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(I made a mod by myself but I would have a question to you, would be nice if I could contact you somehow)
I don't wanna have to play through the game 10000 times to "experience everything", so having more skills and perks is a good thing. Combined with General Passives, I feel like I have the "right number" of gains per level.
Different strokes for different folks.
That does not take into account modded classes that add extra skills per page (I've seen some with the whole page full, so 36 skills total). It also doesn't take into account things like the General Passives, which adds a page with 12 skills that are all about adding base stats to the character. Lots of ways to spend points and play in harder difficulties like the Apocalypse mod (easiest settings on that mod is like Elite in normal).
Standard character classes have 3 skill windows, each have 3 passives and 7 actives. That's 10 skills per windows, 30 skills total. Max ranks in skills are 15.
Maxing everything on a character would take 450 skillpoints.
Normal game gives 100 character levels and 33 Fame levels. This is 133 skillpoints. You can only max almost 9 skills with that, not quite a whole windows of skills.
This mod gives 200 character level skillpoints and 99 fame skillpoints. That's 299 skillpoints total. You can max almost 20 skills with that, almost two windows. Still not all of them.