Stonehearth

Stonehearth

1,159 beoordelingen
Fisher Job + Archipelago Biome
2
3
4
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
22.096 MB
25 apr 2018 om 11:36
5 jun om 7:23
63 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Fisher Job + Archipelago Biome

Omschrijving
Adds a Fisher class (works in any biome), the fisherman profession will fish in specific locations and fishing zones.
Adds the Archipelago biome. Vast ocean, dotted with tropical islands. Has new items, plants, mobs, campaign, templates...

If you liked this mod, take a look at my other mods too: https://steamcommunity.com/id/brunomussoi/myworkshopfiles/?appid=253250

Mod Contents:

Fisher

New job for any kingdom. Requires you to place fishing zones or docks where they will stand while fishing.
Can also capture crabs and harvest oysters. Have a few craftable items.

Tools
Fishing workbench (usual crafting station)
Fishing dock
Fish pond (also a "hole in ice" variation for ice kingdoms)
Crab traps (crabs will spawn around and be trapped)
Firepit (low level cooking station)
Boat dock (allows crossing water with boats and also fish on them)

Foods
Sashimi
Cooked fish
Boiled crab
Crab bisque
(better fish food available in the cook crafting menu)

Storage
Fish rack (fish will be displayed hanging, optional as fish can be stored in any food stockpile)
Fish stall (same as the rack, but bigger)
Fish container (a crate that can only store fish)
Pearl container (crate only for pearls)

Decorations
Fisher sign (similar to other professions signs)
Fancy sign (fancier fisher sign variation)
Aquarium (with fish swimming inside)
Big fish hanging (a big fish hanging from a pole)
Fishing Net for floor and walls)

Equipment
Slap fish (low level weapon for footman)
Crab pincer (low level weapon for footman)
Fish quiver (special arrow type for archers, lowers courage of target enemies)
Giant Bone Axe (vanilla weapon for footman, but it is now craftable)
Turtle shield (not craftable, but randomly fishable, low level shield for combat jobs)

Biome

The archipelago biome is a group of tropical island in the middle of the ocean. Aside from the unique terrain shapes, there is also custom trees, plants, animals, etc...

Plants
Dranden and smalea trees (basic big and small trees chopped for a lot of wood)
Papaya and coconut trees (can be harvested for their respective fruits, and after being fruitless can be harvested like normal trees, i.e. chopped for wood)
Seaweed (silkweed variation growing under the shallow waters, harvest for fibers)
Hibiscus (big pink flower harvestable for herbs, also have a rarer blue variant)

Mobs
Cocoling (takes the role of entling enemies)
Octopus (weak, but has long range and area attacks)
Oysters (high defense enemy, not to be confused with static harvestable oysters)
Jellyfish (can shock and paralize)
Turtles (as non interactive ambient mobs)
Crabs (on the shores, appears in other biomes when summoned by the fisher crab traps)
Other mobs are usually reskinned with a tropical theme, like colorful birds or beach party goblins

Features and eye candy
Wave effects and starfish decorating the shores
Oysters, harvestable by fishers
Shipwrecks with harvestable treasures (watchout for hidden jellyfish, octopus and oysters inside)
Secret treasure chests buried in the sand
Caves with undead pirates enemies (and more treasures)
Volcanos

New crafting recipes

Every crafter has at least one added recipe. (Fisher items already mentioned above)

Blacksmith
Anchor (can be hang in walls too)
Porthole (metal window common in ships)

Carpenter
Fisher bucket (the talisman tool used to promote someone into a fisher, can also be acquired through an event on the first days)
Ship wheel (common in ships, just decoration)
Tiki torch (light source)

Cook
Coconut container (crate, can store coconuts)
Cooked fish (same as the fisher recipe, but done by the cook instead)
Boiled crab (same as the fisher recipe)
Crab bisque (same as the fisher recipe)
Crab cake (not the baked kind, it is the fried type)
Crab omelette (same as the vanilla omelette, using crab meat instead of common meat)
Papaya cookie (healthy dessert using papaya and coconuts)
Papaya smoothie (beverage using papaya and coconuts)
Cooked big fish (uses the rare big fish variant caught by the fisher instead of small fish)
Fish stew (basic stew using fish instead of common meat)

Engineer
Cocobomb (An explosive proximity trap made from a coconut)

Farmer
Palm trees (not exactly a crafting recipe, it is a new tree crop option in the farms)

Geomancer
Summon stones to spawn sand (both the flat patch and the block kind)
Magma Block (like those from volcanos)
Volcano landmark (same as the one naturally generated)
Tropical Lake landmark (same as the one naturally generated)
Crab Island landmark (same as the one naturally generated)

Herbalist
Lei (hangable flowers)
Palm, papaya, hibiscus and seaweed seeds (uses their harvested resource to create seeds that can be planted to multiply the plants)

Mason
Totem (three animals, turtle, crab and seagull, stacked on top of each other)

Potter
Sand castle (just decoration)

Weaver
Pirate flag (just decoration)
Hammock (usable bed)
Bead door (usable door made from hanging beads in strings)
Coconut Helmet (low level helmet for combat jobs)

Building

Colors
Sand colors added to the clay options

Templates
Tropical houses and structures.
Ship templates (they are still just solid blocks, i.e. static.)
Fisher house for each vanilla kingdom (i.e. playing with Rayya you have a rayya-like fishing house, while Northern A. has a fishing house in their own style too)
Populaire discussies Alles weergeven (6)
5
24 dec 2023 om 15:56
Fisher don't fish
FIRE_aruka
7
26 jan 2021 om 8:30
List of best seeds!
alemismun
5
8 jun 2019 om 14:56
Fatal error!
Bing
538 opmerkingen
MrWhite 26 mei om 13:03 
Niceeeeeeeeeeeee
Tooq 24 dec 2023 om 21:23 
I figured out a solution for the fisher not fishing. I dont know why it works, but I just switched his job to a worker and back to Fisher. Was attempting other solutions for an hour. This is the only thing that worked.
BrunoSupremo  [auteur] 13 nov 2023 om 3:33 
Can you explain "not working"?
Does it not appear in your active mods? Does it contents does not appear in game? There are errors popping up?
ウレーク 12 nov 2023 om 17:27 
This mod not working for me.. I have other mods and they're working just fine.
BrunoSupremo  [auteur] 12 nov 2023 om 15:10 
You probably need to reactivate their other tasks like hauling
Witch ~ 10 nov 2023 om 2:29 
Its broken
Mythos 10 nov 2023 om 1:09 
The fisherman wont fish. Does he do it automatically? I have placed a dock, I only have his job activity checked, and he has fish lines to store them on but he just sits idle. Any info would be great!
Weldisney 8 okt 2023 om 12:55 
C'est quoi la stat a avoir pour un pecheur perfectionné ?
QXRong 16 jul 2023 om 21:07 
希望能更新(Hope to be updated)
BrunoSupremo  [auteur] 26 nov 2022 om 2:52 
You need all his checkboxes on the character list marked on (haul, job, etc...)
Things needs to be accessible. You need not only empty space, but be under town limit for the items to be stored (they will not start a task knowing it will not have space for the result item later)
And things needs to be close in case of high lag, as the latency impacts the ability to calculate paths and they end up doing other simple tasks with less calculations instead