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Rapporter et problem med oversettelse
In the question of ammo placement: Unlike the tabletop, HBS has all slots acting as critical pads, even if empty. As such placing components with ammo to crit pad is actually a bad idea, as it means if a critical is scored on the ammo (the likelihood of which is the same regardless of the amount of crit slots filled) and it detonates those components are also lost.
In the mech lab, on heat: Moving generates no heat in HBS battletech. Only firing weapons and using jumpjets generates any heat, and so can be removed as a consideration for how well a build sinks heat.
In the mech lab, on gyros: The +melee hit gyro is melee hit chance for the mech making the attack, not melee hit defense, making it harder to hit. Compare to the Vulcan which has a unique module that increases melee hit defense, making it harder to hit in melee.