Kenshi
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The Forgotten Ones - Recruitable Error Skeletons
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Apr 23, 2018 @ 10:38pm
Apr 23, 2018 @ 10:39pm
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The Forgotten Ones - Recruitable Error Skeletons

Description
They have been forgotten, left to wait in a decaying ruin for their Master to return. Their eternal, stoic vigil is... is... is... ah, forget it.

Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company).

This mod makes the Error Skeletons in the Reprogramming Lab in the Black Desert, recruitable. It also changes their stats. They are Soldierbots, so I changed their (originally pretty pathetic) innate skills to be more combat-related.

They have bonuses to Melee Attack, Melee Defense, Perception, Robotics, and Crossbows. The trade-off is less domestic skills (being combat models). Minuses to Stealth, Farming, Thieving, and Science. They're robots, they aren't going to be good at thieving or stealth. They were designed for combat, so I thought minuses to Farming and Science were appropriate.

They will still form a Bodyguard contract with the character that discovers them. I added two dialogue options. The first will keep them as Bodyguards, the second will start the Recruit dialogue chain. This way you can have the best of both worlds.

Feel free to give your feedback on how I can improve this. This is my first published mod.
98 Comments
Ersa Apr 25 @ 4:12am 
actually how do you even put a command in this game? :lunar2019piginablanket:
Ersa Apr 25 @ 4:10am 
managed to recruit them but the buffs did not work, is there a command to reapply the mod buffs or something?
PringlesMachoMan Dec 5, 2023 @ 12:06pm 
@satonaro Have you figured out why you can't repair them?
Котенька Dec 2, 2023 @ 5:48am 
First I created a start with 20 skeletons for the convenience of developing and testing other mods.
Now I increased it for myself in fcs from 20 to 50.
In the process of working on the mod, they turned out to be not enough for me.
Then I downloaded this mod. )))))))))))) :steamthumbsup:
Not the fastest way, but fun. :cactusrum:
satonaro Nov 14, 2023 @ 1:19pm 
Just found them and recruited them. However I noticed I can't repair them o.O anyone else?
Paan De God Oct 16, 2023 @ 12:08am 
I love this mod, it is one of the must-haves in my gameplay,
nigcarnivore14 Apr 11, 2022 @ 4:10pm 
Are you able to replace their limbs whenever they come off?
Green Goblin Jan 25, 2022 @ 8:25pm 
Do these guys still communicate just "Error"? Or have you given them the regular/skeleton dialogue package?
UncleDoctor Sep 10, 2021 @ 10:13am 
Thanks for this, I wanted a quick start-up all skeleton game and this helped a lot. I've got them running my fortress and manning turrets.

Tip for users, maybe untick or unsubscribe this once you've recruited all the soldierbots you wanted. I visited black desert city after an import and the soldierbots were razing it to the ground. Don't forget to leave a like or award!
Whisker :> Jan 26, 2021 @ 8:11pm 
Just for those in my position and curious how this would work--

I added this in after having already discovered them. I didn't see anyone saying how this mod interacts when this is the case, but my experience was that they became recruitable and the one I looked at has stats (more or less) in the 20s: https://i.imgur.com/58Ujdnl.png

edit: their stats do seem to vary across the board. Some are in the 20s, others are in the 50s-60s. I'm assuming this is how in the vanilla game as well, but I haven't checked