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You can rotate and place service buildings freely in CS2, they don't even necessarily have to connect to a road. However, if the 'connection point' of the building is more than 1 zoning cell length away from a road, it won't get serviced nor will it get water, sewage or power.
There is a default small road, an alley, that you can use 'behind' buildings.
Another frustration of mine in CS1 how often (commercial) buildings would have their lay-out in such a way that cars would have to jump over obstacles to get to a parking spot on their property. That seems to have improved a bit in CS2 too.
One of the paradigm shifts that got me back into playing CS not too long ago was to build the pedestrian paths and bike paths first, and then build roads around those features. It's not exactly new or a revolution (New Urbanism has been around since... the urban design trends it ostensibly revives!) but definitely fun. One of the strangest oversights of CS for me was that although it's incredibly pedestrian focused in some ways, all buildings MUST face roads, making it much harder to recreate modern developments where the roads are hidden behind buildings with building facades facing the pedestrian network. I assume this got modded out by someone but I haven't checked recently.
https://youtu.be/TiWVxvlJ1ys
My only useful conclusions after playing the vanilla (switch) version are;
1 most road types are rubbish (because traffic AI) and do nothing but worsen traffic problems. Highways and two lane roads - nothing else is useful. Four and six lane roads are a red herring, because traffic lights, which are terrible. Manage congestion with one way two lane roads.
2 public transport is mostly beaten by good pedestrian access, with many peds encourage to ride their socialist approved bicycles with the socialist encourage biking policy.
Big game, many red herrings. Good, mixed, zoning is king. Everything else follows.
Anyway, kudos on the guide.
@RealOfficialTurf in a city of roughly 40.000 cims and with 85% traffic flow (despawn disabled, but with Rebalanced Industries installed), I recently removed all public transport lines, mostly buses. I noticed an fps increase (5-10), and all traffic seemed to drive faster all of a sudden. This speed change could also be because I used to have Speed Slider set to 80% which gave an overall realistic traffic speed, but it seemed to 'disable' the speed controls native to the game, not seeing much difference, if any, between 1, 2, or 3-speed. I recently uninstalled Speed Slider, so that could partly explain it too.