Tabletop Simulator

Tabletop Simulator

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Triumph and Tragedy
   
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Number of Players: 2, 3
File Size
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636.776 KB
May 3, 2018 @ 10:04pm
May 7, 2018 @ 10:45pm
3 Change Notes ( view )

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Triumph and Tragedy

Description
Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.

The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).

You can win peacefully by:
• Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR
• Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital).

If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by:
• Military Victory (capture TWO enemy capitals out of nine: each player controls three).

Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace.

Powers can spend their current economic Production on either:
• Military units (new 1-step units or additional steps on existing units), OR
• Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR
• Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels).

Building a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production.

Initially, the Axis economy is Population/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces.
The early phase of the game tends to revolve around:
• Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and
• Industrial buildup (via Investment cards), with
• Military buildups (with the nature of forces being built being unknown to opponents),
• Technology advancement (also via Investment cards), and some
• Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails.

If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way.

Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours.

"Триумф и трагедия" это геополитическая стратегия для 3-х игроков, отображающая борьбу за превосходство в Европе в период 1936-45 между тремя политическими системами - капитализмом (Запад), коммунизмом (Советский Союз) и фашизмом (Ось). В игре отражены как военные, так и дипломатические, научные экономические, технологические и шпионские элементы борьбы этих трех систем. Победить в игре можно четырьмя способами: 1) получив экономическую гегемонию; 2) достигнув технологического превосходства (создание и потенциальная возможность применения атомной бомбы), 3) победив соперников в военном отношении (захват двух главных/суб столиц), 4) набрав больше всех победных очков в конце 1945 года.

BGG: https://boardgamegeek.com/boardgame/130960/triumph-tragedy
Rulebook: http://www.gmtgames.com/triumphtragedy/T&T_Rules_Final_Lo-Res.pdf
Страница игры на тесере: https://tesera.ru/game/277665/

Важно! Вы можете объединять юниты в колоды. Для того, чтобы отмечать хп юнита, используйте опцию step, не вращайте юнит! Тогда при использовании функции search юниты будут отображаться с правильным количеством хп.

Important! You can collect units in decks. To mark the number of the xp block, use step option, do not rotate the chips! Then, using the search function, they will be on the right side.
12 Comments
LostenSpace Jan 14, 2022 @ 4:45pm 
I published a new T&T mod if you want to check it out:

https://steamcommunity.com/sharedfiles/filedetails/?id=2718537031
afinati Nov 24, 2021 @ 5:47pm 
This mod has a broken asset.
Kung Fu Treachery Jan 19, 2021 @ 5:04pm 
peace dividends are still broken
Kerrald Jul 30, 2020 @ 6:38pm 
Ivan, it seems the Peace Dividends are broken. Are you able to fix them?
XenoFox Feb 9, 2020 @ 9:57am 
haha, well, the people I play with tend to keep their integrity intact. So it wont be a problem for our group if we used blocks instead of the tiles. Our problem is that with so many tiles its kinda hard to keep alt-shifting or searching piles in order to remind ourselves what is where. So is there a way to turn the tiles into blocks? :)
Ivan  [author] Feb 9, 2020 @ 1:34am 
If you make units in blocks, then the fog of war will rest only on the integrity of the players. To conveniently and quickly view units in the province, you can use the shift + alt key combination. Also, I can advise collecting units into "decks." Then, to view all the units in the province, it will be enough just to use the "search" option.
XenoFox Feb 8, 2020 @ 10:02am 
is there any way to make the army unit tiles into blocks like in the physical copy of the game? Its a bit inconvenient not having a readily available view of your units. The poeple I play with keep forgetting what is in which region.
ImaBlackBelt Aug 2, 2019 @ 1:24am 
This was my favorite mod for T&T after trying all the currently available ones. Only issue is that the map is based on the first edition map and shows extra unit placement for the first edition rules. In second edition rules Moscow does not start with a 3 CV Infantry. Britain starts with a 1CV Fort in Gibraltar and 1CV Infantry in Karachi
afinati Oct 24, 2018 @ 3:48pm 
Assets in this game are not in English? Is that intentional? I don't mean region-specific ones, but things like bags.