Stellaris

Stellaris

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.SR. Starbase Buildings (2.1)
   
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May 24, 2018 @ 11:25am
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.SR. Starbase Buildings (2.1)

Description
New buildings for Starbases in systems with strategic resources.

Seven new buildings for starbases, that leverage a tapped strategic resource in the system.

The SR is not consumed. Each building provides a bonus to ships built at the starbase.

- Buildings do not directly give an empire modifier.
- At the end of every year, the number of buildings you have is calculated.
- An empire bonus is then given. The bonus is increased up to 3 buildings.
- Anymore than 3 of a particular building only provides redundancy.

KNOWN ISSUES (TO BE CONFIRMED)
Whilst many attributes of individual ships are tracked by the game, apparently bonuses given by a starbase to a constructed ship are not. Upgrade that ship, lose the bonus. Rather than have individual ships track another attribute, PDX chose to remove the content that allowed starports to add bonuses to constructed ships. However, the actual back-end functionality is there, just not the actual fix that was all that was needed to keep track of bonuses when ships are upgraded. Ah PDX, you...

COMPATIBILITY
Built against Stellaris v2.1.
Does not require AlphaMod. Works with AlphaMod. Not included in AlphaMod.
Does not modify any vanilla files.
Should be fine with an existing save-game.
The AI will use the new buildings.
Not Ironman achievement compatible.

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9 Comments
AlphaAsh  [author] Jul 10, 2018 @ 3:33am 
I am quite alive. You may not use my mod in a "big mod". You can, of course, add it to a Steam collection.
Skygroot Jul 10, 2018 @ 3:30am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
Gameboy Nitro May 28, 2018 @ 4:05pm 
On the bright side, I guess it gives me reason to build shipyards in weird places, so I don't exactly dislike it. Just offering my thoughts, appreciate your work. :spazwinky:
Gameboy Nitro May 28, 2018 @ 4:02pm 
I guess that makes sense, although it's kind of annoying to have dead-end shipyards just to max the bonus. It's not the end of the world, but as a global bonus and not the per-shipyard build bonus, it just adds more clutter to my outliner... :spazdunno:
AlphaAsh  [author] May 28, 2018 @ 3:58pm 
Yes.
Gameboy Nitro May 28, 2018 @ 3:51pm 
Is the shipyard still a requirement?
AlphaAsh  [author] May 24, 2018 @ 4:00pm 
There is an empire wide bonus.
::Maethendias:: May 24, 2018 @ 2:52pm 
unless... why make the boni not empire wide? that way you could circumvent this issue by completly ignoring it until pdx reevaluates this whole thing for themselves
::Maethendias:: May 24, 2018 @ 2:50pm 
that issue sounds like its pretty annoying to fix oh man