The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Cryo's :Removed: Light Foot
   
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119.108 KB
Apr 5, 2013 @ 2:43pm
1 Change Note ( view )

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Cryo's :Removed: Light Foot

Description
NOTE: This mod is no longer recieving much of my attention. Except comments. Just thought I'd let you know.

Instead: How about you check out my Sneak Tree Redo (WIP) here!

Short Description:
Removes the Light Foot perk from the Sneak tree.

Have you ever gotten tired of not being able to solve a puzzle or figure out a way to get to the loot without activating traps meant to kill you? Instead you just walk right over them. Miss the good old days when you actually had to be somewhat cautious in dungeons? Tired of having to use a perk point in Light Foot, which diminishes immersion, when all you really want is the perks above it? Is your stealth character missing out? Want to get rid of that pesky perk, but don't want a completely revamped Sneak tree? Then here's a very simple mod for you. All it does is remove the perk Light Foot from the Sneak tree.

There is currently no drop in the required Sneak level after Muffled Movement (30), Silent Roll is still 50.

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Instalation
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Simply hit that "Like" button, the "Favorite" button, and... oh yeah, the "Subscribe" button. ;)
On launch, make sure the box next to NoLightFoot.esp is checked. (Found under Data Files.)

NOTE: So long as you have not invested a perk point in Light Foot you should be able to run this mod on any unmodded (or modded; check Compatability below) save game without issues. As always, back up your saves, just in case.

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De-Installing
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Hover over "Subscribed" then click "Unsubscribe.
I'll miss you. :'(

!!! WARNING: After Unsubscribing, any save game in which you've used this mod WILL have issues and may cause Skyrim to crash if you try to load it... If anybody has a way for me to fix this, please leave a comment below!!!
^As far as I know this is true with every type of perk mod.^

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Compatability Notes
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i. Should be compatable with extreme modifications/redos of the Sneak tree. But if you're using their mod, mine's pretty much useless anyway.
ii. Is compatable with most singular modifications to a perk within the Sneak tree.
iii. Is NOT compatable with ANY mod that tweaks or uses, but doesn't remove, the Light Foot perk. Either their modifications will not show up because of my mod or game will likely bug out or crash (depends on load order and extent of "tweaking").
iv. Should be compatable with any mods that add a perk/ability, excepting those that are dependent on Light Foot. (Check with mod owner or use your own judgement.)
v. Please leave a comment if you have a compatable or incompatable mod, or a bug, to add to my list.
vi. Exceptions/Examples to above, below. ;)

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Compatable Mods
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*NA*

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Incompatable Mods
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*NA yet*

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Update Log
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v.1 Release

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Rules for commenting
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1. I am open to CONSTRUCTIVE crtisism, in fact, I love it. Suggestions are definately welcome.
2. I welcome praise with open arms... :)
3. Be respectful of others, and yourself. Bashing others just makes you look like an idiot.
3 Comments
i0brendan0 Oct 29, 2014 @ 8:03am 
you could make the light foot perk on a seperate branch after muffled movement with the later perks on a different branch. then give the user to decide whether or not to get the perk. i dont know if that will fix the problems with uninstalling it but it would make more people want to get it with the option to choose.
Kitsune  [author] Apr 6, 2013 @ 1:30am 
Very true. But for a "clean" game (no console commands), without having to unuse (permanantly) a perk point...? Isn't it just better to have a very simple mod do it for you? You could always use player.addperk for every perk after Light Foot as well. But again, for those who prefer a "cleaner" game, a mod is a better option. I'll admit there are problems with this mod... But yeah, I'm just providing another option. Like you.

Another thing. I was really only releasing this particular mod more as a test, I have several mods coming that are remaking perks and skill trees for more immersive gameplay. Meanwhile, a simple mod up and running for people who don't like to use console commands? Why not?

I also get to test the "market" so to speak. Even if nobody subscribes I can see how many people view it, which means I can see how many people may or may not be interested in perk/skill-tree modifications. :)
Bellsinger Apr 6, 2013 @ 12:20am 
Or you could just use console commands to remove, Player.removeperk 0005820C