A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

35 ratings
Realistic-ish Battle Overhaul
   
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Tags: mod, battle
File Size
Posted
Updated
1.220 MB
May 11, 2018 @ 11:46am
May 15, 2018 @ 12:06am
6 Change Notes ( view )

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Realistic-ish Battle Overhaul

Description
This is a battle overhaul currently with only vanilla units but completely overhauled stats. I had a hard time with the vanilla combat, which while better than other ones, didn't come anywhere close to what I would have liked. So far, I have accomplished a preliminary overhaul of stats. I am currently working on balancing but I want to release this to get feedback on what people like or don't like.

Melee attack and melee defense are back! I have split melee skill up into melee defense and attack (it was never really changed, CA just set melee attack and defense to the same level, and then displayed just melee attack on the unit card).

Recent Changes: I have updated tweaked morale a bit to give greater morale penalties for routing friends, so far it seems to work in causing chain routs the way I want, but I will have to keep playtesting to make sure it doesn't make battles too easy. Also tweaked projectile damage and armor values to balance projectiles out a bit.

Current Features

-Trying to make more believable combat. Morale is adjusted so units take the most morale damage from casualties and being attacked in the rear. Units die slower, but route at less casualties. Overall combat is slower.

-More shield wall! I have added formation attack to all units that should fight in shield wall and the result is that units will form two lines and stay in them while stabbing at each other. This looks MUCH more like a shield wall and in my opinion works even better than re-enabling the shield wall ability does. Less micro and weird behavior. Check out the video.


-Melee skill has been turned back into melee attack and melee defense! This makes units like huscarls more unique as they can have high melee attack and low defense. They are dangerous but also glass cannons. Flank!

-Missiles are much weaker. Armour now does a good job of protecting units from missiles and attacking units with shields from the front will not be very effective. However missiles cause a minor morale penalty. Ammunition has also been increased for all units.

- Cavalry sending units flying has been toned down a lot, charges from the rear still do lots of damage if given enough speed build up.

- Spears and swords are line holders. Swords do the least AP damage but high regular damage and spears do a moderate amount of AP and a moderate amount of regular damage. Axes do higher AP damage, seaxes do low regular damage but decent AP. And two handed axes murder with high damage and AP damage. However, there are variances between units and factions so it is not entirely rock paper scissors.




The mod is still WIP as I am still balancing quite a bit. This is my first TW mod, so I am mostly flying by the seat of my pants here xD. No new units yet. If anyone is interested in unit making I would be more than happy to team up :) I haven't learned enough about the visual side yet. Once I get the vanilla balance down, I will likely try my hand at making some submods to bring other unit mods in-line with this mod.



Compatibility

Unfortunately, the mod is not compatible with any large overhauls that touch combat, and other unit mods will not be balanced with the vanilla units. Crucible of Kings is currently not compatible. I have not touched anything in the campaign so any type of campaign mod will be compatible.


16 Comments
FiveK88 Dec 30, 2018 @ 2:13am 
Missile damage is crazy high atm I'm not sure why it's so high
Victorus Aut Mortis Jun 10, 2018 @ 8:06am 
mod is broken. units don't move.
Marshal Lannes Jun 7, 2018 @ 6:20am 
Chronothan comes on here every day but does not bother to reply or comment to his fans. Very bad manners. Perhaps, it is time to unlike and dump his mod. And also be wary of any of his mods in the future.
Reno Jun 3, 2018 @ 11:23am 
Mod need update ..
Marshal Lannes Jun 3, 2018 @ 9:17am 
Chronothan would you kindly tell us if you intend updating, please?
Marshal Lannes May 31, 2018 @ 12:43am 
It needs to be updated, otherwise the game crashes on entry into battle. I like the 1.3 unit strengths. Thanks.
Marshal Lannes May 29, 2018 @ 11:43am 
A great little mod. Unfortunately, it needs to be updated, now, because of today's patch. Please, update.
ClowncarGorilla May 20, 2018 @ 12:02pm 
is there a way i can make it not not change the amount of men in each unit? otherwise i really like this mod.
patrickshelley09 May 16, 2018 @ 4:32pm 
Came on here to say exactly what Teargrants said. Glad to see you adjusted things. I'll give it a try in the next day or two. Thanks.
Kirsi May 15, 2018 @ 2:09am 
Thanks, just tested out w/ your update, archers seem fine now!