefer Logs) in your Market. Select your item you want to buy and increase its value to 10k also.
10k is the max you can offer or buy but somehow you can trade any kind of item 1:1, as long as your offer is 10k of X.
So basically you can trade 10k Logs for 10k Steel Tools. With 10k Steel Tools you can buy any other item you want like warm clothing or food. When you are low on Steel Tools just buy 10k Logs (which cost 158 Steel Tools) and repeat.

In Vanilla the limited maximum amount is 32627 but no building can store that much without mods / editor changes.
nathanwellsfry Jan 12, 2021 @ 8:06pm 
Help - "with mod "Research&Academy", seperating gold from crude ore (cupellation) needs to be researched"

While running this mod I have no way of getting ironwares and no way of getting gold. What am I missing?

Seems like an infinite loop....
Zarr.be Nov 28, 2020 @ 4:10pm 
BUGS: unable start expedition with ENCENSES ;-( :steamfacepalm:
Lord Raccoon Nov 24, 2020 @ 1:20pm 
Could you please tell, is there any way to prevent vermins on the ship? I have them in 100% of my trade expeditions
BINGDU Sep 22, 2020 @ 11:18pm 
让你的标志性小岛成为贸易帝国的家园!

*派遣有利可图的贸易考察与特殊的机会事件

*发现贸易伙伴并从他们的报价中获利

*采金增税

*生产和出口武器、珠宝或两者兼而有之

*用镀金的教堂、庆典、高贵的衣服和其他昂贵的奢侈品来展示你的繁荣
GentleGerbil Sep 4, 2020 @ 2:29pm 
Many great mods made by eien no shikaku and more to come as she is working tirelessly on new content for us!
https://steamcommunity.com/id/eien_no_shikaku
JohnNav Jun 20, 2020 @ 11:02am 
Actually the Church you are looking for, perhaps may be at this link
https://steamcommunity.com/sharedfiles/filedetails/?id=1159861622

I am unsure if any other Church or Cathedral would work as desired with this TRADE EMPIRE

Not sure why one Modder would advertise MODs on another MOD Authors site :steambored:
Otherwise :) Not taking the bait
shyram Jun 19, 2020 @ 7:13am 
Flexible Games, more interesting game is with mods from
https://steamcommunity.com/id/eien_no_shikaku/myworkshopfiles/

Currently 139 great mods for now and more to come soon!