XCOM 2
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Apr 20, 2018 @ 6:13am
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More Mission SITREPs

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Enables SITREPs for nearly everything.

Council, Resistance Ops, Retaliations, Landed UFOs, and Alien Facility missions now all have a chance of getting SITREPs when they spawn.

Council and Resistance Ops have a 25% chance to spawn with a sitrep. They also exclude Surgical, Fireteam, and Low Profile from being used on these missions.

Landed UFOs, Retaliations, and Alien Facility Missions have a 20% chance to spawn with a sitrep. Retaliations also exclude Surgical, Fireteam, and Low Profile from being used on it.
Popular Discussions View All (1)
1
Dec 30, 2018 @ 3:15am
QUESTION..
Nephalem
71 Comments
Drex Jul 31, 2023 @ 3:13am 
il y a un moyens daugmenter les chances de sitrep? (100%)
Lobuno Mar 3, 2022 @ 3:34pm 
@Earthbound 3: Yes, right.
rrichard2 Feb 8, 2022 @ 10:44pm 
so if I have the multiple sit rep mod, this isn't needed right
Duchess Jan 31, 2022 @ 11:43pm 
@Noob Train
Thanks, it didn't seem likely this was the culprit but it doesn't hurt to ask. It hasn't happened since that one time anyway :)
Noob Train Jan 31, 2022 @ 9:14pm 
@Duchess
I've been using this mod for a long time and I've never seen the issue you are describing. Make sure all of your mods are compatible because I have over 240 mods and I've never had this problem.
Duchess Jan 13, 2022 @ 5:07am 
Just wondering if this mod has any influence over chosen spawns on missions - I'm having a very curious issue where the chosen assassin is spawning twice on the same mission. Thanks!
Dragon32 Nov 6, 2021 @ 5:38pm 
@lol4mor
Yeah. I'd always say it's OK to add cosmetic mods, voice packs, UI mods and the like mid-campaign but be wary of adding more significant ones. And particularly removing them.
lol4mor Nov 6, 2021 @ 2:26pm 
@Dragon32
Sorry for the late reply. Was doing some further testing, started a new campaign and don't get the crashes anymore, so I do apologize for my previous statement, but the reason I got to that assumption was cause I was able to reproduce the crashes toggling certain recently added mods on and off, narrowing it down to this one and chosen rewards variety. That's where the problem was. If you start a campaign with a mod list set from the beginning without messing with it, everything goes smooth, but it seems that if you change anything mid-way, the game doesn't like it too much and crashes for random reasons, whether its adding mods, or removing them,so a clean new campaign fixed it. Thank you for the reply nonetheless
Dragon32 Nov 5, 2021 @ 7:54am 
@lol4mor
Not for me it doesn't. You seem to be brandishing that accusation at a number of mods. Maybe work out what's actually causing it first?
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
lol4mor Nov 4, 2021 @ 8:24pm 
Letting others know, this mod makes the game ctd when the avatar project begins. Great mod nonetheless. Also, using covert infiltration mod