Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
LRMs weight uniquely (unique in this game anyway) goes up in uneven increments, 2/3/2/3, so 2,5,7,10. LRM 5s are the most weight efficient, followed by 15s, then 10s and 20s.
And as far as the Banshees go...that only applies to any variant pre-Banshee 3S. :D The 3S...is a fun beatstick in urban environments (especially if that's an LB-X autocannon and snPPCs on board)
the ultimate head chopper, is of course, the best mech in the game (with dlc): the Marauder. it gets a bonus to called shots, so a max tactics caracter gets over 30% hit chance. i load mine up with JJs, a Gauss rifle, and four ML. runs hot, but having those extra weapons is pretty solid to chop heads.
but yeah, in my OG run at launch, the first time i ran into an Atlas, Glitch headshot it for me. best gift.
I've contemplated restarting the campaign from scratch as it just seems hard as nails (on normal, crews 50% trained) and I feel that I've made bad choices in skills, mech loadout and tactics; and it's just not fun to play any more.
Is it? In my original playthrough it was unlocked in the order you get them. You unlock two special abilities as you leveled up those abilities first. Then you got the last one based on which tree you maxed out next. So you could in theory do this. In any case if this is no longer possible (or my memory is playing tricks on me) then go with Sensor Lock, Master Tactician and Multitarget.
With Flashpoint dropping soon, this might all be moot since they are making noises that they are rebalancing all of the abilities since some are outright useless (Juggernaut) to useful for certain strategies (Breaching Shot with an AC20 for decap shots) to practically essential (Master Tactician).